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Stormbringer
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I almost finished my WWII scenario, and I wanted to playtest what I have so far, but the game crashes once the scenario loads.....Every time I get this message :
""CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 0167:004ff716.
Registers:
EAX=01674ff8 CS=0167 EIP=004ff716 EFLGS=00010216
EBX=00000043 SS=016f ESP=00adf7b4 EBP=00000041
ECX=00000000 DS=016f ESI=ffffffff FS=107f
EDX=005b7fff ES=016f EDI=0061e3e8 GS=0000
Bytes at CS:EIP:
8b 11 ff 52 54 8b 0d 44 4f 5f 00 8b 97 44 08 00
Stack dump:
0286ec74 00000043 00000003 00000001 00000041 ffffffff 0286ec74 00000003 00000045 00462a11 00000001 00000040 ffffffff 00000043 00000000 0286ec74 "
Anyone has any idea what might be causing it?
Here is the file for people to look at
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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hi ,
when making the rules this or that , the AI seems to do what he wants , sometimes he accepts this rule , sometimes not
have a nice day
Last edited by panag on 06-08-2002 at 22:46
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Menkerios
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Amherst, Mass
Aug 2002 time: 05:20
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bugs:
trade diplomacy: When you have prefs set to 'renegotiate deals', and an existing trade (gems for cash, for example) ends after 20 turns, the other civ is contacted. He wants to continue the deal, but if you choose to renegotiate, sometimes he wont even accept the original deal any more!!! VERY frustrating!!
Suing for peace: you arent able to sweetalk a weak civilization into giving you more stuff after kicking their tail by adding trade, technology, etc. to the pile. Say you want them to surrender a second city, in adittion to other things: "i doubt they will accept this deal". But add a tech to your pile, or resources, or even a couple of your OWN cities, and suddenly: "They would never accept this deal!!"
establishing embassies: Only way to establish embassies seems to be to right click on your capital, and select from the subsequent menu. This menu item is wrongly labelled "conduct espionage'.
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