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Ioannes is offline Ioannes
Settler
Dallas, TX
Dec 2000
time: 05:19
Unhappy  Old Post 21-08-2002 20:09
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#31 Report this post to a moderator
Maximum number of strategic resources? Inflate your Upload Space

Has anyone noticed if there is a maximum number of strategic resources? I have been trying to add more resources. I can not get more than 14 strategic resources to be active at one time. The last resources don't show up when their advances make them visible. However if I make these resources not have a required advance trigger then they show up at the beginning of the game. Any ideas?
Ioannes.

Selanne is offline Selanne
Chieftain
Winnipeg, Canada
Nov 2001
time: 05:19
  Old Post 22-08-2002 06:04 Visit Selanne's homepage!
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#32 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I've filled up the 31 civilization slots. When some of the new civs build cities (after the capitol) the city doesn't appear visually on the map. Just a small base/wall at the feet of the unit occupying the city. Doesn't seem to affect gameplay.

Inside those cities the graphic for the temple won't show up. Just a blank space.

I haven't altered any graphic files (other than copying and pasting duplicate leader heads.

Help.

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:19
  Old Post 22-08-2002 12:22
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#33 Report this post to a moderator
Increase the size of your Attachments

Selanne, What Culture Group are they in, if they are set to none they will not have a graphic.

Zen is offline Zen
Chieftain

Jul 2000
time: 05:19
  Old Post 22-08-2002 18:02
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#34 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

As I have now accomplished a little more than half of what I want to do for my scenario, I just wanted to let the kind people of CivIII have my two cents.

The scenario editor is a glorified map maker, which is fine, you can do quite a few things, but the interface isn't that nice. In CivII when altering cities, you could call them up by just left clicking on the city and doing a lot of the builds, etc.. you could do what you wanted on one screen and view the effects immediately.

Now though, you have to right click on the city to change stats, etc... but if you want to see how the cities are working overall, you have to load a game (which can take a while). This is quite annoying when trying to get corruption/taxes/waste perfected and you have almost 150 cities. Current load time stands just under 4minutes (with only a few units, but all cities with improvements). 150 cities with 1 pop. and no building has very fast load time. 150 cities with normal pop and buildings drastically slows down.

I wish there were a way to access a city while in the editor in order to view the city's real in-game stats.

Also, we really need an events "editor".

Also, I still don't like the minimap. It really distorts the map. It stretches everything horizontally, while compressing the vertical (at least that's my opinion).

I do like the nice rule tabs though. Those are nice and easy to edit/access. The Help function is another very nice addition. I haven't seen it fail me once.

However, I dislike how one must now edit icon "pictures". When adding a new unit, there's a lot of work, not so much if you just use a duplicate image, but..... you have to do a lot if you create a new unit. I'm still trying to get the hang of unit creation.

Overall, I think there needs to be another version which empowers the fan to be able to make scenarios of interest and complication.
-It's what keeps a lot of pppl interested in the game.

-Zen

Zen is offline Zen
Chieftain

Jul 2000
time: 05:19
  Old Post 22-08-2002 18:04
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#35 Report this post to a moderator
Help yourself to an AD-FREE life

BTW, I've been a settler for two years now...... I should really start posting more often.

-Zen

hahntsak is offline hahntsak
Chieftain
oakland, ca
Aug 2002
time: 21:19
  Old Post 22-08-2002 23:40 Visit hahntsak's homepage!
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#36 Report this post to a moderator
limits Got spare money?

i read somewherethat the total improvements/wonders is 256 only [i counted 75 included so that leaves 181 custom improvement/wonders max]
besides icons and civopedia.txt and pediacon.txt entries and a pic in the building file pix, what else isneeded [are ther limits on that building pcx fiile?

i also read that if resources.pcx had more than 36 icons only first 36 iconresources would actually show up in game[regardless of showingin editor] [17-36 do showup though must assign to terrain type though i dunno about beyond actually showing up. ]

anybody know if resources over 36 actually show up?

units:
i know i gottahave the units directory with the sound and flc files and the icon and icon in units32.pcx [btw what is the limit on that file?]
what is the max number of units one can add to game?
[net additions]

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:19
  Old Post 23-08-2002 01:15
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#37 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

The resources have been fixed they now show up, I do not know if there is a limit.

There is no practical limit on unit icons (there is a limit but it is so high nobody could ever reach it) I don't think there is one for units other then what your computer can handle.

Ioannes is offline Ioannes
Settler
Dallas, TX
Dec 2000
time: 05:19
  Old Post 23-08-2002 01:30
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#38 Report this post to a moderator
Resource Problems and 1.29f Remove this text

I'm currently having the maximum resource limit problem with the latest version 1.29f.
Ioannes.

Selanne is offline Selanne
Chieftain
Winnipeg, Canada
Nov 2001
time: 05:19
  Old Post 23-08-2002 06:42 Visit Selanne's homepage!
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#39 Report this post to a moderator
Avatar Enlargement: We've got the solution

Thanks, Level, your suggestion seems to have worked. I did miss out assigning some culture groups. Hopefully it was that and not something else.

hahntsak is offline hahntsak
Chieftain
oakland, ca
Aug 2002
time: 21:19
  Old Post 23-08-2002 08:59 Visit hahntsak's homepage!
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#40 Report this post to a moderator
Re: Resource Problems and 1.29f Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Ioannes
I'm currently having the maximum resource limit problem with the latest version 1.29f.
Ioannes.

how many can you get safe? i'm okay if below 37
1 to 36 are okay [provided icons-pediacon entry-civilopedia entry in addition to putting that icon in resources.pcx - i also matching icon shadow in resource_shadows.pcx too

hammerquill is offline hammerquill
Settler
Oakland, California, USA
Jan 2001
time: 05:19
  Old Post 23-08-2002 09:45
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#41 Report this post to a moderator
Put an end to popups!

two problems when adding new civs:

1 - what do you do if you don't know how to edit .flc files? Will it accept bitmaps or jpegs or something? What are the requirements? Without a link to .flc files for each civ, it crashes as soon as you select that civ. (Currently working around by getting .flcs for other civs).

2 - More important: Firaxians! please alter editor so that units which are normally available to all civs are available to new civs when created. It was mighty disturbing to start up my lovely new civilization of the Arabs and find they didn't know how to build warriors. If you create a bunch of extra civs it's an awful lot of work to enable all those normal units, one at a time, for the new set of civs.

While I'm here, a suggestion for future editor options: should allow terrain types to have individual time requirements for different worker tasks. I want to be able to make it difficult to irrigate (or fortify) the desert, and possible but difficult to irrigate the hills (imagining terraced hills of the world).

RCB

Ioannes is offline Ioannes
Settler
Dallas, TX
Dec 2000
time: 05:19
  Old Post 23-08-2002 18:14
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#42 Report this post to a moderator
Resources and 1.29f. Get a bigger avatar today!

I started having problems whe I was using 46 resources. I'm currently using 44 but I'm not sure that all of them are showing up on the map. The last two on my BIC list are but it seems to be more dependent on what shows up in the game than what order they are in my BIC list. I'm playing a game now and I'll have to wait to see if Uranium shows up or not.
Ioannes.

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:19
  Old Post 23-08-2002 20:16
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#43 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

hammerquill
1 - It has to be in FLC format, you can get FLICster (in the files forum) and make a non animated unit.

2 - You can use Shift to select a large part of the list.

smellymummy is offline smellymummy
King

Aug 1999
time: 21:19
  Old Post 24-08-2002 00:17
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#44 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Level
hammerquill
2 - You can use Shift to select a large part of the list.


that works with one unit (click shift to select all civs), but the problem described is for one civ and all units... so you have to redo the same action for each unit

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:19
  Old Post 24-08-2002 01:16
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#45 Report this post to a moderator
Increase Your PM Length

Oh ya, I forgot the list is in the unit tab, It would be nice if they had a unit list on the Civ tab.

hahntsak is offline hahntsak
Chieftain
oakland, ca
Aug 2002
time: 21:19
  Old Post 26-08-2002 01:31 Visit hahntsak's homepage!
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#46 Report this post to a moderator
Re: Resources and 1.29f. Put an end to popups!

quote:
Originally posted by Ioannes
I started having problems whe I was using 46 resources. I'm currently using 44 but I'm not sure that all of them are showing up on the map. The last two on my BIC list are but it seems to be more dependent on what shows up in the game than what order they are in my BIC list. I'm playing a game now and I'll have to wait to see if Uranium shows up or not.
Ioannes.


so does resource icon 37 show in game?
where does problem start to occur?

Firebird is offline Firebird
Warlord

May 2002
time: 06:19
  Old Post 11-09-2002 02:48
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#47 Report this post to a moderator
Inflate your Upload Space

In my editor I dosn't see any difference whether I'm on Low quality (Fast) or High quality (Slow). And I would really like that fast one to work. My editor is sooooo sloooooow. zzzzz

Can anybody help?

Hail Caesar! is offline Hail Caesar!
Chieftain
Austin
Feb 2002
time: 05:19
  Old Post 19-10-2002 10:08
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#48 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

It would be nice to make the world flat, as opposed to round, so that for example Greek sailors do not head toward Italy and end up in Persa

Also, if anyone would like to take a look at my Rome scenario I posted it in my own thread. I would appreciate some feedback.

I mistakenly named my thread "Fall of Rome" which is actually someone else's scenario. My scenario begins at the dawn of Roman power.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:19
  Old Post 19-10-2002 18:58
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#49 Report this post to a moderator
Got spare money?

quote:
Originally posted by Hail Caesar!
It would be nice to make the world flat, as opposed to round, so that for example Greek sailors do not head toward Italy and end up in Persa


In PTW, this will be built in. In vanilla Civ3, you can trick it by building alternating rows of mountains and seas on the edge of the map. It's ugly but it (mostly) works.

smellymummy is offline smellymummy
King

Aug 1999
time: 21:19
  Old Post 20-10-2002 10:50
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#50 Report this post to a moderator
Tired of ads?

depending on what type of scenario you're making, you can also use ocean tiles.

For example a roman scenario it would make sense to have ocean tiles unused...

What I mean by this is to give ocean tiles a high movement cost, make sure all buildable ships will sink in it, and make the ocean tiles a few tiles thick.

The AI will not go in ocean tiles if there is a risk of sinking.

The player might risk it, and losing a ship in treacherous waters is not always going to happen. But hey if the player actually risks it, the reward of being able to land on the other side of the world is kinda cool.

Hail Caesar! is offline Hail Caesar!
Chieftain
Austin
Feb 2002
time: 05:19
  Old Post 20-10-2002 12:18
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#51 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

My scenario is in fact a Roman scenario. So far nobody has been brave enough to look at it.

Even though from what I can tell it's the first quasi-finished scenario posted here.

Explorer579 is offline Explorer579
Chieftain
Chicago
May 2002
time: 23:19
  Old Post 05-12-2002 01:22
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#52 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I used to have lot of crashes after using the 1.29 editor. I boutht civ3 PTW recently, and found that its editor is much improved. I am making lot of weard customization of scenarios without crashes so far.

 
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