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Trip
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Hunt Valley
Apr 2002 time: 00:19
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I'm not sure if anyone but Firaxis can help me on this one, but I figure I might as well ask anyways, you never know what you'll find out.
I'm working on a Civil War scenario, and I've run into a big problem. The scenario doesn't want to load the two civs correctly. It always defaults to the Union side when both civs should be playable, except your opponent is listed on the right as the Confederates, but you have no choice of which civ to play... it always defaults to the North and I can't change it. Another problem is that either side can build any unit (even if it's a UU you shouldn't have... all Union cities were producing "Confederate Raiders", for some reason, even though I had specifically allowed only the South to use them), and the whole thing is messed up. I tried making it so that only the Confederates are playable, and you get the Southern cities and the name "Confederate States of America", but all your cities are blue instead of grey, and your leader is "President Lincoln of the Confederates"... I'm thoroughly confused, and I've tried every combo of scenario and player settings, and the thing is still messed up. I think all these problems are related, but I can't be sure. Any help would be greatly appreciated. 
[Edit]Okay, I just found out that all of my 60 Union cities got deleted also somehow. 
Okay, after more troubleshooting I now have the choice of picking either the Union or the Confederates like normal. However, I still have the problem of when I play the South their color is blue instead of grey.
I think the problem now has to do with player 1 defaulting to the human, and under player properties, the color, treasury and name are set to what the Union should be. How can I get around this?[/Edit]
Last edited by Trip on 19-07-2002 at 18:16
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smellymummy
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when in the editor, and your zoomed out, seems to take very long for the screen to refresh as I move around the map..
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:19
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Before I'm accused of being a troll, let me present you with the events.txt file from one of the better Civ2 Civil War scenarios (from one of the best scenario designers ever, Capt. Nemo)...
quote:
;
; Events text for CW1861 Civil War Scenario
; By Captain Nemo 10/20/1998
;
;
@BEGINEVENTS
@IF
NOSCHISM
DEFENDER=anybody
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Union
talkertype=humanorcomputer
listener=Confederates
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Confederates
talkertype=humanorcomputer
listener=Union
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=French
talkertype=humanorcomputer
listener=English
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=English
talkertype=humanorcomputer
listener=French
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
TURN
turn=1
@THEN
TEXT
^^Riots in Baltimore
^^April 19, 1861
^Southern sympathizers attack the 6th Massachussetts regiment as it passes
through the streets of Baltimore on the way to Washington.
ENDTEXT
CREATEUNIT
owner=Union
unit=US Militia
veteran=no
homecity=Baltimore
locations
72,26
endlocations
@ENDIF
@IF
TURN
turn=1
@THEN
CREATEUNIT
owner=Union
unit=US Militia
veteran=no
homecity=Baltimore
locations
72,26
endlocations
@ENDIF
@IF
TURN
turn=1
@THEN
TEXT
^^The Nation divided!
^As the winds of war blow over the Nation, every citizen has to choose his
side. Most of the Army Officers, of Southern root, head home to defend their
States. The fleet commanded and manned by Northern sailors stays loyal to
the Federal cause.
ENDTEXT
@ENDIF
@IF
UNITKILLED
unit=US Fort
attacker=Confederates
defender=Union
@THEN
justonce
TEXT
^^FORT SUMTER TAKEN!
^Rebel batteries around Charleston Harbor open fire on the Federal garrison
of Ft. Sumter forcing them to surrender. In response President Lincoln
calls for 75,000 volunteers to "still the insurrection in South Carolina".
The Civil War has begun...
ENDTEXT
@ENDIF
@IF
TURN
turn=2
@THEN
CREATEUNIT
owner=Confederates
unit=CS Fort
veteran=yes
homecity=Charleston
locations
75,71
endlocations
@ENDIF
@IF
UNITKILLED
unit=Slaves
attacker=Union
defender=Confederates
@THEN
TEXT
^Federal troops free the slaves they encounter as they march
through the South. Freed slaves respond by enlisting in newly
formed "Colored Regiments" of the Federal Army.
ENDTEXT
CREATEUNIT
owner=Union
unit=Black Regiment
veteran=yes
homecity=none
locations
112,32
84,12
endlocations
@ENDIF
@IF
UNITKILLED
unit=Ram
attacker=Union
defender=Confederates
@THEN
JUSTONCE
TEXT
^^RAM CSS ATLANTA DESTROYED IN BATTLE WITH FEDERAL VESSELS
^The Confederate Rams seemed invincible when the CSS Virginia first was seen
at Hampton Roads, but the appearance of the better armored and more maneuvrable
Federal monitors, showed it's weakeness.
ENDTEXT
@ENDIF
@IF
CITYTAKEN
city=Richmond
attacker=Union
defender=Confederates
@THEN
JUSTONCE
TEXT
^^RICHMOND FALLS TO THE FEDERALS!
^After a long and bitter siege the Confederate Capital falls in the hands
of the Union Army. Jefferson Davis and his Government flee into the deep
South but vows to continue the struggle for freedom.
^Retreating Confederate units regroup outside the city in an effort to retake it.
ENDTEXT
CREATEUNIT
owner=Confederates
unit=Sharpshooters
veteran=yes
homecity=none
locations
74,52
74,54
72,54
70,52
endlocations
@ENDIF
@IF
CITYTAKEN
city=Richmond
attacker=Union
defender=Confederates
@THEN
JUSTONCE
CREATEUNIT
owner=Confederates
unit=CSA Cavalry
veteran=yes
homecity=none
locations
72,54
74,52
70,52
74,54
endlocations
@ENDIF
@IF
CITYTAKEN
city=Richmond
attacker=Union
defender=Confederates
@THEN
JUSTONCE
CREATEUNIT
owner=Confederates
unit=CSA Infantry
veteran=yes
homecity=none
locations
112,32
74,52
74,72
72,54
endlocations
@ENDIF
@IF
CITYTAKEN
city=Richmond
attacker=Union
defender=Confederates
@THEN
JUSTONCE
CREATEUNIT
owner=Confederates
unit=CSA Infantry
veteran=yes
homecity=none
locations
112,32
74,52
70,52
72,54
endlocations
@ENDIF
@IF
UNITKILLED
unit=Clipper
attacker=Confederates
defender=Union
@THEN
TEXT
^^CONFEDERATE RAIDER CAPTURES UNION MERCHANT VESSEL
^A Confederate Raider captures a Union clipper at sea.
After seizing cargo worth $200,000 the Confederates burn
the captured Federal ship.
ENDTEXT
CHANGEMONEY
receiver=Confederates
amount=200
@ENDIF
@IF
UNITKILLED
unit=CSS Alabama
attacker=Union
defender=Confederates
@THEN
TEXT
^^CSS ALABAMA SUNK BY USS KEARSAGE
^The infamous Confederate Raider CSS Alabama is cornered by the Federal
steam sloop, USS Kearsage, in the port of Cherbourg, France.
In the ensuing engagement the US warship sinks the Confederate ship.
Captain Semmes and most of his crew are rescued by a British yacht and
escape captivity.
ENDTEXT
@ENDIF
@IF
TURN
turn=8
@THEN
TEXT
^November 1861: Already legendary General "Stonewall" Jackson takes command
of the Confederate forces in the Shenandoah valley.
ENDTEXT
@ENDIF
@IF
TURN
turn=8
@THEN
CREATEUNIT
owner=Confederates
unit=CSA General
veteran=yes
homecity=none
locations
65,45
67,43
68,40
66,40
endlocations
@ENDIF
@IF
TURN
turn=10
@THEN
TEXT
^January 1862: David G. Farragut is given command of the Union blockade
fleet. He makes the steam warship USS Hartford his flagship.
ENDTEXT
@ENDIF
@IF
TURN
turn=10
@THEN
CREATEUNIT
owner=Union
unit=USS Hartford
veteran=yes
homecity=none
locations
76,28
79,19
84,12
endlocations
@ENDIF
@IF
TURN
turn=13
@THEN
TEXT
^April 1862: Ulysses S. Grant turns a near defeat into victory at Shiloh, Tennessee.
The battle is so bloody that members of the Federal government call for Grant's
removal. Lincoln replies: "I can't spare this man... He fights"
ENDTEXT
@ENDIF
@IF
TURN
turn=13
@THEN
CREATEUNIT
owner=Union
unit=Ulysses S. Grant
veteran=yes
homecity=none
locations
48,52
49,49
48,54
endlocations
@ENDIF
@IF
TURN
turn=16
@THEN
TEXT
^July 1862: Robert Lee succeeds Jo Johnston as Commander of the Confederate
Army of Northern Virginia.
ENDTEXT
@ENDIF
@IF
TURN
turn=16
@THEN
CREATEUNIT
owner=Confederates
unit=Robert E. Lee
veteran=yes
homecity=none
locations
72,56
70,52
73,51
73,45
endlocations
@ENDIF
@IF
TURN
turn=17
@THEN
TEXT
^^CSS ALABAMA JOINS THE CONFEDERATE NAVY
^Captain Semmes takes command of the CSS Alabama.
This will be the fastest, most dangerous raider in the Confederate fleet
Every Federal merchant ship in the Atlantic is in danger!
ENDTEXT
@ENDIF
@IF
TURN
turn=17
@THEN
CREATEUNIT
owner=Confederates
unit=CSS Alabama
veteran=yes
homecity=none
locations
133,5
70,84
83,55
73,71
76,64
endlocations
@ENDIF
@IF
TURN
turn=29
@THEN
TEXT
^August 1863: Both North and South make use of the new helium balloons as
artillery observation platforms. This is the first airborne war in history.
ENDTEXT
CREATEUNIT
owner=Union
unit=Obsv. Balloon
veteran=yes
homecity=none
locations
64,16
55,5
36,8
endlocations
@ENDIF
@IF
TURN
turn=29
@THEN
CREATEUNIT
owner=Union
unit=Obsv. Balloon
veteran=yes
homecity=none
locations
55,5
64,16
36,8
endlocations
@ENDIF
@IF
TURN
turn=29
@THEN
CREATEUNIT
owner=Union
unit=Obsv. Balloon
veteran=yes
homecity=none
locations
36,8
55,5
64,16
endlocations
@ENDIF
@IF
TURN
turn=29
@THEN
CREATEUNIT
owner=Confederates
unit=Obsv. Balloon
veteran=yes
homecity=none
locations
62,70
48,68
endlocations
@ENDIF
@IF
TURN
turn=29
@THEN
CREATEUNIT
owner=Confederates
unit=Obsv. Balloon
veteran=yes
homecity=none
locations
48,68
62,70
endlocations
@ENDIF
@IF
TURN
turn=36
@THEN
TEXT
^March 1864: As President Lincoln promotes General Grant to Commander-in-Chief
of the Army of the Potomac, his second in command, William Tecumseh Sherman,
takes over the Federal Army in the West and begins his march towards the sea.
ENDTEXT
CREATEUNIT
owner=Union
unit=US General
veteran=yes
homecity=none
locations
112,32
46,72
44,70
endlocations
@ENDIF
@IF
TURN
turn=36
@THEN
CREATEUNIT
owner=Union
unit=Field artillery
veteran=yes
homecity=none
locations
112,32
46,72
44,70
endlocations
@ENDIF
@IF
TURN
turn=36
@THEN
CREATEUNIT
owner=Union
unit=US Infantry
veteran=yes
homecity=none
locations
112,32
46,72
44,70
endlocations
@ENDIF
@IF
TURN
turn=36
@THEN
CREATEUNIT
owner=Union
unit=US Infantry
veteran=yes
homecity=none
locations
112,32
46,72
44,70
endlocations
@ENDIF
@IF
TURN
turn=36
@THEN
CREATEUNIT
owner=Union
unit=Field artillery
veteran=yes
homecity=none
locations
112,32
44,70
46,72
endlocations
@ENDIF
@IF
TURN
turn=36
@THEN
CREATEUNIT
owner=Union
unit=US Infantry
veteran=yes
homecity=none
locations
112,32
44,70
46,72
endlocations
@ENDIF
@IF
TURN
turn=36
@THEN
CREATEUNIT
owner=Union
unit=US Infantry
veteran=yes
homecity=none
locations
112,32
44,70
46,72
endlocations
@ENDIF
@IF
TURN
turn=36
@THEN
CREATEUNIT
owner=Union
unit=US Cavalry
veteran=yes
homecity=none
locations
112,32
44,70
46,72
endlocations
@ENDIF
@IF
UNITKILLED
unit=Ulysses S. Grant
attacker=anybody
defender=Union
@THEN
TEXT
^^GENERAL GRANT KILLED IN BATTLE
^The greatest Union General falls to a Confederate bullet. The North mourns,
the South rejoices...What will become of the Union without it's greatest
champion?
ENDTEXT
@ENDIF
@IF
UNITKILLED
unit=Robert E. Lee
attacker=anybody
defender=Confederates
@THEN
TEXT
^^GENERAL LEE KILLED IN BATTLE
^The beloved Confederate General falls to a Federal Minié ball. The South mourns,
the North rejoices...What will become of Virginia now that her favorite son is
no longer?
ENDTEXT
@ENDIF
@ENDEVENTS
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In other words, how are you (or anyone making Civ3 scenarios now) going to approximate any of these events?
(Sorry for the length, I wanted to include the complete events file so you can see all the different types of events that can be used. FWIW, some of the newer Civ2 scenarios include more elaborate and clever use of events, more than what you see here.)
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:19
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player1: I am aware of Civ2's iterative history, however, I was under the assumption that they wouldn't have to completely reinvent the wheel for Civ3 scenarios. Events were the final icing on the cake for Civ2 scenarios and when it came to designing Civ3, they seem to have not remembered the cake, let alone the icing. How can events (or their like) be considered an afterthought because the fans are demanding it when all they had to do was to remember Civ2:FW/MGE?
Six months ago, I predicited that scenarios along with their editor will be released in an expansion, just like with Civ2. So if they come in PtW, then the prediction will come true. It's just that with the hype and silent 'wish listing', I have not been sure that Firaxis really knows what it would take to provide a full, robust scenario editor (which is what they had promised).
Trip: Here's my confusion. Firaxis announced a couple of months ago that an editor would be coming out in June/July that will allow users to make scenarios. Then Thunderfall announced at civfanatics that we can now make real scenarios. The caveats seem to be that there are no events/scripts, no diplomacy editing, no turn length editing, no objectives and that any such scenarios will be 'unhistorical'. So tell me, how are you expecting a Civil War scenario (which I have a good deal of interest in) to play out?
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Trelane
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Irving, Texas
May 2002 time: 05:19
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Whenever I load a BIC file and save it, the file shrinks in size by almost 90%. This happens whether or not I make any modifications and whether or not I replace the original file or save it as a different file. I tested this on Firaxis' stock standard Earth map, Norm's Europe (still need more resources, Norm), and Kitten of Chaos' huge Earth map.
One wonders what is getting lost in the process. While playing on a modified Kitten map I discovered that the rate of barbarian generation rose astronomically - about 900 barb horsemen scattered about Indonesia, Australia, and South America by 200 AD. (Didn't count the barb galleys and warriors.) Never saw this happen under 1.17f.
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Bleyn
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I'm not sure if this is just a problem with the editor or something in the game itself. I just noticed it yesterday, and haven't had a chance to test it.
Anyway, when I was looking at Improvements and Wonders in the rules, I noticed that several of the buildings had what appeared to be incorrect settings for the golden age related Other Characteristics options. Ie. the ones that allow you to select what Civ-abilities a building might be related to for triggering GAs.
Here are a couple of random samples of what I mean:
The Colossus has Expansionist, Religious and Commercial selected. Commerical I can understand. The other two I'm a bit confused about.
Copernicus's Observatory has Expansionist selected, instead of the Scientific selection that would seem to be more sensical. Yet, Newton's University and SETI Program, both of which do the exact same thing as CO are both selected on Scientific.
Iron Works is not selected on anything. I would have thought it would rate selection on Industrious. Same with Wall Street, not selected, yet Commercial would make sense. And most every other Small Wonder does have something selected.
There are a few other oddities, like regular city improvements with these options checkmarked, but those are the worst of the standouts that I saw.
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Willem
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Canada
Dec 2001 time: 00:19
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quote: Originally posted by Steve Clark
I am aware of Civ2's iterative history, however, I was under the assumption that they wouldn't have to completely reinvent the wheel for Civ3 scenarios. Events were the final |
Well here's where all these people complaining about the limited scenario capabilities are losing their perspective. Yes it says Civ III , but in alot of ways it's a brand new game, with all new requirements in order to make things work. I spent alot of time modding Civ II:ToT, and I'm now getting fairly proficient with this latest version.
And when I first started playing with the editor, I crashed the game constantly. It's a totally different approach to customization, and a lot of my approaches in Civ II had to be completely rethought.
But watching as the potentials have evolved with the various patches, I first got the game last November, I can see that in time, it's going to be an awesome game as far as customization is concerned! It took Civ II years to reach the point of being a good game in this way, but version III is already off to a healthy start in less than 1! Just imagine where it will be when it's been around as long as II was!
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Andrew_Jay
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St. John's, NF
Aug 2001 time: 01:49
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I haven't done much modding at all unitl 1.29, but I have quite a few problems:
1. When my civ built the Forbidden Palace, the game crashed due to an error with the Wonder Splash. I haven't done any editing at all with this particular wonder.
2. A tie-in with the first error, in my build list, all of my buildings have the wrong icons: the FP is a SAM battery, the Harbour is a University and the Harbour is a Mass Transit. This may have caused the first error as well, but again, I have made very little changes to these City-Improvements.
However, I have delted virtually all non-Ancient Wonders and City-Improvements.
3. Also similar, when I change unit graphics, the change does not take effect. I gave Swordsmen the Immortal graphics, but they remained the same.
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Level
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Utah, USA
May 2002 time: 22:19
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quote: Originally posted by Andrew_Jay
I haven't done much modding at all unitl 1.29, but I have quite a few problems:
1. When my civ built the Forbidden Palace, the game crashed due to an error with the Wonder Splash. I haven't done any editing at all with this particular wonder.
2. A tie-in with the first error, in my build list, all of my buildings have the wrong icons: the FP is a SAM battery, the Harbour is a University and the Harbour is a Mass Transit. This may have caused the first error as well, but again, I have made very little changes to these City-Improvements.
However, I have delted virtually all non-Ancient Wonders and City-Improvements. |
If you remove any inprovment you need to check the PedaIcons.txt (not sure of name) and make sure all are corect.
quote: 3. Also similar, when I change unit graphics, the change does not take effect. I gave Swordsmen the Immortal graphics, but they remained the same. |
Changing the Icon in the editor will only change the build list icon, to change the graphics you need to edit the INI file in the units folder, you can have it point to another unit by adding ..\unit name\ before the animation or sound.
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