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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:21
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quote: Originally posted by SG(2)
Ming has an extensive list of AI cheats which are in the Great Library at the top of this forum. I can't remember if some of the things you have mentioned are included. | I am afraid that some pages of Ming's thread are lost. I think Ming said this in some thread formerly.
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Starlifter
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Seattle's Rain....
Jun 2002 time: 21:21
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A long time ago, I was playing a random large deity 7p map, and the Mongols nuked a city of min that was over 20 squares away. I'd built SDIs in all cities that were within range of any Mongol city building a Nuke (my spies were keeping an eye on them each turn). I was reallly really really p!ssed when a city went up in a poof that was 16 from a non-nuke making size 1 city of the Mongols. This set me off, and I learned all I could about how their missles worked, including the Cruise. I had suspected they somehow had a Sub supported from a city I could not spy on, and the missile was moved via it.... but that turned out to be a wild goose chase.
The bottom line is that when the AI produces a missile, in can instantly be launched from any city in it's empire, not just the one where it was produced. After production, the missile does not teleport for launching that I have ever observed. But beware production day...... as it is made, all cities are possible launching sites. And this means you must have a 17+ buffer between your non-SDI protected cities and any city of an AI that can make nukes.
I noticed by spying that the AI seemed to have incredible luck spotting my BBs, even in dark (unexplored) areas. Moreover, after attacks, there was no ground track of the CM to my BB. Just an explored spot where it struck.
Oh well. The AI simply plays by slightly different rules.
It is rather humorous when I see people trying to "protect" target areas from AI nukes by surrounding them with airfields... that only works against Human players who are forced to use a ground tracking missile, not a teleporting missile of the AI. If anyone would like to try it, surround your juicy target with Airfields, and the sell the SDI when you know there are war-AI(s) with nukes in range. The AI will teleport the Nuke on your "inaccessible" city and fry it. I've also seen the AI nuke other AIs that have airfields around their cities (I put them there, LOL!). Poof! City nuked..... and nuked with nothing but unexplored terrain around the 9-tile nuked city. 
BTW, the Ai only attacks capital ("worthwhile") ships with CMs.
Has anyone ever been able to get the AI to specifically nuke a pile of ships? I have not. I'm of the opinion it is not possible for the AI to decide to deploy a nuke on a ship, or stack of ships, no matter what the value or consist is.
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