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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Sigh... Exploit of "Settleable" Terrain
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Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:21
  Old Post 19-07-2002 23:04 Visit Inverse Icarus's homepage!
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#1 Report this post to a moderator
Sigh... Exploit of &quot;Settleable&quot; Terrain Remove this text

I set it up so tundras cannot be colonized, but i realized that i can forest it and it becomes a "forest" tile, and then i can colonize it.

the AI will obviously never grasp that concept, and i wont use it because it's stupid, but this should be fixed before PTW comes out.

good job though, the game is quite fun this way (grassland, plains, and floodplains are the only things i left).

The AI isnt dealing with it too well though, they dont seem to chop down jugles/forests to build their cities. there are soem gaping holes in some empires

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:21
  Old Post 19-07-2002 23:35
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I haven't downloaded 1.29 yet but can't you set forest as unsettleable also?

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:21
  Old Post 19-07-2002 23:37
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I think his point is that you should be able to settle in a "plains" forest, but not a "tundra" forest.

ACooper is offline ACooper
Prince
In a dark and scary hole!
Apr 1999
time: 23:21
  Old Post 19-07-2002 23:37
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Can't you set it so tundra can't be forrested?

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:21
  Old Post 19-07-2002 23:40
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quote:
Originally posted by dunk
I think his point is that you should be able to settle in a "plains" forest, but not a "tundra" forest.


Well a solution would be to make them both unsettleable and you'll just have to chop down the plains forest. ...Which is probably more realistic.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:21
  Old Post 19-07-2002 23:42 Visit Inverse Icarus's homepage!
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my friends have suggested that (we plan to play this way in MP) and i think i'm going to make forests not be able to be settled. oh well

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:21
  Old Post 19-07-2002 23:46
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Have you tried puting a city on watter yet?

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:21
  Old Post 19-07-2002 23:55 Visit Inverse Icarus's homepage!
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Tired of ads?

nope.

i'd imagine you'd need a sort of "naval settler" unit too.

it would be cool to have naval colonies... but you'd have to road them to naval cities... it'll get weird.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:21
  Old Post 20-07-2002 00:37
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quote:
Originally posted by ACooper
Can't you set it so tundra can't be forrested?


I believe you can in the Worker Jobs on the Terrain screen. I seem to recall that the default is to plant trees. It can be set for no action, or some such thing. A warning though, I had problems with the game crashing if I tampered with that area.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:21
  Old Post 20-07-2002 00:44
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Re: Sigh... Exploit of &quot;Settleable&quot; Terrain Support Apolyton, buy Civilization 2

quote:
Originally posted by UberKruX
I set it up so tundras cannot be colonized, but i realized that i can forest it and it becomes a "forest" tile, and then i can colonize it.

the AI will obviously never grasp that concept, and i wont use it because it's stupid, but this should be fixed before PTW comes out.

good job though, the game is quite fun this way (grassland, plains, and floodplains are the only things i left).

The AI isnt dealing with it too well though, they dont seem to chop down jugles/forests to build their cities. there are soem gaping holes in some empires


If you increase your food requirements to 3, and not allow food/irrigation in Tundra, you'll be able to contain the AI to just a few select areas.

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