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WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 02-06-2000 07:20 Visit WesW's homepage!
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#31 Report this post to a moderator
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This is to address some questions in another thread...
One note: All users need to install the 1.2 patch and 1.21 hack before you try to use any of the mods here. (The hack may not always be required, but it will save you time and possible frustration if you go ahead and install it.)
Most of the mods available in the download section involve a few files, or settings to add a specific change to the game. Most all of these were made at least a year ago, when the game was new, and people were addressing specific things that they wanted to change. The best of these mods were combined with the only comprehensive mod out at that time, Celestial Dawn's 4.22 mod, to form the Apolyton Pack.
In the past six months or so, there have only been a few new mods put out, but they make large, overall improvements to the game.
Nordicus has put out a Trade Goods mod, which exploits Pintello's discovery of how to change the values of goods in the game.
Myself, I have posted the Med mod 2.1, which is currently available here at Apolyton, and I am working on the final beta stages of the Medieval Pack 3.0, which is available at my homepage.
By and large, these mods do not work with other mods, since they alter the same files. I have combined all of the mods I use into the Medieval Pack, which utilizes a one-step installation process for ease of use.

If I were to give newbies advice today (June 1st), I would suggest that they play the tutorials until they have a basic understanding of the game, then go ahead and get the Medieval Pack 3.0. You will need to read and understand the readmes that accompany the Med Pack, or you will probably be confused, but once you get a feel for the game again, I think that you will find it a great improvement over the original setup.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 13-06-2000 20:57 Visit WesW's homepage!
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#32 Report this post to a moderator
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Bum, ba bum bum BUMMMMMMMMMMP! (Boy, you can sure tell when this thing falls off the front page.)

wheathin is offline wheathin
Prince
home
Apr 1999
time: 05:12
Post  Old Post 18-06-2000 22:11
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#33 Report this post to a moderator
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So the install order is:

CtP
Patch 1.2
Hack 1.21 (is this a zip file?)
Apolyton Pack v1
Medieval Mod 2.1?

Or am I missing something?

MadWoodster is offline MadWoodster
Warlord
A wierd and mad place called Southampton
Jan 2000
time: 05:12
Post  Old Post 20-06-2000 09:58 Visit MadWoodster's homepage!
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#34 Report this post to a moderator
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Don't think you need the Apolyton Pack any more, I think WesW said it was incorporated with his Mod now.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 20-06-2000 00:24 Visit WesW's homepage!
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Triscuit, go to my homepage, and get the Medieval Pack 3.0 (it's in three components). It's simpler to install, and a lot better than the 2.1 version.

MarkG
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Post  Old Post 25-07-2000 03:09
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Avatar Enlargement: We've got the solution

thanks to a new hack we installed on the forums recently, this thread will be stuck on the top of the forum for ever

Kyle is offline Kyle
Prince
Evil and I'm also a Capitalist
Jan 1970
time: 00:12
Post  Old Post 02-08-2000 07:00
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Well that's convenient. I can finally (re)install CTP, and I prepared to dig through this board.

MadWoodster is offline MadWoodster
Warlord
A wierd and mad place called Southampton
Jan 2000
time: 05:12
Post  Old Post 04-08-2000 23:24 Visit MadWoodster's homepage!
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I have an idea (shock horror not an idea aaahh maybe I should go back to Portugal, where I've spent my 2 weeks holiday)
How about having a link to each of the mods that we need to download this would make things a lot easier than having to search them all out.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Wink  Old Post 05-08-2000 19:22 Visit WesW's homepage!
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Link? Huh, what?



------------------
The Medieval Mod 4.0- The Age of Wonders. The latest in the Medieval Pack series, soon to be available at my homepage. Check there periodically for updates and new additions.

JPF_civplayer is offline JPF_civplayer
Settler
Seattle, WA, USA
Jul 2000
time: 05:12
Post  Old Post 30-08-2000 00:46 Visit JPF_civplayer's homepage!
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Quiz question, I've got the 1.2, and the AIPs, but I never did the 1.21 hack. Now that I've got the AIPs, can I do the 1.21 hack or did I blow it?

Thanks in advance

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 30-08-2000 01:31 Visit Paul's homepage!
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You can still install the 1.21 hack. The order mentioned earlier in this thread is a recommended installation order. Some things have to be installed in a specific order, for example you must install the 1.2 patch before you can install the 1.21 hack.

But you don't necessarily have to install the hack immediately after the patch; you can install it at any time. Only some scenario features won't work correctly without the hack.

Mars_Col_44 is offline Mars_Col_44
Chieftain
Denver, CO, USA
Apr 2000
time: 22:12
  Old Post 31-08-2000 05:26
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#42 Report this post to a moderator
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I am interested in getting brand new copy of CtP. Does the current version being sold contain all these wonderful patches?

Kyle is offline Kyle
Prince
Evil and I'm also a Capitalist
Jan 1970
time: 00:12
Post  Old Post 03-09-2000 02:58
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Strangly enough, the Medieval Mod, in combination with the 1.2 patch and the 1.21 hack to killed the game after three turns. No warning, just went away.


I reinstalled, put the patch and hack on, and it worked fine.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 05-09-2000 06:04 Visit WesW's homepage!
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The question about the patches could probably be answered over at the Activision site. I doubt that it has them, though. They are simple enough to get from Apolyton, or the Activision site.

Sometimes my game will disappear when I click to get out of the intro movie. I just hit the shortcut again, and it rarely quits twice in a row. I don't know why that happens.
Sometimes the game will minimize in Windows when trying to start or load a game. I think this has to do with a ram overload. It doesn't appear to mess the game up.

phoenixcager
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Post  Old Post 08-09-2000 09:17
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I've had some bad experiences with patches/mods in the past, so I've been generally hesitant to install any.
I'm worried about bugs in them, and that they will radically change the style of play that I'm used to.

However, after hearing so many talk about them, I'm convinced that I should try something.

Looking at the number of downloads from the download page, it looks like I should try the 1.2 patch and Celestial Dawn's 4.22.

What else can go with these, and would make playing the game better, without changing it too much? Any other advise would be welcome too.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 09-09-2000 11:48 Visit WesW's homepage!
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You will need the 1.21 hack as well. I would recommend the Awesome Aips (CD version) as well. Of course, the Med mod 4 version of the Awesome Aips is far advanced over the 1.0 available separately here. The flis from the Med mod 4 could also be used with the above setup, if you care to find and install them.

phoenixcager
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Thanks WesW. Pardon my ignorance, but what's the URL for your homepage?

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 12-09-2000 22:06 Visit WesW's homepage!
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Click on the "homepage" button above, and it will take you there. I could also just email you the flis if you wanted to contact me that way.

phoenixcager
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Post  Old Post 13-09-2000 09:08
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quote:

Originally posted by WesW on 09-12-2000 01:06 PM
Click on the "homepage" button above, and it will take you there. I could also just email you the flis if you wanted to contact me that way.


Thanks WesW, I don't know how I could be so blind/stupid not to see that.
Emailing me won't be necessary.

joseph1944
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Hello to all
This is realy a question first to WesW, Harlan, Nordicus, and Tom Davies and then to any other that like to comment. Is there a total number of units available to be built? More or less can you have, let said 100 difference unit to build from? If the answer is yes, then would it be possible to add some more of the units that are available on the Apolyton site download to the next mod or to CTP 2 mod?

I would like to see the Ancient Heavy cavalry, Egyptian Spearman, Medieval Cog, Slinger unit v3, Spearman, and Swordman v2 by Tom Davies.
C-130 by Whtedrgn@mindspring.com and the F-22,EF200 by Crousto.

Before anyone said, add them myself, I'm not a programer. Almost evertime I have tried to may a change to a game, I mess it up and wind up reloading the game.

To the people who made the WW 2 units, You did a great job.

Wes, can the WW 2 units be animated?

Thank you for your time.


------------------

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 20-09-2000 09:50 Visit WesW's homepage!
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The Ancient Heavy Cav (Javelin Cavalry) and Medieval Cog (Caravel) are already in the mod. I am satisfied with the ancient eras as far as the Med mod, and don't plan on adding any more units to the game. Adding them is not easy, until you have done it a few times.
I will wait until I can evaluate CtP2 before deciding on what units to add to it.

I think Tom Davies found that there was a limit of 200 units in the game, which means that dozens more could theoretically be added to the Med mod, for instance.
I have a suspicion, though, that I have added about all the new stuff that can be added to the game without it breaking down. The 4.0 version appears to be less stable than the 3.0 version anyway, which didn't have half the new units, advances, wonders etc. that the 4.0 version added.


The WWII units can be animated just like all the others, it's just a matter of someone wanting to take the time and effort to do them (which is considerable from what I understand).
If I decide to add infantry units to the CtP2 version of the med mod, I am going to put out a plea for someone to give them five facings at least. The game is supposed to come with a WWII scenario, though, so hopefully I won't have to do this.

Joseph is offline Joseph
Prince
Ca. USA
Feb 2000
time: 21:12
Post  Old Post 20-09-2000 22:54
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Thank you.

------------------

pauli is offline pauli
Prince
herndon, va, usa
Jan 2000
time: 00:12
Post  Old Post 28-10-2000 02:45 Visit pauli's homepage!
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so, for clarity, the correct order now would be:

ctp
1.2
1.21
med mod 4.0
med mod 4.1

did i get it right?

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 28-10-2000 05:43 Visit WesW's homepage!
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Yes, that is the correct order.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:12
Post  Old Post 02-11-2000 18:47 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#55 Report this post to a moderator
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For me, this has changes. When I bought a legal copy of CTP, it already had 1.2 in it. Then, I don't want the crack, and I hate to install any mods. I play the game as it is, so I haven't installed any aditions to it. Now, with 1.2 I really enjoy the PBEM function, but don't want to have mods or something like that. Perhaps only the 1.3 patch, fi there would be one.

------------------
Solver - http://www.aok.20m.com

NorthSwordsman is offline NorthSwordsman
Prince

Feb 2001
time: 00:12
Question  Old Post 07-03-2001 14:10
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Wes, I could not seem to get to your webpage at this time of the morning, for some reason.

I have CTP, have had it for quite awhile now, but wasn't happy with it. I've downloaded the patch, the hack, and tried with Wes's homepage pack.. zippo. So I just downloaded the Apolyton Pack.

Hate to sound stupid here, but does the info in this thread still hold true for the following:

CTP
1.2 Patch
1.21 hack
Apolyton Pack (Ahhh.. forget that. Just found Wes's Apolyton Page, downloading Med 4... )

(then what else?... This is where I seem to get hung up on.) Any help here, folks? I want to rediscover this game.. so I need a little help here.

NS

[This message has been edited by NorthSwordsman (edited March 07, 2001).]

NorthSwordsman is offline NorthSwordsman
Prince

Feb 2001
time: 00:12
Post  Old Post 07-03-2001 16:08
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Interestingly enough, the no-CD crack will NOT work with the 1.21 hack. You have to choose one or the other. . Guess you have to make a choice of the lesser of two evils here.

NS

cousLee is offline cousLee
Prince

Apr 1999
time: 00:12
Question  Old Post 09-03-2001 10:42
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long time/no-visit from me here. but all the visits from MarkG at ACOL has inspired me to re-consider a few things. One of them being looking at CtP again. I originally wrote this game off as shelfware (this was around the time Asian Dawn (I think I that right) was working on the original piece. I have not considered, nor followed anything since then.

I am not one to play scenarios. I prefer just random game generation play. I understand I need to follow the path to get to the 1.21 hack. Do I NEED any other downloads to make this game worth playing. I don't see a reason to DL scenarios if I am not going to use them. The "medival mod" sounds more like a scenario than a fix. any suggestions?

(BTW MarkG, thanks for all the visits. Even if we have disagreed on "other" things. )

I also grabbed the apolyton pack while I was at it.
************
One more quick question (instead of making a new thread for it, I just added it here)

Is there any way cancel unit pathing orders? It is a real pain in the arse to have an exploring unit move automaticly when I want it to change directions (IE, I find a river, but the fooking unit keeps on going with the path on the next turn.)(or any other reason I may want orders cancelled). This is very frustrating, and anti-intuitive.

One other thing I also noticed, when cycling through the cities, if the worker window is open, it does not advance with the city. Any way to fix that? (IE: I will have city "two" with a red box, but the city "one" worker window still showing). thanks in advance for any help.
[This message has been edited by cousLee (edited March 09, 2001).]

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 12-04-2001 14:30 Visit WesW's homepage!
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Cous, the Medieval Pack I is a complete overhaul of the game. It picks up where the Apolyton Pack left off.

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:12
  Old Post 30-04-2001 06:39 Visit Nordicus's homepage!
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cousLee...

Hi...

quote:


One more quick question (instead of making a new thread for it, I just added it here)

Is there any way cancel unit pathing orders? It is a real pain in the arse to have an exploring unit move automaticly when I want it to change directions (IE, I find a river, but the fooking unit keeps on going with the path on the next turn.)(or any other reason I may want orders cancelled). This is very frustrating, and anti-intuitive.



That used to pick my ass, as well. If my original pathing for a unit abruptly becomes obsolete due to a goody hut or river or something topographical which needs immediate attention for the unit, what I do is (leaving several units with no pathing, no orders) wait until the turns for the units cease cycling, then simply click on the unit whose path is obsolete and (cancelling the unit's orders) leave it until I want it explore somewhere else or immediately send it off again.
The pathing stuff seems to be hardcoded, so this would be my only advice.

Thomas.

------------------
"Man is a thing to be surpassed"
--Nietzsche.

"Am I drivin' okay, man?"
"I think we're parked, man..."

"PROT? sounds like a sound when you ****"
--(can't remember)

(new email: nordicus_@excite.com )

 
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