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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:21
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In this chat, Firaxians talked more freely than before, esp. about PtW. We got some interesting info about PtW and the patch, which weren't written in the readme.txt
My favourites are :
- According to Jeff, unit-trading is "medium-high" on the wishlist. However, it has not yet been decided if it will be implemented for sure.
- The military advisor now assess strentgh the same way the AI does - by relative strengths and weaknesses of individual units.
- Medieval infantry's adm are constantly tweaked, but are 4/2/1 for now.
- missed naval bombardments will show in PtW : water spouts
- Added existing deals to the foreign advisor screens, which saves a lot of unnecessary communicating..
- PtW will feature rally points ala Starcraft
- There are no plans to change expansionist traits
- The corruption modofier of commercial trait affects shields as well as commerce
- FP doubles the # of optimal cities under communism
AI tweaks :
- The AI values techs higher, so there would be less trading
- The AI will go build UN and Spaceship more agressively
- The AI is more willing to build factories and alike
- The AI values optional techs more in 1.29 than in 1.21
And the SUPER DUPER thing : quote: another change I should mention is that tech cost is now constant across difficulty levels, so Deity so no longer be (quite) the tech race it has been [...]let me rephrase. In 1.21 and earlier, a tech cost the AI 6 and the human 10 under Deity. With 1.29, techs cost the AI 10 and the human ~15 under Deity. |
This will change the tech race drastically : it will stop being too slow at lower levels and too fast at thigher levels. That combined with the lowered willingness of the AI to trade techs, and research now has a meaning at Emperor / Deity ! However, Soren warns us these changes are theoretical. Some game balancing is likely to be done when PtW is released.
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Kilroy_Alpha
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Seattle, WA, US
Jun 2000 time: 21:21
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Which of these relate to PTW, and which to the patch. Does the forbidden palace have that effect right now or in PTW? AI behaviors, etc.
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wervdon
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Thanks for the info, I can't believe I forgot about the chat cause I was busy playing with the editor :P
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Coracle
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quote: Originally posted by Spiffor
. . .- missed naval bombardments will show in PtW : water spouts
. . . - There are no plans to change expansionist traits
. . .- The AI is more willing to build factories and alike
. . .-This will change the tech race drastically. . . |
Oh, goody. Graphic waterspouts.
Settler Diarrhea - the crazy flood of AI settlers flooding our territory and encroaching our borders - will continue.
Oh, the AI now will have to build factories to get factory-level production instead of CHEATING and getting that production WITHOUT the factories? Great. Now let's end all the other AI cheats, too.
Tech race? How about ending the AI cheating there, also.
And Firaxis remains determined to force that idiotic Culture Flipping on us, but do nothing about allowing privateers and subs to attack trade routes; or even do something as simple as allow us to sort city names alphabetically, or give bombers a range greater than '8'
Nor will they give us back a Cheat Mode as was in Civ 2, or whatever to allow us to switch sides, control accelerated startups, and do other things to minimize tedium and have FUN.
How about doing something about the AI that gangs up on the human with little tricks such as sacrificing one smaller civ to attack the human and basically committ suicide to help the other AI civs catch up? Reputation is another fraud; I am tired of being blamed forever for stuff I never did.
Firaxis' obstinate obsession with Culture Flipping has become a truly bizarre fixation. The concept is bad enough, but it is implemented in ways that are stupid and profoundly irritating.
You guys have a ways to go before you get my thirty bucks for PTW.
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isak
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Airhose, Denmark
Mar 2002 time: 06:21
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Does anyone have a full log of the chat?
I would really like to read it all, if possible.
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All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
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