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winterfritz
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I'm sailing this thing to Mexico
Jan 2002 time: 05:21
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Also speaking from my Bonaparte II experience, the AI only very occasionally pillages them. Having fortresses in ocean squares can lead to to other strange effects though; the AI often ends up with land units fortified in the ocean because their transport sunk without them.
Last edited by winterfritz on 21-07-2002 at 06:57
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DarthVeda
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My avatar! My precious!
Jan 1970 time: 00:21
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No. It gives no bonuses of any kind whatsoever. A little further testing has shown that the movement remains affected only by the tile's original movement or any improvements aside from the airbase.
And yes, they do prevent any other units on the tile from being destroyed and dying in a big pile death.
So in summation, Airbases in ToT provide the perfect way to remove stack-death.
Last edited by DarthVeda on 21-07-2002 at 12:31
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Marko
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Tartu, Estonia
Sep 1999 time: 05:21
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In my Struggle for Europe scenario most of land is covered with fortresses and some parts of ocean too. The AI doesn't pillage them (at least i haven't noticed it).
How to create a fortress to ocean square:
1. Change an ocean tile to a land;
2. create a fortress there;
3. change the tile back to sea.
Same about roads/railroads etc.
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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:21
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Done!
I created an ad-hoc little program to do it...
In the process, I found a neat little way to manipulate cities:
As you should already know, the Airbase tile improvement is a combination of the Fortress and City "tile improvement" codes. This, by the way, explains some of the (pre-ToT?) airbase bugs, like an airbase acting as road/railroad (just like cities) and having extra food/production (also like cities)...
Anyway, when adding fortresses to all squares, I suddenly got myself a map where all cities had turned into Airbases. And after removing an airbase nothing was left (except the city name). The cities were obviously still there (and accessible via the menus), but not accessible or visible on the map...
Maybe someone can use this idea. I guess this would also make it possible to build a city on that very square again (or adjacent to it), perhaps even multiple times (imagine that, a map with 255 cities all on one square!). That would probably also cause all those city names to appear on top of eachother, making it one big unreadable mess.
Then again, since this would require hex editing anyway (or someone creating a program to do it ), using this fortress trick won't be necessary, since it can all be edited without that just the same.
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