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Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:21
  Old Post 20-07-2002 22:07 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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map sizes Suffering from ads?

what is the largest map size you can play on, and to get a larger map do i need to use the editor ? does the editor make random maps? I dont like the way that civ3 has removed the custom map size from the startup menu like civ2 had

frostycreep is offline frostycreep
Chieftain
Devon, England
May 2002
time: 05:21
  Old Post 20-07-2002 22:16
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Im not sure but to get a map bigger then huge you have to use the editor. Im not sure though because whenever i use a map bigger then standard size, the game becomes to slow so i never bother.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:21
  Old Post 20-07-2002 22:27 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Enter the AD-FREE zone

thanks, never used the editor yet, but the maps are just too dam nsmall....

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:21
  Old Post 20-07-2002 22:27
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Remove this text

The largest map you can play on is 256 x 256, and yes you will need to make a change to the "Huge" settings in the editor.

PS You'll probably want to make an adjustment for the "Optimal Number of Cities" while you're there as well. You'l find both in "World Sizes".

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:21
  Old Post 20-07-2002 22:34
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Put an end to popups!

If you make the optimal number of cities a high (and I mean high) number, those pesky corruption problems will mostly go away.

Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:21
  Old Post 20-07-2002 23:58
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Suffering from ads?

Never ever play with more than 4 civs on a 256x256 unless you have a mega-processor.

Ive got a 1.7ghz p4 with 512mb memory, and it gets to be 4-5 minutes wait between turns in the late 1900s.

This is due mainly to pathfinding for AI units (ie, the more you kill the quicker the ai turns will be).

If you play on a mega map, remember the only tactic is to generate as many settlers as you can, expanding as quickly as possible. With luck you may get most of the important resources within you borders early on. Do no research until the the second age as the huts should provide all of the ancient techs.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:21
  Old Post 21-07-2002 00:15
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quote:
Originally posted by The Mad Monk
If you make the optimal number of cities a high (and I mean high) number, those pesky corruption problems will mostly go away.



But if you make it to high, it will take forever before you can build the Forbidden Palace.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:21
  Old Post 21-07-2002 00:18
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quote:
Originally posted by Destroyer
Never ever play with more than 4 civs on a 256x256 unless you have a mega-processor.

Ive got a 1.7ghz p4 with 512mb memory, and it gets to be 4-5 minutes wait between turns in the late 1900s.

This is due mainly to pathfinding for AI units (ie, the more you kill the quicker the ai turns will be).

If you play on a mega map, remember the only tactic is to generate as many settlers as you can, expanding as quickly as possible. With luck you may get most of the important resources within you borders early on. Do no research until the the second age as the huts should provide all of the ancient techs.


I play 8 civs on maps that big, on a 400 mhz machine, and I don't find it's all that bad. But then, I might be a bit more patient than other players. Plus, they were supposed to have made some improvements with pathfinding in this patch, so it might be better now.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:21
  Old Post 21-07-2002 04:06
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Don't forget to adjust the tech race
( can't remember the actual name in the editor)

remember: a game like this can take many months to finish

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