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flash9286
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anybody thank carriers should be able to carry more like 10 air units instead of 4.
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planetfall
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Incoming from CO
Jan 2002 time: 22:21
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Firaxis has a problem with navies except for
settler transports. Offense is by ironclads and battleships. I have not seen the AI use destroyers or carriers.
Firaxis navy and air units can be very confusing. "ironclad" shows a graphic from the civil war, but movement is about 4x civil war period. They simply made a poor graphic choice and name for a non wooden ship before destroyers. Ignore their lack of knowledge.
Now, if they don't use carriers should I not use carriers? Yeah, like the Japanese did not use carriers at Pearl. Here is where I had trouble relating history to games carrier units. Japan had almost a hundred planes on each carrier and I am supposed to be happy with a few. Right!? The real problem with the default number of units is the micromanagement tedium in moving so many carriers. The other problem is a "bomber" is not a "bomber". A "bomber" is really a squadron of bombers. Each sortie is the squadron's sortie. Before I understood this, I upped carrier load to 25. But if do that then A) carrier is too powerful, and B) waste too many bombers on carrier.
I like using carriers. Presently I play with carrier load of 6. 5 for bomber squads and 1 for fighter. The fighters are one of the most ineffective units, even jet fighters. Air Supremacy, how do you know it is working. The one adjustment you need to make in preferences is to add recon ability to bombers. This is historical, US used bombers for sub recon during WWII off both coasts because it was cheaper and allowed more range than fighters.
The game is so shewed to land only warfare, what are you really going to do with your super carriers? Once you have landed, airports can be used for unit transport. (most anyway). It is too tedious to run 50 bomber squadron sorties each turn. Just use them as the Japanese, knock out enemy BS. Once you have landed, it is ok to let them die on the vine. What will the AI do with all the fighters against land- nada. Wasted production. Cool huh. Let them think they need fighters, just move your carriers around a bit and hit a few tiles, and their fighter production increases. Never seen an AI fighter attempt any ground sorties. Odds in this game are too poor.
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