Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > carriers
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
flash9286 is offline flash9286
Prince

Jul 2002
time: 00:21
  Old Post 21-07-2002 02:05
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
carriers Support Apolyton buy from Amazon

anybody thank carriers should be able to carry more like 10 air units instead of 4.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:21
  Old Post 21-07-2002 02:16
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

No. 10 is too many. Maybe 6 or 8 for a second generation 'super' carrier.

miccofl is offline miccofl
Prince
Micco, FL
Jun 2002
time: 00:21
  Old Post 21-07-2002 02:17 Visit miccofl's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Mine do. Regular carriers carry eight aircraft, nuclear powered carriers (CVN) carry 16 but are very expensive.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:21
  Old Post 21-07-2002 02:32
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

Remember, units aren't necessarily single aircraft. It's all very abstract, and the numbers are based on gameplay balance.

When I first used Carriers I thought they needed more capacity, but they are pretty well balanced. It's the actual Bombers which aren't too efficient compared to ground based bombardment. They get shot down and have less power. Their greater range doesn't compensate for that, especially since a range of 2 is all you really need (with proper Settler support) for ground based bombardment.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 21-07-2002 02:38 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

Aeson is right. Carriers are pretty much fine as they are, it's just bombers that need to be improved.

My basic view of things is that each unit is a division (or about 2,000 men until more modern times, then it would be more like a regiment), and each air unit is about 20 or 25 aircraft.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:21
  Old Post 21-07-2002 02:44
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

There is a reason that artillery is/was called the God of War. Until recently air power was generally not as effective in the field as were the good old guns.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:21
  Old Post 21-07-2002 02:52
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

i'm not sure if its an air mission (Jet fighters would be in groups of 4 max i think!), or if its a load of air missions of a squad going along taking turns at getting the targets!

Personaly i regard carriers as somthing i won't attack on large scale if i'm without it! I give them sub and battleship/aegas escorts and they pritty much support invasions. If i'm planning an inland offensive i'll sail a carrier round to the other side of the enemy with the usual escort and let it start bombing the hell out of the home front!

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:21
  Old Post 21-07-2002 06:29
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

My carriers carry 8. Bombers "fail" far too often. I find 8 is barely adequate, especially if you want fighters aboard for air superiority.

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:21
  Old Post 21-07-2002 06:47
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

I consider aircraft carriers a bit of a extravagance. If you want to invade, bombarding can be a waste of time due to the failure rate. By that stage tanks and then MA are more than suitable.

I only use them to cover my invasion navy against an AI with a fair amount of bombers.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:21
  Old Post 21-07-2002 07:25
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Got spare money?

Look, if you want more bombardment capability, one that the AI will also use, then give Battleships 'blitz' capability. It DOES permit multiple bombardments.

The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:21
  Old Post 21-07-2002 17:26
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by miccofl
Mine do. Regular carriers carry eight aircraft, nuclear powered carriers (CVN) carry 16 but are very expensive.


What are those?

I pretty much agree with Aeson on this on although I have moded mine to carry 6. It's the AI lack of ability to use carriers that throws the whole thing of balance.

miccofl is offline miccofl
Prince
Micco, FL
Jun 2002
time: 00:21
  Old Post 21-07-2002 17:59 Visit miccofl's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Custom unit

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:21
  Old Post 21-07-2002 21:20
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Jaybe
Look, if you want more bombardment capability, one that the AI will also use, then give Battleships 'blitz' capability. It DOES permit multiple bombardments.


Thats a good idea

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:21
  Old Post 22-07-2002 05:20 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Inflate your Upload Space

I gave carriers carry 5 planes, and an extra movement. The draw back was that they don't have any attack/defense number (it's kinda stupid having carriers shooting machine guns), and made them possible to build with the discovery of Adv. Flight for two reasons, 1: It's dumb being able to make carriers, and never have discovered flight, 2: It gives Adv. Flight more tempting.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:21
  Old Post 22-07-2002 05:56
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Carver
My carriers carry 8. Bombers "fail" far too often. I find 8 is barely adequate, especially if you want fighters aboard for air superiority.



This is way too much.
Whenever you mod, it should be in favor of the ai , why else mod??? Beat it on standard rules!!!!Then start changing things.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:21
  Old Post 22-07-2002 16:35
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

i changed things almost strait away, i just got id of the annoying bits that were making the game less fun!

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:21
  Old Post 23-07-2002 02:13
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

Firaxis has a problem with navies except for
settler transports. Offense is by ironclads and battleships. I have not seen the AI use destroyers or carriers.

Firaxis navy and air units can be very confusing. "ironclad" shows a graphic from the civil war, but movement is about 4x civil war period. They simply made a poor graphic choice and name for a non wooden ship before destroyers. Ignore their lack of knowledge.

Now, if they don't use carriers should I not use carriers? Yeah, like the Japanese did not use carriers at Pearl. Here is where I had trouble relating history to games carrier units. Japan had almost a hundred planes on each carrier and I am supposed to be happy with a few. Right!? The real problem with the default number of units is the micromanagement tedium in moving so many carriers. The other problem is a "bomber" is not a "bomber". A "bomber" is really a squadron of bombers. Each sortie is the squadron's sortie. Before I understood this, I upped carrier load to 25. But if do that then A) carrier is too powerful, and B) waste too many bombers on carrier.

I like using carriers. Presently I play with carrier load of 6. 5 for bomber squads and 1 for fighter. The fighters are one of the most ineffective units, even jet fighters. Air Supremacy, how do you know it is working. The one adjustment you need to make in preferences is to add recon ability to bombers. This is historical, US used bombers for sub recon during WWII off both coasts because it was cheaper and allowed more range than fighters.

The game is so shewed to land only warfare, what are you really going to do with your super carriers? Once you have landed, airports can be used for unit transport. (most anyway). It is too tedious to run 50 bomber squadron sorties each turn. Just use them as the Japanese, knock out enemy BS. Once you have landed, it is ok to let them die on the vine. What will the AI do with all the fighters against land- nada. Wasted production. Cool huh. Let them think they need fighters, just move your carriers around a bit and hit a few tiles, and their fighter production increases. Never seen an AI fighter attempt any ground sorties. Odds in this game are too poor.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:21
  Old Post 23-07-2002 02:23
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Full PM-box? Change here!

planetfall, if you want to see if Air Superiority is working, then adjust the chance to intercept in Editor:General Settings to 100%. Then, if an interceptor is available, someone will likely lose a bomber. (Remember, intercept range is 1/2 of bombardment range).

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:21
  Old Post 23-07-2002 02:26
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton buy from Amazon

we did in the Battle of Britain too, we had Manchesters or some kind of bomber, i cant remember, with air-to-air radar.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:21
  Old Post 23-07-2002 02:53
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Get a bigger avatar today!

In the game, an intercept does more than it did in real life WWII. It not only makes the bombing run a failure, but most likely destroys the bomber unit also.

In WWII, an intercept might have meant very little to the mission's success or failure.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 23-07-2002 02:55 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

There should be a way to 'escort' bombers to their missions. That would add a lot more to the air war, and give much more importance to fighter units.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:21
  Old Post 23-07-2002 02:57
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

and an AI that knows how to do it, and all the other things that it doesn't know how to use!

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:21
  Old Post 23-07-2002 03:16
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Is it true that Recon missions are never intercepted?? Do I have to use fighter types to bombard to provoke a fighter-to-fighter combat?

My personal mods include increasing chance to intercept to 67%, fighter defense strengths are almost as high as attack (except for the F-15, where it's an 8/8).

N. Machiavelli is offline N. Machiavelli
Prince
THE Prince
Nov 2001
time: 06:21
  Old Post 23-07-2002 05:12
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Enter the AD-FREE zone

I've pretty much left stats as they are (except rate of fire, which I doubled to match HP doubling). But with 'lethal bombardment' turned on for bombers, Carriers become infinately more potent without any additional modding.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:21
  Old Post 23-07-2002 15:56
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Full PM-box? Change here!

Can aircraft spot subs?
Cuz you should be able to recon around an area when your trying to hunt out an enemy sub thats been hounding your shipping (it does happen!), just stick a carrier with some escort and you can recon away till you find it!

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:21
  Old Post 23-07-2002 16:25
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Tired of ads?

I wouldn't think so because they just sweep over - they're not physically in the area but you never know...hard to test

If they're really bothering your carrier just give it radar and detect.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:21
  Old Post 23-07-2002 18:47
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton buy from Amazon

if you gave bombers radar and recon would they be able to fly over a target and detect it?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:21
  Old Post 23-07-2002 19:57
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Lose 30 kilos (of popups)

I think it's called "Spot Invisible" in the editor. Check out the charactaristics of the AEGIS Cruise to confirm (since it can spot subs).

I also think it is inappropriate. Build your own subs to spot subs. The AI does not do recon because it knows where you are, but has been programmed to ignore your submarine presence, except for collision occurences.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:21.
Apolyton Time is 00:21.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0651 seconds (91.87% PHP - 8.13% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net