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Yolky is offline Yolky
Prince
Ontario Canada
Oct 2001
time: 00:21
  Old Post 21-07-2002 06:22
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#1 Report this post to a moderator
Need help in Espianoge changes Increase the size of your Attachments

I havn't played the game in a while and since there is a new patch I want to try it again. What I want is to adjust the espianonge cost. I think they are outragesouly priced.

What do you guys think I should adjust by. Is 50% cheaper too much? What do you think?

Thanks

Davor

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:21
  Old Post 21-07-2002 06:29
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#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I think that the Player1 Mod put Steal Tech at 75%, up from 50% after playtesting.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:21
  Old Post 21-07-2002 08:41
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Support Apolyton, buy Galactic Civilizations

Try 60%.

And that includes all Espionage functions and improvements including the tech, and Agency, etc.

Even then, it is mostly useful for getting other civs mad at you and declaring war.

Give me back those Civ 2 spies.

khyron is offline khyron
Chieftain
The West Coast of the East Coast of North America
May 2002
time: 05:21
  Old Post 21-07-2002 23:12
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#4 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Coracle
Give me back those Civ 2 spies.


Whereas, of course, the AI never ever got mad at you for having your wicked way with them in Civ 2.... Of course, that might relate to me poisoning water supplies and slipping the odd suitcase nuke into town and stuff.

The mission costs are way too high though. Any improvement you can make to the cost of the missions is a good one. I've been trying to find the "sweet spot" myself, so I'll give the 75%--my goodness, just typing that seems stratospheric --and see what it does.

And Coracle, while I yell and scream at you a lot, I'm going to leave you alone this time, because I'm not sure which system is better for espianoge. I lean toward this approach, though--my spies know where things are, they don't need me nudging them along each turn. But I'm open about that.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:21
  Old Post 22-07-2002 01:44
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#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by zulu9812
I think that the Player1 Mod put Steal Tech at 75%, up from 50% after playtesting.


70% to be exact.

The point is that in modern age, you can safely steal tech owned by two (or maybe 3) players and get away with lower price.

At 50% it would be just too much.

Of course in more primitive ages, it is less lucrative, but still better then buying tech from sole owner.
(you know, selling price decrease when more players own that tech)



P.S.
I lowered prpaganda to 50% too.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:21
  Old Post 22-07-2002 01:48
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#6 Report this post to a moderator
Get a bigger avatar today!

P.P.S.
All other cost are balanced.

Maybe steal unit plans look outragous if used against large empires, but against a small ones it's good as it is (try investigating cities for large empires to get similer, local, but cheaper effect).

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:21
  Old Post 22-07-2002 01:51
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#7 Report this post to a moderator
Suffering from ads?

The only problem I have with esp. mssions is 50% chance for planting spy.

And that you need several turns to try again if failed (automatic failure othervise).

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