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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Unit order when (re)loading saved game
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RedBird is offline RedBird
Warlord

Jul 2002
time: 00:21
  Old Post 22-07-2002 00:54
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Unit order when (re)loading saved game Support Apolyton, buy Civilization 2

In CivII the last active unit when you save a game is still active when you reload the game. I liked that to help me remember what I was doing between game play sessions (or if I'm reload cheating to test something [or because I'm frustrated...]).

In CivIII, no matter what, the first unit to be active on reloading a game is any active artillary that I have. After that the order seems to be in the opposite of whatever order I *want* it to be in (not sure how the game reads my mind like that). Is there any way of controlling the order that active units are presented to you in?

The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:21
  Old Post 22-07-2002 15:48
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Support Apolyton, pre-order Civilization IV

NAFAIK, I know what you mean it's frustrating sometimes.

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:21
  Old Post 23-07-2002 00:02 Visit Purple's homepage!
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Support Apolyton

I know that in a campaign you want to bombard first to soften up the target, but I like to activate workers first. Sometimes you need that extra segment of road (or rail) to speed a unit's movement to the front. Transport units also need to be positioned properly before they can be loaded or unloaded.

I also prefer to conclude movement of all units in a given theater before moving on to the next area.

Firaxis did spend some time on this issue and even made a change in the first patch, but I think further improvement is possible. Maybe in PTW?

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