Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Does anyone know .. (re civ2/redfront)
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:21
  Old Post 22-07-2002 05:08
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Does anyone know .. (re civ2/redfront) Get a bigger avatar today!

what the consequences are for an attacking unit (inf) who's movement is increased above 1 when attacking a city with city walls? (unit does have ignore city walls flag)

I assume it will attack with same Str as if it was a one MV unit. True or Not?

I belive however that if the unit attacks a unit with the +50% defence vs units with mv >1 then this bonus will apply to the defender.

Thus if I change the MV rate above 1 then the advantage of greater movement is a penaltly when coming accross Pikemen/Anti tank guns. Thus these become quite valuable.


I guess the main question is does ignore city walls flag also apply to def +50% vs units with MV >2 if not is there a flag to enable this?

I ask this with regard to making scenario's harder for the player by allowing enemy units greater movement but not if they get a penalty we can exploit.

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:21
  Old Post 22-07-2002 17:42 Visit Thoddy's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Does anyone know .. (re civ2/redfront) Increase the size of your Attachments

quote:
Originally posted by Colwyn
I belive however that if the unit attacks a unit with the +50% defence vs units with mv >1 then this bonus will apply to the defender.


Mv>1 is not correct -only units with mv=2 are affected when attacking a unit with this flag.

for more information look at Combatthread.
http://apolyton.net/forums/showthre...&threadid=22856

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:21
  Old Post 22-07-2002 18:21 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Does anyone know .. (re civ2/redfront) Support Apolyton buy from Amazon

quote:
Originally posted by Colwyn
what the consequences are for an attacking unit (inf) who's movement is increased above 1 when attacking a city with city walls? (unit does have ignore city walls flag)

I assume it will attack with same Str as if it was a one MV unit. True or Not?

If it has at least one movement point left, you are correct.
quote:

I belive however that if the unit attacks a unit with the +50% defence vs units with mv >1 then this bonus will apply to the defender.

The pikeman bonus works only against units with move=2 and hp=1
quote:

Thus if I change the MV rate above 1 then the advantage of greater movement is a penaltly when coming accross Pikemen/Anti tank guns. Thus these become quite valuable.

Only if that unit also has hp=1
quote:

I guess the main question is does ignore city walls flag also apply to def +50% vs units with MV >2 if not is there a flag to enable this?

The two flags are separate and unaffected by the other being toggled on or off. A move=2,hp=1 attacker with the "ignore city walls" flag will still trigger the pikeman flag of a defender.

My combat thread tells all! (thanks, Thoddy)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:21.
Apolyton Time is 00:21.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0346 seconds (87.06% PHP - 12.94% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net