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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > A way to make the AI more aggressive?
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Kyle is offline Kyle
Prince
Evil and I'm also a Capitalist
Jan 1970
time: 00:21
  Old Post 22-07-2002 08:40
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A way to make the AI more aggressive? Support Apolyton, buy Call to Power 2

On Chieftan level? And don't say "play on Warlord" because I get buried on that level for some reason. There is no war on Chieftan level; is there a way to edit the text files to make them more aggressive?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:21
  Old Post 22-07-2002 10:14
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Avatar Enlargement: We've got the solution

You don't use text files in Civ III, you use the editor. And yes, if you go to "Civilizations", you will find a slider that you can adjust for agressiveness. Not by very much though. Both Germany and the Zulu are already as aggressive as they can be.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:21
  Old Post 22-07-2002 17:08 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton or Terrorists Win

yep, set the agression level to 5 for all and check the checkbox "build often": [x] offensive units in the AI section of the civilizations tabs in the editor.

and: play on prince

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:21
  Old Post 22-07-2002 19:07
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Be more aggressive yourself.

The AI seems to respond to that.

If you keep up in terms of military size, the AI won't bully you. Thus, if you don't attack, they'll just sit there. I've played a couple games where there was no war.

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:21
  Old Post 22-07-2002 19:19
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quote:
Originally posted by dunk
I've played a couple games where there was no war.


Yeah, I always find warless games intresting. I've had two: a space win as China and an histographic loss as Egypt.

Kyle is offline Kyle
Prince
Evil and I'm also a Capitalist
Jan 1970
time: 00:21
  Old Post 22-07-2002 23:27
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quote:
Originally posted by dunk
Be more aggressive yourself.

The AI seems to respond to that.

If you keep up in terms of military size, the AI won't bully you. Thus, if you don't attack, they'll just sit there. I've played a couple games where there was no war.



Ah, that's my problem, I'm not the warmongering type. What I basically want to see is the AI declare war on themselves.


Not necessarily me.


Thanks all.

GreyMantle is offline GreyMantle
Settler
Texas
May 2002
time: 23:21
  Old Post 23-07-2002 00:42
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I am currently running a game with the rules edited for all Civs set to max aggression. They have all been at war for the last 1000 yrs. The AI will declare war on each other and join in alliances against each other. I have designed a map that forces a lot of ocean travel to make war and this has reduced the attrition you would normaly see on large continents. It makes for some great sea battles and lots of skirmish's.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:21
  Old Post 23-07-2002 01:22
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Increase the size of your Attachments

At Chieftan the AI will have very few units and very poorly developed cities.

It is unlikely that anyone of them would get the advantage in numbers that they normally need to start wars of aggression. It could happen, but it would be very rare.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:21
  Old Post 23-07-2002 01:51
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Just using player settings and your own actions, there are a couple of things you need to do to create AI civs that:
1) Have the resources to be meaningfully aggressive
2) and actually are

First, player settings:

* The AI civs need the time to build up their own cities, infrastructure, economy, etc. The "standard" settings put civs too close to each other... try playing with 1-2 civs fewer than allowed for a given map size. Also, tend toward using the 60% water settings (far right for each of the types).

* World age of 3B creates imbalances in terms of resource distribution. This will do two things: a) Some AI civs will be winners, and thus grow that much more effectively, and b) in a reinforcement cycle, as the winner civs grow much more powerful, they will attack the losers.

Regarding you own actions, you have a chance to define the "environment" that the AI civs react to... in other words, a sprinkling of war here and there, even if you are a builder, will cause the AI civs to build military, and once they have done so, they will invariably use it.

Additionally, once things get going, you can use trade, gifts, trade embargoes, alliances, etc., to stir the pot.

Be warned, however, that this approach will sometimes generate "killer AI civs," and at some point they might put YOU on the hit list!

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:21
  Old Post 23-07-2002 03:36
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Lose 30 kilos (of popups)

You can also set what type of units each civ builds in Rules > Civilizations. There is a Build Never and a Build Often column. You could set all civs to Build Often for Offensive units. Thta'll make those civs more aggressive, since the AI uses Offense-flagged units for offensive strategies, and Defense-flagged units for city defense. So if a civ is mainly building offensively-flagged units, that civ will engage in offensive actions more often!

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