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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:21
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Just using player settings and your own actions, there are a couple of things you need to do to create AI civs that:
1) Have the resources to be meaningfully aggressive
2) and actually are
First, player settings:
* The AI civs need the time to build up their own cities, infrastructure, economy, etc. The "standard" settings put civs too close to each other... try playing with 1-2 civs fewer than allowed for a given map size. Also, tend toward using the 60% water settings (far right for each of the types).
* World age of 3B creates imbalances in terms of resource distribution. This will do two things: a) Some AI civs will be winners, and thus grow that much more effectively, and b) in a reinforcement cycle, as the winner civs grow much more powerful, they will attack the losers.
Regarding you own actions, you have a chance to define the "environment" that the AI civs react to... in other words, a sprinkling of war here and there, even if you are a builder, will cause the AI civs to build military, and once they have done so, they will invariably use it.
Additionally, once things get going, you can use trade, gifts, trade embargoes, alliances, etc., to stir the pot.
Be warned, however, that this approach will sometimes generate "killer AI civs," and at some point they might put YOU on the hit list!
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