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Flubber
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With a view of the Rockies
Aug 2000 time: 22:21
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I agree on the boreholes in the flats, once they are available but if I immediately occupy the flats, I will go for forests.
yes the industry penalty means everything requires 10% more minerals to build and of course, the inability to go wealth means that you are 10% more to the detriment versus most factions. ( It is almost always worthwhile to stockpile cash for the turn when you switch to wealth and rush everything -- including a SP or two)
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:21
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quote: Originally posted by Andemagne
1) jep, I too think boreholes cause too much ecodamage, so I'll plant forest next time I occupy Uranium flats.
aaglo: rocky tiles can be leveled. boreholes on rocky tiles don't produce more minerals and energy, do they?
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Ecodamage can be controlled or even manipulated. Build a polluter base with a bunch of empath units and reap the harvest of worms. Every pop creates another "clean" mineral of production then build TF and HFs like crazy and never worry much about ecodamage again
Rocky tiles provide no special bonus but I think his implicit point was that clearing a rocky square to then build a forest uses a LOT of former time for the return you get from the square-- Simply building a borehole in the first place gives a lot more production.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:21
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no-- except to the extent that they add to the mineral production of a base.-- and tree farms and hybrid forests actually help with ecodamage
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Adalbertus
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Cologne, Germany
Feb 2001 time: 06:21
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[QUOTE]bonus question: forest don't cause ecodamage, do they?(/QUOTE]
Forests actually to reduce ecodamage. There was a recent reference to the famous ecodamage thread or there is even a link in the topped FAQ thread - but the formula given in the Datalinks is quite accurate (except for some round-offs, I think, but nobody cared to read it correctly )
There are two types of eco-damage, your acutal mineral production in a given base, and the terraforming within the base's radius. The latter you get reduced by Tree Farms and eliminated by Tree Farms+Hybrid Forests. IIRC, it is this value which gets reduced by forests (don't bother to look it up). If you have TF and HF, it is only the number of minerals you produce in your base (minerals from space - Nessus Mining Stations - are exempt, but I don't remember how this goes into the equation with mineral-enhancing facilities such as Genejack Factories). There is a base of 16 free minerals, you increase it by 1 with each TF, HF, Centauri Preserve, and Temple of Planet you build after the first fungal bloom, and you decrease it by 5 with each PlanetBuster you use. There is a reduction also for other atrocities, but I don't know them since I usually don't commit atrocities.
TKG, isn't the maximum mineral production of a rocky+mine+road square 4 mins? This wouldn't make it a good argument to deviate from the most dense borehole placement. My current philosophy is that forest+some nutrient-rich squares is the best pre-restriction lifting and after that maximizing the density of boreholes and getting most nuts of the squares in-between, and in the late game (when drones are not so much of an issue) moving the crawlers to an energy park.
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spartak
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Er - I understood you couldn't build boreholes on rocky terrain!
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