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nskkam is offline nskkam
Settler

Jul 2002
time: 05:21
  Old Post 23-07-2002 06:28
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Too much time Support Apolyton buy from Amazon

Things and advancements take too much time such as 400 turns for a wonder. How do you solve this problem

Comrade Tassadar is offline Comrade Tassadar
Settler

Aug 2005
time: 05:21
  Old Post 23-07-2002 06:49 Visit Comrade Tassadar's homepage!
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Re: Too much time Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by nskkam
Things and advancements take too much time such as 400 turns for a wonder. How do you solve this problem


Is your city producing SHIELDS?

JohnM2433 is offline JohnM2433
Warlord
Milwaukee, Wisconsin
Jul 2002
time: 21:21
  Old Post 23-07-2002 07:05
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Re: Too much time Support Apolyton

quote:
Originally posted by nskkam
Things and advancements take too much time such as 400 turns for a wonder. How do you solve this problem


When you select a wonder from the build list, the number of turns it says will generally be more than the number actually required to produce the wonder, especially early in the game. This is because the number of turns is calculated based on the assumption that the city will continue to produce shields at its current rate, which is ludicrous. The city will increase its population, and the new citizens will contribute more shields. In addition, the terrain arround the city may be mined as well, further increasing shield production.

It would be nice if the game could give a "smart" estimate of turns-till-completion in addition to the current "dumb" one. It should be fairly easy to calculate how many turns it takes to build something, assuming: the player does not move the city's laborers from where the game places them, terrain is not improved, military units are not moved in or out of the city, and the city is not connected to any new luxuries. Sure, it would be a harder calculation than the current one, and likely still inaccurate, but it would be less inaccurate, especially for big projects like wonders.

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