Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Pop Rushing. How should this be done, if ever?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Artifex is offline Artifex
Prince
Kentucky USA
Apr 2002
time: 05:21
  Old Post 23-07-2002 09:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Pop Rushing. How should this be done, if ever? Remove this text

What are the effects of pop rushing? Is this a bad idea and when and how should it be done? I assume its best when you lose only 1 person at under 20 shields? How long does the unhappiness in the city last? Or is it empire wide?

Or should you avoid doing this?

Jethro83 is offline Jethro83
Prince
Newcastle, Australia
Mar 2002
time: 15:21
  Old Post 23-07-2002 10:18
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

The unhappiness effect of pop-rushing is only in the city it is done in, and lasts 20 turns.

Pop rushing in cities closest to my capital is only carried out in emergency situations, at a point where I don't need any more than 4 citizens in each city.

In the more distant cities, and the cities lacking shields in their nearby countryside, pop-rushing is actually a viable method of corruption-free production, as the shields you obtain from sacrificing a citizen aren't affected by corruption at all. Cities with high food production can also effectively be turned into cities of high shield production in this way. You just need to be sure you have no less than two troops police in the city, and the city (or town I should say) shouldn't exceed size 4 (size 5 if you have a temple/luxury, one extra size for each luxury).


Also, If I'm using communism, pop rushing is an effective way of gaining culture and removing potential trouble citizens in cities I have recently conquered. In the early days following the end of resistance, there is still the risk that the city will flip back to its original owner. Whittling down the numbers of their nationals in the city by using them to rush a temple and library makes for a good defence against this.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:21
  Old Post 23-07-2002 18:48 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

Pop rushing in despotism is a very useful tool. In the early game, the effects are often off before much has really 'happened' in the game. In distant, highly corrupt cities, you can actually get things built. The ensuing grumbling of the masses is easily quieted with luxuries or happiness improvements. Keep it to a minimum number of citizens unless you are in a desperate situation.

Don't go overboard and rush 5 things in one city over the course of 15 turns, tho. The remaining people do not like that very much.

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:21
  Old Post 23-07-2002 22:17
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

Also, always pop rush ONLY when you will get the maximum benefit of it. If you are building a Barracks (non-Militaristic Civs), it will cost you 4 citizens to rush on the first turn since the production box is empty. However, if you wait one turn (or disband a Warrior kept handy for the purpose), then it drops to needing 2 citizens. Altermatively, you can wait until only 20 shields are needed and sacrifice one citizen, effectively cutting the production time in half. Do NOT, except in the most dire of emergencies, rush when most of a citizen will be wasted (for example, sacrificing two citizens to generate 25 shields--you are much better off waiting one or two turns till it drops to 20 shields).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:21.
Apolyton Time is 00:21.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0282 seconds (87.34% PHP - 12.66% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net