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phunny_pharmer
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Starting off with multiple grasslands, a floodplain with wheat, a cow or two, and a pheasant. Not to mention the strategic and luxury resources that just *happen* to be lying around.
(That only occurred in one game. Then I realized that using the map editor made the game boring.)
But it also depends on how good your start is. Some give more food, and an early luxury will be at least a 10-turn difference at higher levels. Of course, luck is involved....
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Iskandar Reza
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Next to your Mama
Mar 2001 time: 13:21
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quote: Originally posted by johncmcleod
I am bad at ultra early wars, because all I do is build settlers to make more cities and my empire is way too big for my army. Dominikos, how come it says you joined Apolyton in 1969? |
He's a 1970er. Instead of building settlers to expand your empire, build horsemen. They expand your empire, too.
Typically this is what I'd do, playing the Japanese (Militaristic and Religious, perfect for warmongers). I'd make a beeline to research horseback riding (The Wheel, Warrior Code -- Horseback Riding) Since you already start with the wheel, you already know where the horses are. So while you're researching the tech, crank out some settlers and workers to secure your supply. By the time you get the tech you should have somewhere between 5-7 cities, sufficient to convert some into warmachines and others into infrastructure powerhouses, for the moment.
Crank out some horsemen (make sure you have barracks first), say 7-8 before making your move towards your nearest neighbour. One of your cities should produce spearmen (to garisson the cities you will capture.) It shouldn't be too difficult to subdue them if your war factories continue producing horsemen as you advance towards them. By the end of the war, you should already have captured at least half their cities, crippling them severely enough for the meantime, and have a band of at least 12-16 horsemen, sufficient for your next war. Now it is up to you, to finish your enemy or take a break. I take a break as long as my victim can still provide me with something usefull like techs or gold (not per turn). Once they've outlived their usefullness, they shall be executed.
By now you should have 9-14 cities and 12-16 horsemen lying around. Your call, keep rolling or take a break until you get Chivalry so you can get knights (or Samurai if you're playing the Japs)
It's a very basic strategy, but it works well for most games I've played. And it's a hell of a GL manufacturing plant. 
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MattHiggs
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Civ3 Strategy: Throw it in the bin.
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