 |
|  |
 |
|
Smitty258
|
|
Syracuse, NY
Jul 2002 time: 00:21
|
|
Hey guys. I'm new here, but a LONG time Civ geek. I have a question on Civ3...
I'm generally a builder in my play style, but those pesky Persians were on my continent and in the interests of Manifest destiny, I had to expel them 
I got a leader in this war, and built an Army with him, but after the war was over I had no real use for the Army so I wanted to break it up and save the leader for a rainy day. I searched and searched but could not find an option for this.
The dumb mistake I made was I put the Army in a city, and thought maybe the "Disband" option might just break up the Army into it's individual units, but POOF, there goes 3 knights AND my leader! That Barrack sure got built quick though
So tell me, how do I split up an Army?
|
|
|  |
 |
|  |
 |
|
Coracle
|
|
That's why a lot of us don't bother with Armies. You can't even upgrade units in them.
Before 1.29 I heard of a trick to use one of the key commands (was it J?) to move a unit out of an army. Anyone remember that? As I don't build armies, at least not until the very end of the game, I don't recall.
|
|
|  |
 |
|
Smitty258
|
|
Syracuse, NY
Jul 2002 time: 00:21
|
|
Thanks for the response guys. It's a pain you can't do much with the armies. It doesn't really make any sense. Firaxis are you listening?
|
|
|  |
 |
|
Venger
|
|
Keeper of the Can-O'Whoopass
Jan 1970 time: 23:21
|
|
Armies blow. An army with three Modern Armor may never lose a battle, but they'll never win the day either, with a single attack, you'll have to have hordes of them. Screw that. Give me the same three Modern Armor, and I'll take a small city with them.
Why, oh why, did they not simply build off the CTP armies, which were so well done?
Venger
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:21
|
|
quote: Originally posted by Thrawn05
I find armies dumb since firaxis alowed stack movement. |
They are totally different! When fighting easy troops, a stack is much more efficient, you don't 'lose' units that don't get used as the army runs out of movepoints. However, when fighting something hard, armies are key (or a combined arms approach when no army is available), or you would lose many troops from your stack.
Think of the following: a regular MI fortified in a metropolis, built on a hill which you want to kill. You have 4 veteran MAs to do the job. If you just use them one by one, there is a big chance you will lose the first two MAs. Further, it is a fact that once a unit is attacked twice in the same turn, it will at least get one promotion. That MI is at least veteran by now. You hit it again with an MA. Again, there is a big chance it will survive, and surely it will be elite when it does (probably with only a few HP remaining though). Again you attack, and the outcome is still not sure, still there is a chance that that elite MI survives. But so far you lost 4 MAs! (In general, you'd lose at least 2 units, but losing 4 is not far fetched)
OTOH, if you had a army of 4 veteran MAs, there was only a very slight chance it wouldn't kill the regular MI... basically you get the kill, and keep all your units.
The downside is that when you were very lucky, and the first MA would have killed it anyhow, there was no need to spend an army on it. But armies can blitz, meaning that they can attack again in the same turn if you have enough movement points left... if you risk it, of course.
No, in certain situations, there is nothing that beats an army. If you use them in the wrong situations, you just toss away your advantage, nothing else is lost. Armies may be too powerful for MP...
DeepO
|
|
|  |
 |
|
Thrawn05
|
 |
All Your Posts Are Belong To Ming
Dec 2001 time: 00:21
|
|
quote: Originally posted by DeepO
They are totally different! When fighting easy troops, a stack is much more efficient, you don't 'lose' units that don't get used as the army runs out of movepoints. However, when fighting something hard, armies are key (or a combined arms approach when no army is available), or you would lose many troops from your stack.
Think of the following: a regular MI fortified in a metropolis, built on a hill which you want to kill. You have 4 veteran MAs to do the job. If you just use them one by one, there is a big chance you will lose the first two MAs. Further, it is a fact that once a unit is attacked twice in the same turn, it will at least get one promotion. That MI is at least veteran by now. You hit it again with an MA. Again, there is a big chance it will survive, and surely it will be elite when it does (probably with only a few HP remaining though). Again you attack, and the outcome is still not sure, still there is a chance that that elite MI survives. But so far you lost 4 MAs! (In general, you'd lose at least 2 units, but losing 4 is not far fetched)
OTOH, if you had a army of 4 veteran MAs, there was only a very slight chance it wouldn't kill the regular MI... basically you get the kill, and keep all your units.
The downside is that when you were very lucky, and the first MA would have killed it anyhow, there was no need to spend an army on it. But armies can blitz, meaning that they can attack again in the same turn if you have enough movement points left... if you risk it, of course.
No, in certain situations, there is nothing that beats an army. If you use them in the wrong situations, you just toss away your advantage, nothing else is lost. Armies may be too powerful for MP...
DeepO |
From my experence with Armies and stacks, is that there is no difference. Armies are as good as the top unit on the stack, and a stack is as good as any unit on the tile. Units die in armies just as much as a lone unit. Thefore, IMHO, armies are bad. Unless Firaxis does somthing such as the attack and defense number of the army equals to the total number from all of the units' attack defense points, same with movements, then I would bother with armies. Until then, IMHO, armies are a rip.
|
|
|  |
 |
|
Elagabalus
|
|
Copenhagen, DK
Mar 2002 time: 06:21
|
|
Armies suck because:
* Armies are VERY expensive - you forfeit completing a city improvement, e.g. a wonder. The cost at the Military Academy escapes me, but I recall it as rather steep, also.
* You get one attack for three or four units
* Combined arms are not really doable - if you put one Mech Inf in with your 2 Modern Armor, you slow it down to move 2 and kill its blitz ability
* You cannot disband the army and get the individual units back - that is all I ask for
* Armies never retreat (at least I have never seen it happen) - when its attack against a heavily fortified position (e.g. vs. Inf in Metropolis) fails, it SEEMS that the army (three Tanks) always dies - I have not experimented a lot with this, but it has been the case all the times I have seen it thus far (observations from patches 1.16f, 1.17f, and 1.21f - not 1.29f). In contrast, of three tanks two usually survive - and you can call it off earlier if the first two attacks have failed miserably (and you can kill off three enemies if you are really lucky).
I don't know - I have never built slow armies early in the game. Mine have usually been Knights, Cavalry, or Tanks (escept for my early (before I knew better) army - two cavalry and one musketman :-( ).
|
|
|  |
 |
|
Theseus

|
 |
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:21
|
|
quote: Originally posted by alexman
1) Why would you put a tank in a 3XCav Army? You reduce the movement of the Army from 3 to 2. You reduce it's potential blitz attacks from 3 to 2. Why don't you just wait and add a MA which has a movement of three also?
|
Technically, you're right of course. By this time, however, most of my attacks are timed to the speed of Tanks, so degrading the given Army to 2 moves instead of 3 is not so bad.
This does mean that if I get as far as MA the given Army is too slow... in certain cases I have reserved 3X Cav Armies for the later addition of an MA, which is of course a much better match.
I guess it depends on what I'm facing... if the enemy still has just Infantry, I'll try to wait for MA. If I'm facing MIs, then the 3X Cav Armies just aren't good enough, and I'll add a Tank.
quote:
2) MA Armies are great for winning up to three difficult battles in the same turn without losses. They weren't great before Armies had blitz, but now they are.
|
I'm still undecided... this is an unbelievably powerful Army, but in a 4X you're wasting up to NINE attacks. Also, given that the same unit surviving 2 battles in a turn is automatically promoted, there are too many opportunities for GL generation lost.
quote:
3) I agree about not putting tanks in Armies, unless it's adding to a 3X Knight Army or a 3X Mech Infantry Army. The latter is very good way to increase the offensive firepower of a defensive unit, without sacrificing the extra movement of MA. |
I try not to have 3X Knights, but if I do, a Tank is a GREAT match. Tanks and MIs are also great together.
_________________________
On a related note, I'm also perfectly happy to add an MI to a 3X Infantry Army, even though it obviously loses its speed.
I probably have as much fun with mixed-unit Armies as anything in the game... the permutations allow for almost surgical precision in application.
Also, they make me fearless in certain cases. Even a 2X Swordsman Army is the equivalent of a Great White shark on the battlefield.
|
|
|  |
 |
|
Pliny The Elder
|
|
Springdale, AR
Jul 2002 time: 05:21
|
|
You can edit armies, to be able to unload units...
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|