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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Helicoptors and hit points
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gregzilla is offline gregzilla
Settler
VA
Jan 2000
time: 05:12
Question  Old Post 24-11-2000 21:28
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#1 Report this post to a moderator
Helicoptors and hit points Avatar Enlargement: We've got the solution

Can someone remind me how to stop helicoptors and other air units from losing hit points when they fly around?
Thanks.

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:12
Post  Old Post 24-11-2000 21:56 Visit BeBro's homepage!
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#2 Report this post to a moderator
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As far as I know its normal that helis loose strentgh when flying around. This should prevent you from using them as air units with unlimited range...


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Civ2000

gregzilla is offline gregzilla
Settler
VA
Jan 2000
time: 05:12
Post  Old Post 25-11-2000 10:47
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#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

Yes, but one time in this forum someone told me how to enter something in the Rules.txt file so I could create this "Superunit". I want to create a dragon or similar unit that doesn't have to refuel!!

Mercantile is offline Mercantile
Settler
Westcoast of Canada
Dec 2000
time: 05:12
Post  Old Post 24-11-2000 23:10
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gregzilla go into the rules .txt and change helicopters special abilities. I think its only a matter of removing a 1 from the columm and changing it to a zero and then typing in whatever special abilities you need for your extra unit.

Andz83
Guest

Not Yet
time:
Arrow  Old Post 24-11-2000 23:20
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Avatar Enlargement: We've got the solution

he's talking about the domain 3 unit...

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:12
Exclamation  Old Post 25-11-2000 04:40
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Tired of ads?

...and they won't be helicopters anymore because Domain 3 units can't capture cities.

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zyxpsilon is offline zyxpsilon
Warlord
Laval,Quebec,Canada
Sep 2000
time: 05:12
Post  Old Post 25-11-2000 09:33
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Tired of ads?

quote:

Originally posted by Andz83 on 11-24-2000 01:20 PM
he's talking about the domain 3 unit...


Domain ONE is air, ROLE is 3!
But MOVING
at 0 weaks it inflight,:d
at 1 citybound/airportfield,
at 2 next-hurry-up-turn-come-back to homebase!
No such thing as a flag for choppers.

Correct me if i'm wrong.

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:12
Wink  Old Post 25-11-2000 17:31
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Got spare money?

okay: you're wrong.

Check out http://sleague.apolyton.net/Guides/sldt_domain_3.shtml to find out why.

zyxpsilon is offline zyxpsilon
Warlord
Laval,Quebec,Canada
Sep 2000
time: 05:12
Cool  Old Post 26-11-2000 09:07
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quote:

Originally posted by Andrew Livings on 11-25-2000 07:31 AM
okay: you're wrong.


Hey... Andrew, I knew about domain 3 units!
He meant refueling capacity!
I'm wrong, then... ground-sea-air-"?"/AGAINST/Roles.
Confusing, isn't it? Correct me if i'm right.
"Squad-patrol to Homebase... Reply... zzzoooommmmmm....*#!@!//%&"
I think we've lost an helico, boys; because he CHANGED it's move-flag >FROM the original< "0" value.
But you were also right.


Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:12
Post  Old Post 26-11-2000 19:16
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What we're talking about here is the range value. Air units with a range of 0 are helicopters. If you want to create a dragon assign it a range of 99 (I thinke that's the max value allowed). It will eventually have to land, but it will probably become a casualty before that happens. Only range zero units lose the hitpoints.

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"There is no tiddle-taddle nor pibble-pabble in Pompey's camp."

jcarkey is offline jcarkey
Warlord
St. Louis
Aug 2000
time: 23:12
Post  Old Post 27-11-2000 07:27 Visit jcarkey's homepage!
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Just look at the original helicopter and mess with it that way, except for the range which will make it a non-helicopter.

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zyxpsilon is offline zyxpsilon
Warlord
Laval,Quebec,Canada
Sep 2000
time: 05:12
Arrow  Old Post 01-12-2000 11:26
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quote:

Originally posted by Gothmog on 11-26-2000 09:16 AM
What we're talking about here is the range value. Air units with a range of 0 are helicopters. If you want to create a dragon assign it a range of 99 (I thinke that's the max value allowed). It will eventually have to land, but it will probably become a casualty before that happens. Only range zero units lose the hitpoints.



Range ( )?
Wrong the HELICOPTER has 6. (This is 6 plus a point".")
MOVING it is either 1,2 or Zero
Case closed; LOOK IT UP, that's what is written, typed and saved within the "RULES.TXT" originally created by Microprose in their file.
"BlueThunder to HQ... we're running out of fuel, respond.... *%#@$^^%!"
MOVING back to base, even if i am out of range.


[This message has been edited by zyxpsilon (edited December 01, 2000).]

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:12
Post  Old Post 02-12-2000 10:41
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read better:

RANGE is the amount of turns it can stay airborne before having to return to a friendly city or airbase.

units (air) with range 2 are the regular bombers, range 1 are the fighters, and range 0 are the helicopters (which lose health each time they do not land on a FCOAB...)

MOVEMENT is a different thing.

zyxpsilon is offline zyxpsilon
Warlord
Laval,Quebec,Canada
Sep 2000
time: 05:12
Wink  Old Post 02-12-2000 08:44
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Got spare money?

quote:

Originally posted by HsFB on 12-01-2000 12:41 PM
read better:

RANGE is the amount of turns it can stay airborne before having to return to a friendly city or airbase.

units (air) with range 2 are the regular bombers, range 1 are the fighters, and range 0 are the helicopters (which lose health each time they do not land on a FCOAB...)

MOVEMENT is a different thing.


Alright, keep going then guys!
I know the difference between RNG and MOVE, interpretation of the terms can be, sometimes confusing...
but what i wrote is that >> the original RULES.TXT << has the header mention " reversed "... that's all i meant by it.
Must be a -bad- copy of MGE i own.

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