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La Fayette
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albi, france
Oct 2000 time: 06:21
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Here is a test (included in my first post to Apolyton on december 11th 2000 ).
100 starts with the Aztecs; results of tipping hut #1:
58 units (31 archers, 19 horsemen, 8 chariots)
20 gold (100g=1, 50g=14, 25g=5)
21 techs (1 Alpha, 1 CerBur, 1CodeoL, 6WarCode, 4Horseb, 3 BronzeW, 2 Pot, 1 Mas, 1 Myst, 1 Writ)
... and 1 unlucky settler killed by barbs in 1500BC after having wandered that long before finding any hut to tip 
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La Fayette
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albi, france
Oct 2000 time: 06:21
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This test is meant to be compared with the one I made in december 2000: deity, 7 civs, raging hordes, standard map, Aztecs.
The previous test was 'restarting' (new game started as soon as one hut is tipped).
This one is 'reloading' (game saved just before tipping the first hut).
Results (reloading):
Units = 52 (24 horsemen, 20 archers, 8 chariots)
Techs = 16 (6 WarCode, 8 HorsebRid, 1 Mason, 1 Alpha)
Gold = 32 (25g = 5, 50g = 24, 100g = 3)
Previous test (restarting):
Units = 58 (19 horsemen, 31 archers, 8 chariots)
Techs = 21 (6 WarCode, 4 HorsebRid, 1 Mason, 1 Alpha,1 CerBur, 1 CodeoL, 3 BronzeW, 2 Pottery, 1 Myst, 1 Writ)
Gold = 20 (25g = 5, 50g = 14, 100g = 1)
IMO this test brings no evidence of a different sampling method being used by the programmers in case of reloading.
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La Fayette
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albi, france
Oct 2000 time: 06:21
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Starting tech = Pottery
(sorry I forgot to mention it)
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La Fayette
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albi, france
Oct 2000 time: 06:21
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Marquis
IMO if you put two of these together, you have a nice picture of the Gits designing new strategies on friday night.
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:21
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I have tipped 850 huts - from 17 different situations, with variables in terrain, year, # of cities founded, distance from city... etc..
I'm going quietly insane No! I take that back - I'm going noisily into the land of the insane! Aaaaaaaaaaaaaa!
OK, that feels better 
There are many, many variables that come into play, so here are a few highlights:
I feel I have shown, for huts opened before 3000 BC (and perhaps later, but I haven't tested that):
1) That when no cities are founded, no tribes or nomads will emerge from huts, and units will appear in a 3:1:1 ratio with scrolls and cash.
2) That results will be the same (3:1:1 ratio units:scrolls:cash) if a hut is opened either within the squares of a city radius, or in a square adjacent to the city radius.
3) That there does not appear to be a different pattern of scroll discovery when researching alphabet, than when not researching anything.
4) That nomads do not seem to appear if a non-settler exists, but that there is no such restriction against tribes appearing when a non settler exists.
5) Tribes and non settlers seem mutually exclusive - if a situation will produce one, a reload will not produce the other. Certain terrain seems more conducive to tribes.
6) Something odd happens in certain Oedo years... but I don't know exactly what, yet. (This has consumed the bulk of my testing time)
Some of the above, a lot of you must know already. If I can come up with anything more interesting, I'll start a new thread.
STYOM
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