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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Murphey's Law and the New Patch
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jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:21
  Old Post 23-07-2002 16:57
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#1 Report this post to a moderator
Murphey's Law and the New Patch Support Apolyton, buy GURPS/ Alpha Centauri

Murphey's Law struck last night as Mao's 10-transport load of tanks set sail for the last of India's cities on an island. After loading, Mao's gofer hit the new wake all button to activate the transports. The flotilla then moved to India and the gofer pointed at the square to land. Nothing happened. So, the gofer hit the button again. Still nothing. Finally looking, the gofer noted that the transport was empty. Funny, thought they were all full. So, he tried the next transport. Nothing.

The short story is that wake all unloaded all the transports. The invasion force was back in the port, probably in the pubs.

Anyone else experience sad tales of woe with the new patch features?

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:21
  Old Post 23-07-2002 17:17
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Get a bigger avatar today!

I find it somehow annoying to have several defensive units which should stay fortified in the same city as my attacking force which I want to wake. After "wake all" I have to fortify my defensive units again.
Not a very big problem but anyway...

I'd like to see a "wake all [unit XY]" option for each of the unit types present at the tile.

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:21
  Old Post 23-07-2002 17:36
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Re: Murphey's Law and the New Patch Inflate your Upload Space

quote:
Originally posted by jshelr

The short story is that wake all unloaded all the transports. The invasion force was back in the port, probably in the pubs.



Poor coordination between the Navy and the Army increases the realism of the game. Does the AI also enjoy this feature ?

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