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mdelprete is offline mdelprete
Settler

Feb 2002
time: 05:21
Post  Old Post 23-07-2002 18:58
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SCENARIO: World War II (Updated!) Support Apolyton, buy Civilization 2

I've just uploaded version 1.01 of my World War II scenario. Please note that this is the raw BIC file, not a saved game, so you can choose your side in the editor.

New in this version:

* Added the following cities: Vladivostok, Irkutsk, Lanchow, and Ansi
* Added the beginnings of the trans-siberian railway
* Reduced production in certain allied cities
* Changed city name "Narvie" to "Narvik"
* Increased production in Chelyabinsk
* Added oil resources in Romania and Caucasus
* Rebalanced units in Southeast Asia theatre
* Removed the Airport improvement due to problems with the airlift feature
* Added more airplanes in Western Europe
* Added more tanks to Eastern Europe

Here is the game map:



And here is a screenshot of the Eastern Front:



As always, please e-mail me or post any comments. I would be interested in working with anyone to improve the scenario. Thanks for your support!

Mike
mike@gamescope.net

Attachment: worldwarii 1.01.zip
This has been downloaded 198 time(s).

Last edited by mdelprete on 25-07-2002 at 08:08

adaMada is offline adaMada
King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000
time: 00:21
  Old Post 23-07-2002 19:52
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Awsome! I've been waiting for a WW2 scenerio in Civ 3 since the game came out -- WW2 was always my favorite part of Civ 2. I'll give it a try, and let you know what I think!

-- adaMada

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:21
  Old Post 23-07-2002 20:18 Visit jdd2007's homepage!
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i cant wait for for the finished, polished product. thank you, firaxis!

Dan Severn is offline Dan Severn
Chieftain
Wellborn, Texas The Warrior Dennis Miller
May 2001
time: 23:21
  Old Post 23-07-2002 20:50
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This is great!

A few Ideas: More island cities in the pacific, and definitely more chinese cities. If I think of more, I'll let ye know!

Dan Severn is offline Dan Severn
Chieftain
Wellborn, Texas The Warrior Dennis Miller
May 2001
time: 23:21
  Old Post 23-07-2002 22:36
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Another thought;

Rename "SAM battery" as "Chain Home Radar"

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:21
  Old Post 24-07-2002 12:57
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hhmmmmm. My downloads don't work properly, ie not at all.

mdelprete is offline mdelprete
Settler

Feb 2002
time: 05:21
  Old Post 24-07-2002 19:06
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For the next version I've added a few more East Asian cities for the Allies. That should help balance things out.

Sean, if the download still doesn't work, send me an e-mail (mike@gamescope.net) and I'll e-mail it to you.

Thanks!

Mike

trickey is offline trickey
Prince
Prince Edward Island, Canada
Mar 2002
time: 01:21
  Old Post 24-07-2002 19:58
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wow! very good work.

Dan Severn is offline Dan Severn
Chieftain
Wellborn, Texas The Warrior Dennis Miller
May 2001
time: 23:21
  Old Post 25-07-2002 00:29
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Keep at it, this one has great potential.

I would disable airlifting, as it means one doesn't need to use transports very much.

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:21
  Old Post 25-07-2002 00:34 Visit jdd2007's homepage!
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excellent scenario, but both sides should start off with large armies. there arent enough units for either side. there should be big tank battles in russia, air battles over england and germany, and sea battles in the pacific from turn 1.

keep up the good work!

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 25-07-2002 00:45 Visit Trip's homepage!
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quote:
Originally posted by jdd2007
excellent scenario, but both sides should start off with large armies. there arent enough units for either side. there should be big tank battles in russia, air battles over england and germany, and sea battles in the pacific from turn 1.

He's right. By the time 1942 rolled around, there were a lot of divisions running about all over the place. In every theater you can basically take out one tank and the whole front collapses as it stands now. Add a few more units to help balance that out.

mdelprete is offline mdelprete
Settler

Feb 2002
time: 05:21
  Old Post 25-07-2002 01:31
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Thanks for the feedback, guys. I'll look at adding some more units in the next round.

Quick question about airlifing: how do you disable it? It's not an option in the editor for the airfield. If there is no easy way, I'll just remove all but a few key airfields and make the production cost very, very high. That should take care of things.

Mike

mdelprete is offline mdelprete
Settler

Feb 2002
time: 05:21
  Old Post 25-07-2002 08:16
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I've uploaded a new version of the scenario. Let me know what you think!

Mike

Dan Severn is offline Dan Severn
Chieftain
Wellborn, Texas The Warrior Dennis Miller
May 2001
time: 23:21
  Old Post 25-07-2002 08:24
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Try disabling "Allows air trade"

I'l get on playtesting 1.01 tomorrow.

EDIT: Please increase the range of aircraft, so strategic bombing is more useful.

Does anyone know how to increase ranges beyond 8?

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:21
  Old Post 26-07-2002 21:26 Visit jdd2007's homepage!
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Avatar Enlargement: We've got the solution

bump

very good, im doing great in my game. again, need a lot more units, for big battles in the first round

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 26-07-2002 21:30 Visit Trip's homepage!
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quote:
Originally posted by Dan Severn
Try disabling "Allows air trade"

I'l get on playtesting 1.01 tomorrow.

EDIT: Please increase the range of aircraft, so strategic bombing is more useful.

Does anyone know how to increase ranges beyond 8?

I think there's a thread over at CFC on how to make bombers be able to bombard from infinite range. Unfortunately though, it's either 8 or the horizontal counterpart.

trevor is offline trevor
Warlord
Silver Spring, MD (Washington D.C.)
May 2002
time: 00:21
  Old Post 27-07-2002 09:10
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I think you can disable airlifting by unchecking the box in the units section of the editor

Dan Severn is offline Dan Severn
Chieftain
Wellborn, Texas The Warrior Dennis Miller
May 2001
time: 23:21
  Old Post 27-07-2002 20:33
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Full PM-box? Change here!

Why was this moved?

mdelprete is offline mdelprete
Settler

Feb 2002
time: 05:21
  Old Post 28-07-2002 05:49
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There is an option in the editor to disable trade connections via airports, but not airlifting. What I did, which I admit is a bit of a hack job, was remove the airport improvement from the game and give harbors air connections for trade. The down side to this is that no vetern air units are created, but it seemed like the solutions with the least problems.

The thread was moved from the creation forum to the completed files forum.

Mike

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:21
  Old Post 31-07-2002 08:27
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Ah, a wwii scenario. Ive been waiting so long to get my oily hands on one of these. Since civ iii came out and disapointed me with its lack of a scenario maker, as a matter of fact. I am now at piece, and my life is all but complete

mdelprete is offline mdelprete
Settler

Feb 2002
time: 05:21
  Old Post 10-08-2002 19:45
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Remove this text

Bump

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:21
  Old Post 13-08-2002 05:29 Visit Thrawn05's homepage!
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Excellent!!!!!!!!!!!!

Now if Firaxis would come up with an option to reveal the entire map from turn 1 i would be VERY VERY VERY happy man.


trevor is offline trevor
Warlord
Silver Spring, MD (Washington D.C.)
May 2002
time: 00:21
  Old Post 14-08-2002 08:46
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mdelprete, what I meant was that in the special actions box of options in the units section of the rules you can uncheck the box for airlift and that will get rid of airlifting but not airports so you can still have your vet air units.

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