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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:21
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I've been thinking about this ever since I sat down the other day and watched the movie Gladiator.
I was looking at the opening battle scene, and when I saw Maximus and his men riding down on horses, I said to myself, the Civ3 horsemen didn't really look like that?
So I came up with a neat idea.
Keeping with what we know about Civ3, remove all horse units, and replace them a single cheap horse. Horseman would be a regular horse, chivalry would be an armored horse, and military tradition would be a controlled breeded horse.
Then you need another non horse, non wheel unit and "load" it on the horse. So, for example, you build a regular horse, then a swordsman and mount the swordsman on the horse, now the unit has the same attack/defense number as a swordsman, but the horse adds 1 movement point, so the swordsman can move two spaces instead of one. Armored horse would add 2, and breeded horse would add 3.
Horses that have no unit on it can be captured. Once a unit is on a horse, the unit can’t unload nor upgrade. Horses can never upgrade.
I'm guessing this would be pretty unbalanced, but I want to know what everyone (those who catch my idea) thinks.
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Lord Merciless
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Ever heard of Unit Design Workshop from Sid Meier's Alpha Centauri? That's basically the same idea.
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Ijuin
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Tokyo, Japan
May 2002 time: 14:21
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A Civ unit workshop would be cool, I think. Here are some ideas for parts:
Chassis:
1) Garrison Unit (move zero--cannot leave the city where it is produced except via Airlift or Naval Transport, but gets 25% bonus to defense power--available with Masonry to represent fortifications)
2) Foot unit (move 1--always available)
3) Mounted unit (move 2--requires Horseback Riding)
4) Mechanized unit (move 3, blitz--requires Motorized Transport)
5) Coptor unit (move 4, ignore terrain costs, but gains no benefit from roads/railroads, blitz--requires Advanced Flight)
Armor:
1) No Armor (defense 1--available always)
2) Leather Armor (defense 2--requires Warrior Code)
3) Mail Armor (defense 3--requires Iron Working + Iron)
3B) Bronze Plate Armor (defense 4, requires no iron, but costs twice as much as Suit Armor)
4) Suit Armor (defense 4--requires Chivalry + Iron)
5) Iron Plate Armor (defense 6--requires Metallurgy + Iron, cannot be used on Mounted units)
6) Steel Plate Armor (defense 8--requires Steel--cannot be used on Mounted units)
7) Kevlar Armor (defense 12-requires Synthetic Fibers)
Weapons:
1) Stone Spear (attack 1--available always)
2) Bronze Spear (attack 2--available with Bronze Working)
3) Iron Spear (attack 3--available with Iron Working)
4) Iron Sword (attack 4--available with Feudalism)
5) Smoothbore gun [aka musket/cannon] (attack 6--available with Military Tradition)
6) Rifled gun (attack 8--available with Replacable Parts)
7) Machinegun (attack 10--available with Mass Production)
8) Rocket Launcher (attack 14--available with Rocketry)
9) Laser (attack 18--available with The Laser)
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