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The Rusty Gamer
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Christchurch, New Zealand
Apr 1999 time: 17:21
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I've experimented with a few rules tweaks to alter your gaming pleasure and "free" the game up a bit.
The culture border level is now at a maximum of 100! BUT...every building that did not give any culture points now gives you 1. This means you need to focus on developing tiles in the immediate area of a town in its early stages but that every building is now culturally significant (hence the name of the mod).
In non-PTW version, turns taken to discover techs can now be from 1 to 100 and the tech rate has been lowered 25%.
In PTW version, turns taken to discover techs can now be from 1 to 1000 and the tech rate has been pushed up! However, the timescale has been extended - you begin in 9000 B.C.
To compensate every labourer now produces 1 science beaken. Scientists produce 3! Entertainers and taxmen produce none however.
This provides more interesting variety in the tech research length; maximum of 40 turns was too boring in my opinion.
Towns go up to size 7 and cities 15. Your civilization will feel less tight this way.
Map sizes have all gone up and give you more room for your civilization to breathe.
Alphabet is required in order to build Barracks. Think of it as educated military training.
Free Artistry is required to enable workers to clear pollution. This should create a bit of excitement in the game if pollution starts appearing and you cannot remove it yet.
At Chieftain level, 5 citizens are content, at Deity none!
At Chieftain level 25% corruption, each level up add 25% until at Deity 150%!
At Chieftain level 200% optimal number of cities, each level up drop 25% until at Deity 75%.
Some units may now cost during Anarchy!
Town: 8 free units
City: 4 free units
Metropolis: 0 free units
The lesson here is that the later in the game it is, the more costly Anarchy can be! Be careful.
That's it, enjoy!
Attachment: cultural significance.zip
This has been downloaded 5 time(s).
Last edited by The Rusty Gamer on 16-12-2002 at 09:21
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The Rusty Gamer
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Christchurch, New Zealand
Apr 1999 time: 17:21
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I like the feel of this mod because it seems more freed up, less hassling to play.
It's probably not likely that you will win with a cultural victory since the border levels are at maximum, however it makes you focus on the development of the immediate squares around you early on in your cities, especially noticeable in your capital, and it makes every building important. Each building has a cultural significance, hence the name of the mod.
I also like the idea of the wider range of number of turns to discover techs as a maximum of 40 seemed boring. Originally, I halved the tech rate but it seemed to be a little too fast to discover things hence the change to only 25% lower. I felt there needed to be some compensation for the more costly prohibitive techs that had been healthily constrained by the 40 turn limit.
Higher town and city sizes again makes the game feel freer, more encouraging to play.
Also, the lowering of corruption in general makes the game feel alot less "heavy going" but the corruption challenge is still there at the higher levels of difficulties for those that want it.
So, please try this mod and tell me what you think.
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