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CygnusZ
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it's like shining force or bahamut lagoon.
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Jon Miller
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Tactics is very cool
JOn Miller
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SnowFire
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New York City, NY
Jan 1970 time: 00:21
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One of my favorite games of all time. I've beaten it 4 times with all sorts of interesting challenges set for myself, so if you have any questions, just ask.
It's a game of tactical combat; generally you control 5 characters, and your enemy has anywhere from 1-12 people against you. The AI is surprisingly decent, and the character building and Job points system is great. On the downside, (and this may have changed slightly in the re-released version) the game was translated by a Japanese guy with an English dictionary and his dog one late night and he ran out of coffee halfway through. Okay, maybe not that bad, but native English speakers definitely did not do this translation for the number of errors in it. Still, some lines come out well.
And oh yes, the plot runs out of gas as the game goes on. Chapter 1 is by far the best plot-wise, and it's somewhat downhill from there. But the game is so much fun, I didn't mind too much (and the plot is still decent by the end).
Anyway, explore it yourself! It is HIGHLY recommended.
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SnowFire
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New York City, NY
Jan 1970 time: 00:21
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Grumbold: Incorrect! Yes, if that was true, FF8 would bore me to tears. And I know that lots of people ended up doing that, which I find just silly.
Proper FF8 Tactics:
Always draw off bosses (more GF's!)
Always draw off of everything with a quesiton mark
When you find something new and good, draw lots and lots of it until you have 100 of it. On every character.
Prioritize learning all the different stat-junctions from your GF's.
Use the spell-refine and item-refining abilities, you can occassionaly get nice spells far earlier than you "should" (like refining Tents on Disk 1 to get Curagas, which 100 of junctioned to HP will give you like 4500 HP on disk 1)
It's that simple. Trust me, once you have 100 (ridiculously strong spell here) on most stats- heck, ignore most stats, on Strength, your regular attack will do more damage than a GF attack. Plus, you make regular attacks a lot faster than you can summon GFs. And Speed junction is just unholy, once you get that going, you have almost twice as many super-powerful regular attacks. Still not doing enough? Cast Meltdown on your opponent, knocking their Vitality to 0.
And oh yes, due to the free Revive ability, I generally had Squall walk around in constant near-death so he can limit his enemies continuously. Nothing can stand up to Renzokuken well.
The problem with FF8 is simply that it's not hard enough- if you junction right and use your limits, even bosses will die to you in two attacks. I mean, Seifer on Disc 1- he's supposed to be pathetic, yes, but did you know that on my second playthrough I killed him with one hit? That's right, not even a Renzokuken, just one regular attack. Edea took a Renzokuken.
The only GF worth a darn is Cerberus, because he casts double & triple for free- useful for the Omega Weapon battle, and maybe the last boss.
P.S. I like how Square responded to these criticisms in FF9. They made it so that 4/5 of the time (with the exception of the first time you do a summon), an abbrivieated summon animation occurs showing the last dramatic explosion, but the other time you get to see the whole thing and it'll do more damage than usual. "Ungrateful at the work we did animating these? Fine, we'll make you want to see the long animation! Muahaha!"
And oh yes, FF10 includes the options for abbrievated summons as well, but summons work pretty differently there.
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Jon Miller
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quote: Originally posted by SnowFire
Grumbold: Incorrect! Yes, if that was true, FF8 would bore me to tears. And I know that lots of people ended up doing that, which I find just silly.
Proper FF8 Tactics:
Always draw off bosses (more GF's!)
Always draw off of everything with a quesiton mark
When you find something new and good, draw lots and lots of it until you have 100 of it. On every character.
Prioritize learning all the different stat-junctions from your GF's.
Use the spell-refine and item-refining abilities, you can occassionaly get nice spells far earlier than you "should" (like refining Tents on Disk 1 to get Curagas, which 100 of junctioned to HP will give you like 4500 HP on disk 1)
It's that simple. Trust me, once you have 100 (ridiculously strong spell here) on most stats- heck, ignore most stats, on Strength, your regular attack will do more damage than a GF attack. Plus, you make regular attacks a lot faster than you can summon GFs. And Speed junction is just unholy, once you get that going, you have almost twice as many super-powerful regular attacks. Still not doing enough? Cast Meltdown on your opponent, knocking their Vitality to 0.
And oh yes, due to the free Revive ability, I generally had Squall walk around in constant near-death so he can limit his enemies continuously. Nothing can stand up to Renzokuken well.
The problem with FF8 is simply that it's not hard enough- if you junction right and use your limits, even bosses will die to you in two attacks. I mean, Seifer on Disc 1- he's supposed to be pathetic, yes, but did you know that on my second playthrough I killed him with one hit? That's right, not even a Renzokuken, just one regular attack. Edea took a Renzokuken.
The only GF worth a darn is Cerberus, because he casts double & triple for free- useful for the Omega Weapon battle, and maybe the last boss.
P.S. I like how Square responded to these criticisms in FF9. They made it so that 4/5 of the time (with the exception of the first time you do a summon), an abbrivieated summon animation occurs showing the last dramatic explosion, but the other time you get to see the whole thing and it'll do more damage than usual. "Ungrateful at the work we did animating these? Fine, we'll make you want to see the long animation! Muahaha!"
And oh yes, FF10 includes the options for abbrievated summons as well, but summons work pretty differently there. |
yah
I never used magic, but most of my time spent in fights was spent drawing
usually there was some hassle because I knew that if I attacked, they would be dead
I did the same thing with Squall
and I killed many bosses with one hit also
Jon Miller
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:21
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Btw, battles go quick if you read something off screen, have the console right next to you with the tv, and just play like a robot, i.e. using a learnt pattern, like driving a car or a bike. The subconsciousness does the drawing, while you browse, say, Apolyton. If you play the PC version or if your PC is in another room this might prove difficult, however.
Edit: Grumbold - you thought the plot of FFVIII was interesting? Well, I guess it's a matter of perspective. 
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ChaotikVisions
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Oklahoma, USA
Apr 2002 time: 23:21
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Yes, FFT is a great game, unless you happen to have a random battle versus 12-15 monks(and get slaughtered). Great if you like strategy. Story is decent, but not great.
I'd also suggest Vandal Hearts 1 and 2 if you like that, about the same as FFT on gameplay and story. But, if you want a really good strategy game like this, you need to try FRONT MISSION 3. I say it all caps, because the game is great. I beat it two different ways, thorougly enjoying it each time. Also the cutscense are great, especially when you actually see 'IT'. The game itself is turn-based strategy like the others but your using mechs equipped with various weapons, you also get skills by random chance and you get better at the weapon your using. Pretty interesting, all in all. It is an RPG as well, though its mostly linear, just with a few different paths you can take.
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Jon Miller
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front mission 3 is a PS game
it is still on my to get list
Jon Miller
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Jon Miller
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The last time I bought a PS1 game I was down to Front Mission 3 and Chrono Cross. I chose Chrono Cross, I am uncertain if I chose rightly.
Jon Miller
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