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Krayzeenbk
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I know cavalry (and therefore cossacks) stay in the list, so do ironclads
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Trip
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Hunt Valley
Apr 2002 time: 00:21
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Keep in mind a couple things guys.
1) Many of the units not upgrading were done so for play balance. The shift towards technology following Cavalry is used to make sure that players have to re-tool their military in order to keep it up-to-date. Making Cavalry upgradeable to Tanks, Marines, whatever will make the game unbalanced in that respect, and encourage the "power in 1000 BC, superpower in 1000 AD" problem.
2) Units flagged as offensive will always attack, and units flagged as defensive will always defend. Try not to mix these up much. For example, upgrading Longbowmen (an offensive unit) to Riflemen (a defensive unit) will mean that the upgraded AI Riflemen will go on suicidal charges, when it should be Cavalry/Tanks in that position.
The point is: keep play balance and AI useage in mind when you change units upgradability. The AI is not too keen when it comes to upgrading units ASAP, and once they do, if the offensive/defensive flags are messed up when you take the stats into account, the AI won't even notice.
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Willem
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Canada
Dec 2001 time: 00:21
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quote: Originally posted by Trip
Keep in mind a couple things guys.
1) Many of the units not upgrading were done so for play balance. The shift towards technology following Cavalry is used to make sure that players have to re-tool their military in order to keep it up-to-date. Making Cavalry upgradeable to Tanks, Marines, whatever will make the game unbalanced in that respect, and encourage the "power in 1000 BC, superpower in 1000 AD" problem. |
Granted, but I for one don't want to see my build list cluttered up with obsolete units I have absolutely no use for. And I also want to make sure that the AI doesn't end up building a Longbowmen in the Industrial era.
And I don't see much of a difference whether I'm disbanding a unit for some extra shields, or having to pay out gold to upgrade them. In fact, considering how much it costs to upgrade a Longbowmen to a Rifleman, I'm probably losing out by paying for it, as opposed to disbanding. It certainly takes a big chunk out of my treasury!
quote: 2) Units flagged as offensive will always attack, and units flagged as defensive will always defend. Try not to mix these up much. For example, upgrading Longbowmen (an offensive unit) to Riflemen (a defensive unit) will mean that the upgraded AI Riflemen will go on suicidal charges, when it should be Cavalry/Tanks in that position. |
That's not how it works. If I upgrade a Longbowmen to a Rifleman, it's going to use the flags of the Rifleman, not blend the two. You don't end up with some hybrid. All the previous flags are replaced by those of the new unit, and the AI will use them the way they're set up in the editor.
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