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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:21
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Thanks, Pedrunn!
Well, the first two are self-explanatory, but the others are somewhat less so. The unconverted indulgence gold is 3...3 what? 3 gold regardless? 3% of their output? I suspect the former (since it doesn't say 0.03), but if so, I wonder why I'm building any clerics...
However, I'll go take a look in the file; things may become clearer (clear as mud, at minimum)!
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:21
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Personally, I often play with these options even though their use is questionable. Just for fun...
What if you adjust those settings? Does it seriously unbalance the game? Even more important, does the AI use those options, too? I've never seen him doing it, but then I just started seriously gaming CtP2 a few weeks ago again.
Pedrunn, what file are they in?
Has anyone played with these settings in a mod or even worked on the AI concerning this?
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:21
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quote: Originally posted by Oerdin
I too like the idea but the cost to benifet just doesn't make converting cities worth while. I also think a player should get more money if he converts a huge metropolis then if he converts a one stop town in the middle of no where. As the values stand now there is no difference between the two. |
Agreed, that makes no sense. I would have expected a percentage piece of the action, perhaps 10% (the traditional tithe), or maybe 10/5/3% (converted/unconverted/other)...but 3 gold after spending a LOT of production? That means that prophets/clerics/whatnot are really only useful as scouts and to detect other stealth units.
On second thought, conversion is worthwhile (20% for clerics), and that is the only clerical function I've seen the AI use. I have an ongoing game where my only ally is sending one prophet and one cleric across my border over and over. I kick 'em out, they come right back. If I kill 'em, I know my ally will declare war.
How about Soothsaying? I've done a fair amount in Cradle and I've never seen any useful result (like a revolt), even when I've hit one city with 5 clerics...come to think of it, I haven't hit one city with 5 clerics one at a time.
Any thoughts about indulgences from the modmakers?
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:21
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well, I couldn't resist to play around with the stuff:
In the const.txt you'll also find the line
code:
FRANCHISE_EFFECT 0.1 # How much production a franchise steals
Which tells us, that contrary to the manual (oh my god!) you don't get half of the franchised city production but only a tenth.
Playing around with clerics and burocrats reassured me that this stuff is actually working.
Convert City: As it cost 100 it will pay off only if the enemy earns lots of money per city - so in my opinion this is useless while its government isn't on a advanced level.
Indulgence: Being free, why not? Would it be much work to write some slic checking for the city size and give appropriate gold in return?
Soothsay(both clerics and burocrats): Now this might not be as bad as it seems - especially in a multiplayer game it'll practically halt an oponent's production when 5 more people become unhappy, but 500 seems rather expensive for that. The lawyer does it for 300.
Franchise: Were the actual setting really 0.5 tis could give you a veritable boost in production. First, the military unit upkeeping cost are paid by this, the rest goes into PW.
Ii be great if any modmaker could look into that indulgence stuff.
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:21
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@Hermann:
The game let's you do multiple soothsay-attacks (or advertise) on a city but the effect rests at only -5 happiness for the next turn, so there's no use doing that.
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:21
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Selling indulgences is a free action, and i think there's no chance of beein caught. Heck, it even raises happiness in the target city, so it's a really strange "attack". That's why it should gnerate more cash and this also in relevance to city size.
@Oerdin:
You're confusing two things. Converted cities give you part of their income in gold (the values are further up), franchising gives you part of their shield production, it pays your military upkeeping cost and if there's more left adds it to PW.
For tweeking those settings we could also consider to change the value of this in the units.txt: "ShieldHunger 5" (eg. cleric) That's the upkeeping cost, isn't it?
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