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redleg
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Smith, KS USA
Mar 1999 time: 05:12
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sks@cdc = rifle at centers for disease control?
I would like to get into an e-mail game. I would like stock rules with all units included. From 4000bc to 3000ad or whoever wins first. Count me in.
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FastEddy
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Orlando, FL, USA
Feb 1999 time: 05:12
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I am interested, but would like some idea of how long you want between turns, if you want AI players, etc. Won't know all the options till the patch comes out for PBEM from Activision, though.
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redleg
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Smith, KS USA
Mar 1999 time: 05:12
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ya know, if we are gonna do an e-mail game - speed wont be a factor - right? Well then, how about a HUGE map with as many human players as possible and use the 32 civ capability and fill the unused slots with AI. I would say one turn a day, yeah? We would have to agree not to attack a player if he notifed us he would not be able to play for awile though, or at least give command of the empire to a trusted ally.
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Steven
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well since its e-mail I don't think it really matters how long the game is. I would think a nice long game with 5 people is good what do you all think?
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redleg
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Smith, KS USA
Mar 1999 time: 05:12
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5 Players
Stock Large Map
Stock Rules
All units included
One turn a day with maybe monday off?
How about this?
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I would wait to see the PBEM patch first guys...
It's not buiilt in
Markos, Apolyton CS
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Steven
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Well its a shame the PBEM patch isn't ready, but that will give us time to practice playing CTP. When that patch does come out you guys let me know when you want to start playing by e-mail.
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CivFreak
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Wilmington
Mar 1999 time: 05:12
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WHO WANTS TO PLAY A MULTIPLAYER ON SATURDAY
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gezeder
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Melbourne,VIC,Australia
Apr 1999 time: 05:12
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hi, count me in for any e-mail games ok?
but what's this about 32 players? i thought 8 only... (or is that 9?)
oh, and civfreak - what time on saturday?
and what time_where?
matt
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Luk
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Wroclaw, Lower Silesia, Poland
Mar 1999 time: 06:12
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If we are playing - we must play 32 civs.
I agree - lets play
I choose Russia
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Kingar
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Melbourne, Victoria, Australia
Jan 1970 time: 05:12
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Hmm never even considered an EMAIl game before. How does one work? Concept sounds good as time zone wont be a problem I figure?
I'm in Australia. Count me in if you want another player.
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Steve Bunn
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England
Apr 1999 time: 05:12
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Can't wait for the E-Mail Patch if any one sees it before me please E-Mail me, any ideas when it's due out?
Steve
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redleg
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Smith, KS USA
Mar 1999 time: 05:12
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looks like we are getting a good group going. I would like to be the Hebrews. Cant wait!
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Mog the Orc
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Dammit, I wanted the Hebrews, ok, I'm the Romans!
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Activision has promised that they will be releasing a patch, which will allow for Hotseat play, as soon as they can.
No timeline yet though, sorry.
----------------
Dan; Apolyton CS
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Steven
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Ok but I want to good ole Americians
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Kingar
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Melbourne, Victoria, Australia
Jan 1970 time: 05:12
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I'll go the Australians (natch!)
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gezeder
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Melbourne,VIC,Australia
Apr 1999 time: 05:12
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well, there went my favorite nations!
k- put me down for egyptians in this mammoth game ok?
but, has anyone thought about how long it would take?
after all, if we all get one day per turn, that means 32 days for just one turn right?
unless we move simultanously.....
also, the diplomacy is a bit weak, anyone else think we should mainly use e-mail or ICQ to do diplomacy instead?
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Mog the Orc
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Yeah, hopefully the PBEM patch will allow us to move simultaneously.
who can we mention this to?
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redleg
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Smith, KS USA
Mar 1999 time: 05:12
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I belive the game will play a turn per day, with all of us moving and then submiting our moves once per day.
We can bypass the diplomacy altogerther for most things, except like trade and map exchanges, etc.. All other stuff can be handled by e-mail or chat. Makes sense, if I got one of you guys on my terrain, I would e-mail you to quit it, for example.
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kmj
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Pardon me for being an imbecile, but how would a PBEM game work? I really haven't got a clue. How integrated with the actual game would it be?
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K-Man
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edmonton, alberta, canada
Apr 1999 time: 05:12
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I'm in for 32 person game.
I call Candadians. We Rule.
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Mike M
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Joppa, Maryland, USA
Apr 1999 time: 05:12
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Hey guys,
I would like to join this monster game of 32 Civilizations. I would prefer to be the Irish, but since unlike Alpha Centauri there are no advantages or disadvantages to your civ I am willing to play any of them.
In response to kmj email games are fairly easy. At the end of your turn you will be promted to save and exit. It is a good idea to give a unique and clear name such as
"CTP3Turn4Hebrews" if, for instance the game you are playing is "CTP3" it is turn 4 and the player you are sending the turn to is playing the Hebrews.
After exiting the game open "my computer" go to the saved games file, right click on the appropriate file and select "zip to file".
(If you do not have a zip program you can download one from the web).
I send my zip files to a seperately created file outside the game. You could simply send it to "my documents".
Send an email to the next player and attatch the zip file to the email. The recieving player will unzip it to the save file in the game program. Then when he starts the game he will go to multiplayer, choose hotseat/play by email game and load the turn.
At this point there will be password protection to keep everyone honest.
To keep everyone abreast of what is happening it is a good idea to email all the players and tell them you have sent your turn to the Hebrews.
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kmj
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Sounds cool. Unfortunately, for now, I only have access to the internet from work, except on weekends. So I guess that would make it difficult.
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Mog the Orc
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hmmm, PBEM game with 32 players sounds like it'll be a nightmare!
how can we get 32 people to read their email, download a file, unzip, make their move, the rezip and upload the file to the next player.
Sounds like realisticlly we could expect to get 1 turn in every 3 days.
Is there an easier way? I was hoping for some sort of simultaneous move like in Civnet.
but I guess in the long run it'll be worth it, but what could you do about the inevitable drop outs if we have passwords implemented?
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Mike M
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Joppa, Maryland, USA
Apr 1999 time: 05:12
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The best way to avoid meltdown as far as passwords and drop outs is to have the host collect everyone's password at the begining of the game. That way a replacement can be found. In Alpha Centauri if a game is saved more than once all players recieve a notice about that on the next turn. That keeps the host honest. Besides he can really only look at the next player's turn unless he cycles through all of them and that would just multiply the notices. Why cheat anyway? It is a game. There is no shame in loosing only in not trying to win.
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