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The Rusty Gamer
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Christchurch, New Zealand
Apr 1999 time: 17:21
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Good idea. Even better would be to create unique technology trees for each civ. Unfortunately, that can't be done (yet) however I have discovered that if you set some technologies to era none and then give those techs to the civs you choose at the beginning, noone else can get those techs, they can't be traded or discovered from goodie huts so those techs remain unique to the civs given them throughout the game. Now all we need is to be able to use these techs as prerequsites for techs in a normal era but it currently won't let us. If that was allowed, we could create unique tech trees for each civ.
I experimented with this idea and managed to create unqiue worker tasks for different civs. That is, not every civ could mine, not every civ could irrigate, not every civ could build roads. However, I was hoping they would be able to trade for their missing techs and that didn't work so playing the game without a worker ability or two may not really work well unless you learn to create alliances and learn to cooperate.
In my next experiment by the same process, I may see if I can allow some goods to only be unique to certain civilizations. If you also use those goods as a prerequisite for some units or buildings, you can create rather unique civlizations, however, it would still be possible to trade for those unique goods in order to build the same units but it would make it all quite special.
Another possiblity I've just thought of is associating unique buildings with the unique techs. You can also allow future buildings on the main tech tree but for those buildings put the unique building as a prerequisite. Thus makes thse future buildings on the main tech tree also unique.
The possibilites here are endless...
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Barfus
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I am the last Roman. Or is it Irish-Roman-American?
Nov 2001 time: 00:21
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I have been thinking about making civ-specific tech trees, but, as pointed out, this is not possible. so, if anyone has any suggestions as to units or what not, feel free.
as per the units for ancient americans and modern babylonians, i dont know. that is something we would have to figure out. the most obvious solution would be to get rid of such civilizations entirely. OR, make them into somethin like "Mesopotamians," so that they might be transient in different ages. I.e.- Babylonians to Persians to Baghdad Calipahte to Ottoman etc. But, once again, this is something I would need help on. My forte is the Roman history. Im not so certain on how to make worthwhile units for other civs, save a few.
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