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The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:21
  Old Post 26-07-2002 11:15
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#1 Report this post to a moderator
Revised Editor Wishlist Post 1.29 patch chat! Support Apolyton, buy Civilization 2

Hi everyone,

I know people might start to think that I'm "flogging a dead horse" on this issue but, after reading the patch chat log from July 19th, I have decided to revise my wish list for future editor updates!
First up, I'd like to say that the editor, as it now stands, is INCREDIBLE!!!
I can also say that, if Mike's wishlist becomes reality, many of things I've wanted (buildings as prerequisites for units, event editor, pooling of flags for improvements and wonders etc) will be in the final editor!

For me that only leaves a couple of things which I REALLY want to see, they are:

1) Ability to edit features of terrain improvements (eg. bonus food, bonus commerce, bonus production. Movement bonus etc), and to add new terrain improvements (so that I could potentially have better mines with improved technology, and improved farmland etc)

2) A flag which gives a building the ability to increase "Optimal number of cities" for that civ.

3) The ability to create gov-specific units and to make units obsolete.

4) The ability to slightly modify the editor flags for buildings and units (using a drop-box system)

Anyway, that's it for now. All I can say is that I have my fingers crossed, and will watch every new Firaxian post with baited breath!!!

Yours,
The_Aussie_Lurker.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:21
  Old Post 26-07-2002 12:00
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Support Apolyton buy from Amazon

1. Pre-set diplomacy for scenarios.

2. Triggers - for scenarios.

3. Modify the start and end date, and time increments - for scenarios.

4. Flat map - for scenarios.

Ed O'War is offline Ed O'War
Warlord
Los Angeles, CA
Mar 2002
time: 21:21
  Old Post 26-07-2002 20:30
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Inflate your Upload Space

Also, the ability to specify what pops out of a Goody Hut. This would be great for fantasy and post-apocalyptic mods. Being able to specify what kinds of techs are found, how much gold, which type of unit, or which type of barbarian and barbarian unit pop out would be great. Maybe also the ability to specify that a town pops out would be cool too.

Sheik is offline Sheik
King

May 2002
time: 00:21
  Old Post 26-07-2002 22:35
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Suffering from ads?

ability to edit the power fo nuclear weapons.

whosurdaddy is offline whosurdaddy
Warlord
New York
Jun 2001
time: 00:21
  Old Post 28-07-2002 06:12
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Tired of ads?

The ability to MAKE CULTURE FLIPPING AN OPTION, or at least to be able to edit the frequency with which it occurs.

Saurus is offline Saurus
Chieftain
Finland
Oct 2001
time: 07:21
  Old Post 28-07-2002 17:39
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More possibilities to customize city improvements is needed.

I don't want to be forced to always use a +50% bonus!
I would like to introduce a building that improves tax output by 25% for intstance.

We are already allowed to edit the exact defense bonus, production bonus, cultural bonus the improvement provide so why would we not be allowed to edit the bonuses a
structure may provide for the luxury, science or gold?


The most important improvement that is needed would be the option to edit/add/remove terrain improvements.

Please, firaxis, Please, give us a possibility to edit terrain improvements. I can't stand the railroad spider anymore =(

-S

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:21
  Old Post 28-07-2002 18:02
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Support Apolyton, buy Civilization III: Complete

Ability to change the food box size for towns/cities/metropolises, which is currently hardcoded at 20/40/60. Would be great to slow early expansion without having resort to 3 pop point settlers.

Craftsman is offline Craftsman
Chieftain
São Leopoldo, RS - Brazil
Feb 2001
time: 02:21
Exclamation  Old Post 30-07-2002 06:02
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Remove this text

quote:
Originally posted by Sheik
ability to edit the power fo nuclear weapons.


Agreed!!!

I have an idea about nukes: if a city never growed above 12 pop., It could be razed by a nuke. But, if a city of size 9 that has been some time ago a 12+ pop. city is hit by a nuke, the effects are the "normal" ones - this city will never be razed by a nuke.

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