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Sleestax
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The sea battles in CivIII are frustrating me to no end. It seems that unless I have an overwhelming superiority in a sea battle, I always lose them to the AI.
I lost 2 frigates to a friggen galleon in one game. I nearly lost a battleship to a frigate in another game (these were on warlord level).
On high levels it's worse. I can't think of a single naval victory when I have played on a difficulty higher than warlord.
Am I doing something wrong? Is the game borked? Or is it a combination of both?
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Colonel D.
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Civ 3 needs to bring back the combat system they used in Civ 2. In that game you not only had varying levels of hit points your units could absorb, but you also had varying numbers of attacks a given unit had in a given combat round.
Thus, if a battleship came upon a trireme in Civ 2, the trireme would have one shot with a very weak weapon for every three shots from a very powerful weapon in the battleship.
It was theoretically possible for the trieme to win, but the odds were astronomically against it.
Col D.
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seano1
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San Jose, CA
Mar 2002 time: 21:21
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quote: Originally posted by Colonel D.
Civ 3 needs to bring back the combat system they used in Civ 2. In that game you not only had varying levels of hit points your units could absorb, but you also had varying numbers of attacks a given unit had in a given combat round.
Thus, if a battleship came upon a trireme in Civ 2, the trireme would have one shot with a very weak weapon for every three shots from a very powerful weapon in the battleship.
It was theoretically possible for the trieme to win, but the odds were astronomically against it.
Col D. |
I remember a Murphy’s Rule about peasant militia being able to sink battleships in Civ1.
In the Civ2 manual, it said that hit points were deigned to make more advanced units more powerful. Now there used to represent experience, which isn’t bad, but nothing replaced that old balancing factor.
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Coracle
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I simply canot believe anyone is still using the ludicrous unit values Firaxis gave us, and that is especially so with naval units. Mod it.
quote: Historically, frigates lost to galleons quite often in the Carribbean. Galleons were built to protect treasure FROM frigates. |
Absolute non-historical rubbish and nonsense. Absurd.
Frigates came long AFTER galleons. But in Civ 3 a lot of reality is out the window.
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seano1
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San Jose, CA
Mar 2002 time: 21:21
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Perhaps they could replace Gallons with merchantmen, which would have no attack and a defense of 1. Then they could then add Spain to the list of civs, and make the Gallon there special unit.
Last edited by seano1 on 07-08-2002 at 15:37
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