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RedBird
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I'm playing my fourth or fifth game now. The first few games I played at Chieftain level. Right now I'm trying Monarch. In all my games, however, I've chosen "Raging Hordes" for the barbarian level. However, I have yet to see any really significant barbarian presence.
I do take out the settlements as soon as they appear (frequently using mil advisor to tell me where they are), but I have never encountered more than two barbarians in any one turn, never more than one settlement on the map at one time, and all the barbarians I've seen have come from the settlements (no pop-ups like in Civ2).
Where are these "Raging Hordes"? I'm getting more of a "Whimpering Trickle"! And what the heck is the point of having all the barbarian galleys if they don't land troops? They just take up my time moving around making my turns take longer. Never once have they been in a place that even annoyed me (that is, they've never been in my way other than to just watch them mindlessly rowing about).
What am I doing wrong???
Show me the barbarians!
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RedBird
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quote: Originally posted by SpencerH
If you want a horde, leave their encampments alone. |
Ok, that's realistic. (sorry, my barb [no pun intended] is not aimed at you, just at this situation).
So the only way to have a realistic (or at least challenging) level of barbarians is to treat them unrealisticly. That's disappointing.
quote: The galleys cant start an encampment on land that is within a civ's borders so they just row around looking for a spot to land on |
I've seen tons of galleys along unclaimed borders. Never once have I seen a barbarian galley land troops. Have you?
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RedBird
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quote: Originally posted by DaveV
No, you'll never see the galleys land troops. They are shy, and will only land in squares that are not in line-of-sight (black or dimly lit on the main map). |
Not sure if you're being sarcastic or not. So you're saying they actually do carry troops, and they do land those troops, but never in sight? Thus if a galley comes around, and you kill it before it lands troops then there will be fewer barbarians to fight?
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:21
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quote: Originally posted by RedBird
I've heard people mention an "uprising". What is this? When do they happen? Or are you just talking about a lot of barbarians due to unmolested settlements?
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Don't worry, you WILL notice it when it comes!
Your military advisor will warn you at the start of a turn ("Barbarian Uprising").
What is it, just 24 horse in one stack with Raging Hordes. You might just get one, but I have heard of as many as THREE stacks. Of course, they all appear at once!
They don't appear to you in every game, but are great fun. Maybe they only appeared to the AI players, I don't know. Some people just remove all the garrison from the nearest town and let them loot it, though they might just take the women and children, instead. After they have looted a town they (poof) disappear.
Don't forget, Within difficulty settings, change "combat bonus vs barbarians" to 0.
JB,
President of the Equal Combat Rights to Barbarians Society
[Edit: took too long to compose, so redundant info included. They occur at the time the 2nd civ advances to a new age, per Soren.]
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RedBird
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quote: Originally posted by SpencerH
If you leave the encampments alone (either on purpose or because of other circumsatnces) they will generate a few warriors then horsemen. If left alone for long enough they generate a massive uprising (I think the chances are higher with "raging") this can consist of upto 30 horsemen |
You mean that in one turn the barbarian encampment will put out 30 horsemen, or just that over time you'll end up with 30 horsemen?
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RedBird
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quote: Originally posted by Arrian
Encampments only pop up in the fog of war |
The FoW is the grey area, right? Assuming so then this is not correct. I'm playing a game while cruising Apolyton (while I've been writing these posts), and I just now had an encampment appear directly next to some workers who were building a RR out in the boon-docks (sp?).
I've also, in other games, had encampments appear next to my troops. Never, however, closer to my borders than probably 8 to 10 squares.
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RedBird
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quote: Originally posted by Jaybe
Within difficulty settings, change "combat bonus vs barbarians" = 0 |
Just went into the editor, and I see that on Monarch level the value is 100. [Names corrected:](Chieftain=800, Warlord=400, Regent=200, Monarch=100, Emperor=50, Diety=0). Does this mean that you have one-to-one odds at diety, but at monarch you get two-to-one odds against barbarians? If not then how does these numbers work?
Edit: When I first posted this I mixed up the names. I'm correcting them with this edit.
Last edited by RedBird on 27-07-2002 at 12:43
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RedBird
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quote: Originally posted by Arrian
However, I distinctly recall several situations where I could not spare a settler and I used a unit to sit on a mountain in an unsettled area to prevent the barbs from popping up again. It worked. |
You must have been lucky then because I've done the exact same thing, and I've had encampments pop up. I think I recall an encampment popping up once next to a Modern Armor, but I'm not positive about that. I am positive, however, about encampments popping up under the watchful eye of MechInf sitting on mountains.
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:21
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quote: Originally posted by RedBird
Just went into the editor, and I see that on Monarch level the value is 100. (Chieftain=800, Regent=400, Prince[I think it was called prince, but I forget now]=200, Monarch=100, Warlord=50, Diety=0). Does this mean that you have one-to-one odds at diety, but at monarch you get two-to-one odds against barbarians? If not then how does these numbers work?
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YES, at Monarch your strength is doubled! Attack AND Defense, is my belief. Isn't that horrendous? SO unfair to the poor barbs.
That's why it's "President of the Equal Combat Rights to Barbarians Society" 
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:21
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My current game is on a real world map. The map starts with several barbarian encampments there. It's about 1200ad, and I just plopped the first towns down in australia. I've had my military there for over a century, tho - four elite infantry on rough terrain. One is dead (!), the others have all lost hit points. There were more barbarian horsemen than I could count. The first wave of attacks brought dozens of horsemen. After that, they just kept streaming in, with no end in sight. I managed to wipe out two encampments, but half of the continent is still black...
My point is just that the camps will produce huge numbers of bad guys, given enough time. Even tho they are just wimps, the sheer number of them makes it a force to take seriously!
Another good mod is to make a modded privateer 3/1/5 the default barbarian ship. They can sink all your wooden ships, so you must take care around them. 
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