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Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:21
  Old Post 27-07-2002 00:39
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Hybrid solution for workers Increase Your PM Length

If it can't be for the Civ III add-on, it could be for Civ IV, but here's the idea:

Normally, in a country, people tht are directing the operations are able to give precise commands such as build road THERE, THERE, and THERE. But they can also simply give a general idea such as build roads in general or this, or that... Do this in such case, etc. There are a few general patterns used by players, not that much.

Solution? Here's a possibility... We could not have a single worker BUT we could always give some specific tasks to do by (for exemple) clicking from a place to another to show we want road between these two places. Same for mines, etc. So it would work by itself, but there still wouldn't be any problem for making a specific task. Also, a few common used patterns could be offered, and maybe even players could invent some... In all this managemet, you could allow percentages of your working forces to different things (ex: 20% to this pattern, 30% making these things I asked for, 40% making roads/railroads and washing pollution, 10% free (maybe letting some free could have some advantage, dunno... this would be for Civ IV I guess))

Taking half of our turn managing our working force and looking workers moving, this is something that should diseapear...

Last edited by Trifna on 27-07-2002 at 00:53

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:21
Question  Old Post 27-07-2002 01:22 Visit Flinx's homepage!
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Re: Hybrid solution for workers Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Trifna
If it can't be for the Civ III add-on, it could be for Civ IV, but here's the idea:
...
We could not have a single worker BUT we could always give some specific tasks to do by (for exemple) clicking from a place to another to show we want road between these two places.
...


Maybe I am misunderstanding what you are saying, but it sounds like the ctrl-R and ctrl-shift-R commands for roads and railroads. There is also an 'irrigate to nearest city' command or something which I never use. ...And as for mines I can’t think of why you would want such a command, when would you use it?

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:21
  Old Post 27-07-2002 10:04
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Tired of ads?

Yes, but it could (should?) be generalized and put in some way that would be the norm to be used. A place to make general management, with some sliding bar or something. Ideally, these workers could even be out (graphically speaking). They are simply a percentage of the population put into public jobs to build roads, etc. General management (more realistic too) is something to be looked at.

Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:21
  Old Post 28-07-2002 05:42
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Support Apolyton, buy GURPS/ Alpha Centauri

This would dumb the game down. Wasnt this tried in ctp?

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:21
  Old Post 31-07-2002 09:09
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Support Apolyton buy from Amazon

i think it would be an interesting idea, but i dunno if it would ever come out as an add-on

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:21
  Old Post 31-07-2002 12:09
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Suffering from ads?

One of the best ways to improve your play at all the civs: 1, 2, and 3 has been knowing all the little tricks you could do with settlers/workers. Anyone who uses fully automated workers is not playing to their best potential, but I agree, it does make the game more enjoyable to have less control sometimes.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:21
  Old Post 04-08-2002 20:49 Visit panag's homepage!
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Help yourself to an AD-FREE life

hi ,

they should fix the identity bug , .......

as for the rest , great idea

have a nice day

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