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Ijuin
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Tokyo, Japan
May 2002 time: 14:21
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Yeah, in CTP a nuke would totally obliterate a city. Previously I had suggested that a nuke hitting a garrisoned city would destroy population, units, and improvements like it already does in CivIII, but a nuke hitting a city with no units in it (like if it has already had them all killed by conventional or nuclear attack earlier that turn) would obliterate the city.
Some may complain that this would allow a nuked city to rush/draft a unit during its turn and thus save itself from being destroyed by the next nuke attack, but I say, if you, the player, are planning on destroying a city via nukes, then you should have launched that second nuke on the same turn as the first one!
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DCMike
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Maybe the tactical nuke should be as you describe, but certainly not the ICBM. I don't think there would be much left of city after a 20 megaton nuke hit a city. And what might be left certainly wouldn't be useful. Check the following link out:
http://www.pbs.org/wgbh/amex/bomb/s...e/blastmap.html
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Ijuin
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Tokyo, Japan
May 2002 time: 14:21
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Maybe destroying a city with one blast would be more realistic, but it would be unbalancing to the game.
For example, say that an opposing civilization is about to launch its space ship. In order to stop it, you launch an ICBM, completely obliterating the rival civ's capital city. You have now ensured that you will win the game with this single attack, without having to use any land troops to invade and seize the enemy capital.
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Sonic
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Vilnius, Lithuania
Dec 2001 time: 07:21
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BTW, nukes didn't wiped Hiroshima. Maybe there should also be Thermonuclear nuke option. It would wipe of a city and make that plot where it stood and 8 tiles around a desert, but it would cost much and would raise global heating to hell high levels, so many tiles all over the map would become desert, in your territory also, so you'd have to think before using it.
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Craftsman
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São Leopoldo, RS - Brazil
Feb 2001 time: 02:21
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I just had an idea for nukes!
According to Ijuin:
quote: Maybe destroying a city with one blast would be more realistic, but it would be unbalancing to the game.
For example, say that an opposing civilization is about to launch its space ship. In order to stop it, you launch an ICBM, completely obliterating the rival civ's capital city. You have now ensured that you will win the game with this single attack, without having to use any land troops to invade and seize the enemy capital. |
This is a very good point, and I agree with this.
Also, another good idea came from ChaotikVisions:
quote: Nukes are fairly realistic in terms of gameplay and actually having a 'balanced' super weapon. Only thing I would add in is making nuclear waste a unique pollution, and having it cause plague in the city its near every turn or so. So that way the fallout is accurately represented. |
Finally, my idea is:
If a city population is below or equals to 12, for example, and it never growed beyond 12 before, then a nuke would raze it.
For example, if a city population is now 11, but it was 13 before a settler was build, nukes would never be capable of razing it.
I´m new to Civ3 (playing since last Saturday) and, as far as I remember, a city needs a Hospital to grow beyond size 12. I think that Hospitals come before nukes in the tech tree. Not quite sure... So, we could protect against nuke razing by populating at least our Capital beyond size 12.
Comments?
Thanks!
Craftsman. 
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Coracle
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quote: Originally posted by ChaotikVisions
Nukes are fairly realistic in terms of gameplay and actually having a 'balanced' super weapon. Only thing I would add in is making nuclear waste a unique pollution, and having it cause plague in the city its near every turn or so. So that way the fallout is accurately represented. |
In GAMEPLAY they are realistic - not in reality in regards to their poliitical and moral consequences.
Nukes are unrealistic because we have no quick response first strike option. MORE IMPORTANTLY - and why I NEVER use them - is there is NO RADIATION POISONING. There are people who have suggested TERRAFORMING the earth with nukes!
So you are correct. There must be a RADIATION POISON POLLUTION factor. Otherwise, it is more fantasy, such as disappearing garrisons during flipping, or razing cities.
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Craftsman
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São Leopoldo, RS - Brazil
Feb 2001 time: 02:21
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Nukes were created, and used (and they are horrible, talking about real-life). Mankind life and development generates lots of pollution. So, if the game is about human civilizations, IMHO it´s normal to see those things.
Nukes and pollution make things more difficult, indeed. We may not need to build and use nukes during gameplay, but to reach the stars first, we must deal with and clean our mess, just as if we were washing dishes after a great meal.
Just my two cents. 
The RADIATION POISON POLLUTION factor idea is a very interesting one. I would also remind about my own idea, stated early on this thread. (Hello Firaxis!!!) 
Sidenote: Just won my first Space Race, yesterday (2nd game! Tiny map; Chinese versus Americans, Indians and Japanese; Chieftain; 2046!!!). Wow!!! The video is amazing!!! 
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Dimorier Maximus
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of Apolyton
May 2001 time: 05:21
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Ah, I almost forgot, nukes should have a devastating effect on society and the civ that uses them, if they are used. The entire world should shun them, etc. And the citizens of the civ that used them should get pissed off, possibly sparking a Civil War....basically, I want it to be a realistically hard decision whether or not to use nukes. As it stands, all you need is a real army, an army of workers, and an arsenal of nukes, then good-bye enemies. It's not at all like real life. I don't usually support realism over gameplay, but in this instance, I do.
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Sonic
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Vilnius, Lithuania
Dec 2001 time: 07:21
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Yes, deserting of the world is truth and a problem. Deserts becomes bigger and bigger. However, scientists still doesn't knows is this because of global pollution or because of simple process.
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All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
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