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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Disposed?
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Blue Dragon is offline Blue Dragon
Settler
houston
Jul 2002
time: 23:21
  Old Post 27-07-2002 21:55
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#1 Report this post to a moderator
Disposed? Increase Your PM Length

is there someway i can reduce the chance a conquered city dispose back to it's original country, i hate that, every unit i put in that city will be gone.

trickey is offline trickey
Prince
Prince Edward Island, Canada
Mar 2002
time: 01:21
  Old Post 27-07-2002 23:06
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#2 Report this post to a moderator
Help yourself to an AD-FREE life

make sure you have lots of culture. Some player have settlers following their army around so theyw ll raze the captured city, the replace it with their own.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:21
  Old Post 28-07-2002 02:54
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#3 Report this post to a moderator
Help yourself to an AD-FREE life

Do a search for a thread called "Culture Flipping Exposed". It was posted by Dan Magaha from Firaxis explaining how it works. There's all kinds of other threads around that discuss this ad nauseum as well. The bottom line to avoiding it however is proper planning before you take a city.

JohnM2433 is offline JohnM2433
Warlord
Milwaukee, Wisconsin
Jul 2002
time: 21:21
  Old Post 28-07-2002 05:53
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#4 Report this post to a moderator
Got spare money?

There's a simple solution.

I think someone form Firaxis said that generally, one military unit prevents one citizen from rebelling. And I believe that since then they added a change in one of the patches so that a large enough number of units always prevents a city from rebelling. So I think we can deduce that if you keep one military unit in the city for each resident, it will never rebel.

I said it was simple. I didn't say it was easy!

(By the way, I think the word you are looking for is "depose", not "dispose". )

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:21
  Old Post 28-07-2002 08:03
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by JohnM2433
There's a simple solution.

I think someone form Firaxis said that generally, one military unit prevents one citizen from rebelling. And I believe that since then they added a change in one of the patches so that a large enough number of units always prevents a city from rebelling. So I think we can deduce that if you keep one military unit in the city for each resident, it will never rebel.

I said it was simple. I didn't say it was easy!

(By the way, I think the word you are looking for is "depose", not "dispose". )


Sorry but you're wrong there. Soren, the programmer dealing with this issue, mentioned two units per citizen, but that's not exactly a sure fire method. It also depends on the variables in the above thread posted by Dan. There have been reports of people having 3 or 4 units to 1 citizen, and still having it flip. Maybe they're exaggerating, but it's definitely more than a 1:1 ratio.

JohnM2433 is offline JohnM2433
Warlord
Milwaukee, Wisconsin
Jul 2002
time: 21:21
  Old Post 30-07-2002 02:21
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#6 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Willem
Sorry but you're wrong there. Soren, the programmer dealing with this issue, mentioned two units per citizen, but that's not exactly a sure fire method. It also depends on the variables in the above thread posted by Dan. There have been reports of people having 3 or 4 units to 1 citizen, and still having it flip. Maybe they're exaggerating, but it's definitely more than a 1:1 ratio.


Huh, and I could have sworn he (or maybe someone else) said just one.

Important question: What patch(es) was/were the above-mentioned games running on?

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