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Blue Dragon
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houston
Jul 2002 time: 23:21
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when my empire got too large (30city) the corruption is so bad that some of the cities on the edge waste all but 1 shield. is there so way it can be helped?
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Cort Haus
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London
Apr 2002 time: 05:21
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Unlike other civ games, Civ 3 is designed so that only a core of cities around the palace, and then another core around the forbidden palace are fully productive.
Apart from distance to capital, total number of cities affects corruption. I think at 16 cities on a standard map the 'one-shield' corruption kicks in for distant cities. Since the 1.29 patch, commercial civs are allowed substantially more cities before the heavy corruption, so you might want to try your next game with a commercial civ.
I don't agree with changing the game to make all buildings lower corruption, as it's possible to overcome the problem by playing the game itself, rather than the editor.
The fastest solution is to use a GL (Great Leader) to rush the FP (Forbidden Palace) and for this reason many players advocate early warmongery strats (using a militaristic civ to increase promotions) to get the FP. A good location for this can give you a second core of productive cities - enough to win the game.
You can't rely on GLs though, especially if you're not planning on early war, so often it has to be built. One shield per turn takes forever, and you can't cash-rush it, so ramp up the city to get some more shields as follows, chopping down forests & mining, then cash-rushing the buildings as you go :
1. Build a temple for borders and happiness.
2. Connect to your road network to pump in the luxuries. This may mean a harbor somewhere if it's on an island. and a marketplace if you've less than five or six luxuries. Religious civs, esp with the Sistine can consider a cathedral instead of the market.
3. Grow it to six and get a WLTK day - which lowers waste enough to get at least two shields. Don't grow it above six, as you might lose the WLTK.
4. Add a courthouse.
Depending on many factors, this should give enough shields to make an FP build realistic. With a commercial Civ, and not too many cities you could get 4-5 shields.
These steps can actually get any corrupt cities off the ground, provided they're not your most distant of a huge total, and you don't mind spending a few hundred gold on them.
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:21
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quote: Originally posted by MrWhereItsAt
Hazie, you can use the Governors in cities (press "g" in the City screen of any city) to stop some, one or ALL of your cities from building offensive units, culture improvements, WoWs, the FP etc. Check it out. I never used it before, but it actually can be vaguely useful, especially in getting your cities to stop automatically starting the FP and WoWs. |
I don't trust them, everytime I've left them in charge they've put stuff in stupid order and built useless things.
IMO, they are an excellent example of corrupt politiciians, building whatever project gives them the most kickbacks.
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candybo
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I don't like the idea of modding to make those kind of changes. I'd rather work within the constraints of the game. That said, I do think the corruption thing goes a little overboard. Several factors in the game seem to make huge maps pretty useless. None come to mind right now, tho ( its 7:45 a.m. here right now, and I'm at work, so cut me some slack here : ) )!
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