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herbie
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Melbourne
Jul 2002 time: 15:21
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Ok I've decided to bite the bullet and ask the dumb question.
I've played CIV 1 and 2 without problems but whatever I do I cannot get my technology passed the third age in civ3(damn mind blanks)
I've tried rapid expansion. Being peaceful, Being militaristic.
Ive tried building librarys, universities great libraries etc etc but all I seem to do is go broke
Ive had my science funding at %100 but still no result
I am doing something wrong so in short
HELP Please (grovel)
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herbie
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Melbourne
Jul 2002 time: 15:21
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This is why I am completely embarresed to ask...I am playing the cheiften level
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herbie
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Melbourne
Jul 2002 time: 15:21
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Thanks for your all your help guys I will give it a try
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herbie
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Melbourne
Jul 2002 time: 15:21
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I know its probably a whoopdedo but I finally had a total (not run out of time points) military victory
well I'm impressed anyway
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player1
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Belgrade, YU
Sep 2001 time: 06:21
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herbie,
Do you play with newest patch? (1.29f)
I think it should fix that probelm a little.
The preobelm was that AI is so much backward with tech on chief. that it hampers humn player (no tech. trades).
Same but opposite was happening at higher diffculties (tech to early).
I think that this was tweaked with newest patch. (1.29f)
(by giving AI fixed tech rate on all diff. and giving huamn players bonus on lower and penalities on higher diff.)
Last edited by player1 on 03-08-2002 at 17:52
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IthacaMike
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Upstate New York
Feb 2002 time: 00:21
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quote: Originally posted by Velociryx
What level of difficulty are you playing on? I ask because if you're playing below Regent, then the AI actually has production and research penalties.
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Also map size has a serious effect on research speed. The smaller the map the slower the research speed. [That does not quite parse.]
If you like the the research rate on the STANDARD map and want it to apply to the other sizes then set the research rates to (w*h)/41.7 on all the maps. If you like the rapid research from the HUGE map set the research rates to (w*h)/64. If you like the slow pace of the TINY maps then (w*h)/22.5 does the trick.
I use (w*h)/64 and get into the modern times on tiny maps.
Mike G
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