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Spacecow
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St. Louis area, US
Aug 2001 time: 23:21
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I thought I saw a reference to a pop boom bug in a thread, but I'm not sure. I tried searching the forums for "pop boom" but pop is only 3 letters, and it wouldn't let me use that as a search term... And the FAQ didn't have anything... so I hate to bother everyone, but...
Is there a pop boom bug?
I was playing as Yang (+10% growth off the bat), ran a planned economy (+20% growth), and had children's creches in many bases (+20%, I believe). I doped up my psych to get Golden Ages (another +20%, supposedly). And nothing happened. Well, except the bases grew twice as quickly (+50% Growth). I checked, and some bases that had both GA's and children's creches had more than two nutrients extra, but no pop boom. For experience's sake, I scrapped the creches, and they were still at 50% (because of the GA, I assume). So my best conclusion is that there's a pop boom bug.
Not that it really matters, since growing 2x as fast as the Hive is almost as good as an all-out pop boom. 
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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:21
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Then what's the point of GAs in SMAC?
-edit-
K, hold on a second. What EXACTLY is broken about GAs in SMAC? I went into my current game with version 4 SMAC playing as Lal, and the economy and growth bonuses are fine for him. Pop boom, I'm not sure about. But you say that it is just broken for Morgan and Yang?
Last edited by Anun Ik Oba on 22-10-2002 at 14:45
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T-hawk
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Hoboken NJ
Oct 2001 time: 00:21
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One further note - the pop-boom bug does not exist in the MACINTOSH version of SMAC.
(If you have a Mac player multiplaying against a PC player, the Mac player can pop-boom with Creche/GoldenAge/Democracy while the PC player can't.)
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:21
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The bug remains in all PC versions of Alpha Centauri...through 4.0. Fixed in the MAC version. I think it was fixed in the Linux version. Fixed in the PC version of Alien Crossfire.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:21
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That depends on base size and EFFICIENCY, Archaic. If running Wealth, for instance, the +1 ECONOMY boost from GA puts you at the +2 ECONOMY threshold. Given a decent sized base with good infrastructure, a 30% PSYCH allocation can be easily paid for with the +1 energy/square (Net of inefficiency and multiplied by base facilities) leaving the increased energy to labs as a pure gain.
If running Green+Wealth, a GA offsets the GROWTH penalty from the Green social choice.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:21
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I'm afraid the reference here escapes me..."We're PKs."???
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:21
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Yes, I unsderstood PK meant Peacekeepers. It was the "We're" that threw me.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:21
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Of course you do otherwise you coulndn't play the Master of AC.. Mighty Foreman Domai!
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