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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:21
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Vicotry is ours. Case pink is done, and our empire has more than twice more cities than 6 turns ago.
We have reached a threshold, our survival is not immediately jeopardized anymore. The war against America was a necessity everubody deemed vital. What we have to do now is much less obvious.
First, do we need a next target ? This question has merit, since we are now as large as other Civs, and a builder strategy can seem viable, even if weak. Are we sure not to be big enough already ?

Should we have a next Target, who should that be ? France, who are our only friends with the Aztecs ? Germany, which will make us a far fetched empire once settled ? Persia, and their mighty immortals ? The answer is not obvious... Diplomacymongers wouldn't like killing our only friends.
If we are to attack foreigners, when will we do that ? Will we try to attack with archers once again, or do we wait for our Iron, meaning we'll have to road all the way to Ubergorsk ?
If we are to attack with swordsmen, what will we do in our cities meanwhile ? Temples ? Barracks ? Courthouses ? Wonders ? Galleys ? Again, this isn't a question to take lightly.
Last edited by Spiffor on 30-07-2002 at 04:28
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:21
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I don't know if we should attack next or not. With my own strategies, a 9 cities- sized empire will be enough for builder policies until lte medieval, but I don't play at emperor level.
But I'm sure we must manage peace until we have a swarm of swordsmen. Rome has Iron already, meaning the AI is beginning to buildup units. France and Persia will have Iron in very little time, and France already has fewer places to settle (ie, they're more oriented towards building units).
So, we should road to Ubergorsk as soon as posible with our army of workers, but it will take quite some time. In the meantime, I sugget we build temples everywhere : we need a good border continuity, and we need culture, if we don't want be too late in the race. Our income allows building temples everywhere without problems.
In the cities where a temple has already been built, I suggest we build at least 2 galleys ASAP (in case one sinks). A quick settler would also be fine to fill the gap north of Munich (a cultural assimilation of Munich would be great long term)
A sure thing is that we need to stop producing archers and spearmen in our core cities : peace has made new archers completely useless, and spearmen won't be required until war is declared again. I don't think we should pay for spearmen now, when we could pay for temples, which must be built ASAP for the sake of culture.
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trickey
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Prince Edward Island, Canada
Mar 2002 time: 01:21
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Great ideas everyone . Temples are a very good idea. Expanding our border would let us know of any attacking force sooner, and could possibly get us a free city or two. I think internal defence should also be up near the top of our things to do list. We need to get roads connecting all of our cities, and get our cities well fortified, then begin a building stage. we should also have a stack of 5-6 horsemen for a quick and mobile counter-attack, should war be declared on us. I fended off a group of about 10 immortals with 5-6 horsemen and a few swordsmen, simply by using my horseman's speed to hit them, before then hit me. After this group of defenders is established, we should start a building process.
Im not sure if we have the income to accomplish this, but if we did, i think it would be a pretty decent stratagy.
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:21
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as i am not the city planner, i should not say anything.
but since we dont have a city planner, i can rant 
We currently have 2 completely undefended cities (Philly and Atlanta) that need a spearman/warrior garrison at the very least.
There is a spearman en route to Philly, will be there in 3 turns. I suggest Philly start building a temple (it's not goign to grow too much).
Since we are at peace, a spearman can be diverted from our main army now having a victory party in Gaia. There is another Archer/Spearmen en route to Gaia, there in 2 turns. The spearman from that army could be used to garrison Gaia itself.
that puts all newly acquired cities with a spearman.
I suggest that Bananna HQ finishes it's spearman (2 turns), and fortifies it. We could send one warrior to Gaia or Del Monte for a garrison. (we have an archer in Del Monte that should rejoin his compatriots.
Apolyton should also complete it's spearman (3 turns) to use as a garrison.
Tassagrad now has a spearman in it, which will fortify next turn. It's garrison is completed and it's currently building an archer. It already has a temple as well, so the "cultural" portion of it's development is done for now.
that leaves us with the following possibilities:
Galley - Useful for exploring Uber Isle / transporting troops
Archer - Continue our current Army plans
Horseman - Fast Archers, more expensive
War Chariot - Fast Archers, same price, but useless against jungle ridden France
Harbor - Useful for trading with distant nations
Settler - Duh
Termina has a garrison but no temple. i suggest we build one.
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There are two main strategies we could follow here:
1) Build a hell of a lot of settlers, increase our military size, and expand before the other civs (such as Germany, Greece, and Persia) get their grubby mits on the good land.
2) Increase our military size, conquer another civ (probably France), and gain cities that way.
If we follow #2, we could follow it with #1 down to Abananaba Minor, and meet the Russians/Romans in their lands. However, the best strategy to get us into the early part of the Middle Ages is probably #1 (later followed by #2), so that we don't get too bad a reputation for constantly declaring war. Anytime we do implement #2, our first priority should be to finish off the Americans.
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:21
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I think it's time to REX and settle all the good city sites around, especially as many resources as we can get (Incense Valley, Ivory Coast). When they get the chance, make sure our current cities have at least temples, thus there is more of a chance that we needn't waste too many early settlers on the crap jungle - with some luck we can let the other civs take a little of it if they wish, and we should get a few with our culture, provided we're quick enough with building it up. With luck we can long term perhaps take Munich through culture - one of the only priority jungle cities should be near the dyes N of Ubergorsk (how DID we manage to get that Iron first?)
If we don't acquire such cities through culture, then they will be waiting just where we can easily reach them in a future war. Any cities they build there will be effectively useless until coal/rubber, and we just need to make sure we can take them one way or the other before then.
I do think that we need to keep improving our land - but starting with an emphasis on the new American lands, as we could groom some of these to be settler and worker farms - with them up and running early on, we can shift our strategy to building up what we have in Apolytonia itself, whilst repatriated Americans work better lands to the NW.
Or are the strategies that have worked for me somehow inapplicable here? 
Remember our priority until now has been to survive by carving out a bit o' land of our very own. We now have the opportunity, we just need to take said land - in reality this is our priority now, as an extension of the objective of the American War itself!
Once we have cities and resources/land, we have options and can start the bickering. We have neither right now, so let's go get them so we can start arguing! 
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