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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:21
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Yes Caliban, if those are the actual stats of the unit, you could well be right. It isn't much better than an immortal or the longbowman.
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Coracle
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If you use Firaxis' simplistic basic values a lot of units have limitations. If you use a more developed and sensible mod Men-at-Arms, or the Landsknecht (for Germans), could be useful.
Same with Shock Troops - offensive infantry using new tactics. They first occured in 1917 at Caporetto, and were made obsolescent by tanks. But for a brief period they were very effective, and almost won WW I for the Germans in 1918.
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Dimorier Maximus
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of Apolyton
May 2001 time: 05:21
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I think the Mongol UU replaces this new unit. As you can see the stats for the Keshik are 4.2.2, and if the stats for this unit are 4.2.1, then it makes sense for the Keshik to be one of these dudes on a horse.
I'd actually like to see this unit have different stats than a 4.2.1. Personally, I'm thinking 5.3.1. It would be an upgrade for the swordsman. That way, neither the Romans, nor the Persians would really lose much from an upgrade. As it stands, Persia would never care to upgrade, and Roman Legionaries would lose a defense point. Plus, we already have the cheap Longbowmen that are practically 4.2.1, even though they are actually 4.1.1. I would like this unit to be a slower, but stronger attacking version of the knight.
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Papa Chubby
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Iceland
Jun 2002 time: 05:21
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I can only applaud the fact that they are beefing up the units list, but I doubt that they can add many new unique units, without introducing more unique capabilities.
As for a name for the little bugger, how about Cannon Fodder.
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Optimizer
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Stockholm
Feb 2001 time: 06:21
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double post]
Last edited by Optimizer on 02-08-2002 at 23:54
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Ijuin
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Tokyo, Japan
May 2002 time: 14:21
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quote: Originally posted by Lawrence of Arabia
Maybe call them Macemen.
I think the problem that firaxis has encountered is that it has not allowed enough spacing between unit strenghts. If the Med Inf is 5/2/1, then why build a night? If its 4/2/1 then why build Med Inf (unless you dont have horses)
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Not really. If Med Inf. has 5/2/1 vs. Knights at 4/3/2, then the Knights still have the advantage of more mobility (retreat plus faster movement) and higher defense. Actually, a 5/2/1 would be quite well balanced against a 4/3/2 unit--do you go for the extra bit of attack power, or the extra mobility and defense?
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