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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Other Games-Archive > Working on a map for WarCraft III
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DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:21
Thumbs up  Old Post 30-07-2002 12:14 Visit DarthVeda's homepage!
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Working on a map for WarCraft III Help yourself to an AD-FREE life

Needless to say I haven't left my house in about four days now as I relentlessly work on a multiplayer cooperative quest map. Once I finish it (in about 2-3 days, maybe more if playtesting requires), I'll post a playable version of it here for some feedback.

There are a number of quests, new characters, and a storyline to boot.

Just so you know, the map has gone through 215 versions, and it's only about 60% done.

Here's a clue on the storyline: It's got more to do with WarCraft II than WarCraft III, but takes place after WarCraft III's events.

I'd love to tell you all more, but I can't give it away (even telling you the map name would be a giveaway). I hope it will be played by more than myself for the amount of work I'm putting into it... I'm pretty excited about it.

I'm impressed with Blizzard's compression code... as the map is only 164k in size but is huge and has an extremely large number of regions, triggers, units, and doodads.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:21
  Old Post 30-07-2002 16:30
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Sounds interesting.

chronocrator is offline chronocrator
Warlord
Germany
Mar 2002
time: 06:21
  Old Post 30-07-2002 17:29
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I'll download it!

I'll need someone to try it out with though.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:21
  Old Post 30-07-2002 21:35
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I'll try it when its ready and I have the time.

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:21
  Old Post 01-08-2002 23:29
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Yeah, the editor for WC3 is great, though it takes a step back in one area. That being allowing editing of abilitys/spells/etc... But, hopefully this will be in a hacked version of the editor, like the things that were eventually able to be done with the hacked SC editor.

Shi Huangdi is offline Shi Huangdi
Emperor
Pittsburgh, PA
Apr 1999
time: 00:21
  Old Post 02-08-2002 10:02
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Cool- I didn't know you had WC3- maybe we can play online sometime......

DarthVeda is offline DarthVeda
Emperor
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Jan 1970
time: 00:21
  Old Post 06-08-2002 12:03 Visit DarthVeda's homepage!
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It's getting real close to being done folks. I'm going to finish the rest of the cinematics tomorrow and hopefully take it for a final test drive with a friend and then post it here.

DarthVeda is offline DarthVeda
Emperor
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Jan 1970
time: 00:21
  Old Post 08-08-2002 02:01 Visit DarthVeda's homepage!
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Alright here it is, the result of two full house playtests on B.net with myself and five others. It's been tweaked and should be ready for consumption.

As far as I know, there's nothing I can do about the choppy cinematics at the start, it's a victim of latency and works fine in singleplayer if you really want to watch them.

Attachment: (6)tomb of sargeras rpg v533.zip
This has been downloaded 6 time(s).

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:21
  Old Post 08-08-2002 05:09
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Re: Working on a map for WarCraft III Support Apolyton, buy Call to Power 2

quote:
Originally posted by DarthVeda

Just so you know, the map has gone through 215 versions, and it's only about 60% done.


Damn. After you posted this I would have wagered it was going to be called Kyokujitsu.

quote:
I'm impressed with Blizzard's compression code... as the map is only 164k in size but is huge and has an extremely large number of regions, triggers, units, and doodads.


Is it that much better than Starcraft? I'm still going through Morrowind so I haven't picked up a copy of WC3 as yet.

DarthVeda is offline DarthVeda
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Jan 1970
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  Old Post 08-08-2002 23:58 Visit DarthVeda's homepage!
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Inflate your Upload Space

I made a few updates including victory for all the players instead of just the first player, and I widened a couple of paths because they were too narrow.

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DarthVeda is offline DarthVeda
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Jan 1970
time: 00:21
  Old Post 17-09-2002 23:11 Visit DarthVeda's homepage!
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I'll post the newest version of Tomb of Sargeras later tonight, but right now I'm dropping in to say I've begun work on a new RPG that will probably be done in the next three weeks.

DarthVeda is offline DarthVeda
Emperor
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Jan 1970
time: 00:21
  Old Post 18-09-2002 06:39 Visit DarthVeda's homepage!
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Here's the final version

Attachment: (6)tomb of sargeras rpg v554.zip
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DrSpike is offline DrSpike
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Sep 2001
time: 05:21
  Old Post 18-09-2002 18:34
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Anyone play on Northrend? My nick is Dr5pike if you do, and I'm usually in GBR-1.

Adagio is offline Adagio

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Jun 2001
time: 06:21
  Old Post 22-09-2002 03:02
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quote:
Originally posted by DarthVeda
Here's the final version


I have played your map several times now, and I must admit:

Damn it's diffecult (I'm only playing SP, so you have to do everything yourself)...

The farthest I've got, is to the place where you have to have two things to open a port...Well, it's a little after that, but not far. I've got to the place where you just after you get out of a waygate, you meet some VERY big guy (Was that the guy who was level 12, or was that just before...don't remember)

But your map is fun, very nicely done

This is a good map, to get to know the different spells...

Adagio is offline Adagio

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Jun 2001
time: 06:21
  Old Post 22-09-2002 03:07
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Re: Working on a map for WarCraft III Support Apolyton

quote:
Originally posted by DarthVeda
I'm impressed with Blizzard's compression code... as the map is only 164k in size but is huge and has an extremely large number of regions, triggers, units, and doodads.


Yeah...it's pretty impressing. I've heard it from someone that the file sizes should be pretty low, about the 100 kb, but I just thought he was kidding, or that was just a very small map...but as I tried it myself (By saving a replay), I saw that he ment it. And what you see in the replay is also impressive

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:21
  Old Post 23-09-2002 18:50
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I don't want to sound un-greatful, but would it be possible (read: easy) to change it to be able to use 2 heroes in the game (And then post it as a special SP version), since it's almost impossible to win when playing SP...

I have tried to work with the editor, but I never got far, so I don't know if it's possible or not...

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