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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:21
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I just visited a German civilization site and read through an amazing thread of a poster there, who played (and won!) a game on Emperor (standard, 8 civs) with the self-restriction, that he was not allowed to build any military unit, only settlers, workers and scouts (he played as Iroquois).
He played with 5 preselected, most peaceful civs and 2 random. Of course, Germany was among them. The player was able to manage peace till the late game and was then attacked by Bismarck. He lost 2 cities (without any defense), one of which flipped back culturally. The aggression was stopped by signing alliances.
The player won the game diplomatically. It must have been an amazing experience. Since the thread is completely in German, I won't post a link, though.
Has anyone of you played a similar game with the same restriction?
Theseus, what about adding such a challenge in the AU under the topic "Diplomacy", played with India?
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:21
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Settings are: emperor, standard, 8 civs, archipelago 70%, normal, cool, 3 bill years. Nothing about barbarians, but he mentioned them a few times, so they were probably low, but not completely off. Ah yes, another thing he mentioned is, that he disbanded warriors from huts immediately with shift-D.
The game start can be downloaded here, although we probably would set up our own.
This pic he posted about the # of units during the war he "fought" :
Attachment: overview.jpeg
This has been downloaded 251 time(s).
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:21
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Wow, the more I think about this the more I appreciate how hard it must have been. Willpower aside, even. No military police units in the beginning... wow. Then again, it really does focus you on REX, I'd bet, along with seeking and hooking up luxuries. For that reason, I almost wanna say France would be the best for this - Industrious to fuel that rapid expansion/luxury hookup, not to mention getting solid production centers up quickly. Commercial will help with early corruption woes - I honestly think I saw a tangible difference in the game I just finished as Rome - and kick in some extra cash along the way. Plus, the whole concept kinda fits the French 
I'd say emperor, standard, pangea, 70%, wet, cool, 3 billion, barbs to "sedimentary." AI opponents: India, Iroquois, China, Greece, America, Germany, Zululand. 
-Arrian
Edit: Oh, dear, what have I done? "Sedimentary" seems to have stuck. *sigh*
Last edited by Arrian on 31-07-2002 at 21:26
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:21
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Answer my own question:
France:
* Commercial: Colossus, Lighthouse, Magellan, Smith, Hoover, Manhattan Project
* Industrious: Pyramids, Great Wall, Hanging Gardens, UN
India:
* Commercial: Colossus, Lighthouse, Magellan, Smith, Hoover, Manhattan Project
* Religious: Pyramids, Colossus, Oracle, Sistine, Bach
I'm not sure if SW's work too, but if they do, Heroic Epic and the FP would also work (uhhh, limited choice there!!).
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:21
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I don't know what was happening before... I cross-posted a bunch and never even saw it. Now I get it... Americans as peacenicks is great!
So, GA triggers:
* Industrious: Pyramids, Great Wall, Hanging Gardens, UN
* Expansionist: Colossus, Lighthouse, Copernicus, Magellan, SETI
I'd probably shoot for Colossus and Hanging Gardens.
quote: Originally posted by Arrian
I'd say emperor, standard, pangea, 70%, wet, cool, 3 billion, barbs to "sedimentary."
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I agree, except for pangaea... I'd suggest continents, 60% water, and 7 total civs. This will give a little breathing room (which, btw, Soren said would help the emergence of killers), and make map trading a MUST.
quote: Originally posted by Arrian
Opponents would then be France, India, China, Iroquois, Greece, Germany, Zululand.
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Lemme think about this in the context of your "block" idea.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:21
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OK, the way I look at it, AI civ characteristics break up into four main pieces: cultural (incl. of happiness, scientific, and culture preferences), monetary (wealth and trade), military, and growth. Of those, I think we are feeling our way towards the idea that killer AI civs will really come from a core focus on either cultural or monetary.
So, starting with Arrian's most recent suggestion for AI opponents, but knocking it down to only six, I would suggest getting rid of Zulu and Greece, and adding Russia.
Thus:
France - culture / money
India - culture / money
Iroquois - culture / growth
Germany - culture / military
China - money / military
Russia - money / growth
This sorta gives us three blocks:
1) both culture and money
2) culture with something else
3) money with something else
It's pretty hard to characterize this way, as there is spillover (for instance, Russia also has a science preference, which is cultural).
Anyway, I think that's a good list.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:21
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I concur - the less changes, the better.
Theseus, using the (revised) build preferences Alexman posted in the AI Power thread, all civs would have "production" flagged. Ok, that leaves three other preferences each. I disagree with the addition of Russia and dropping Egypt. Drop Greece, keep Egypt (how many expansionist civs do you want in this thing?)
India: Happy, Wealth, Trade
France: Happy, Trade, Culture
the rich, cultured civs
Egypt: Growth, Wealth, Happy
Iroquois: Growth, Happy, Explore
The "Growth" civs
China: Trade, Culture, Defensive units
Germany: Offensive units, Science, Trade
The militaristic trader civs - one "builder" one "warmonger"
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:21
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Here's the other huge issue:
Golden Age. The Industrious wonders:
Pyramids
Great Wall
Hanging Gardens
Hoover(right?)
UN
The Pyramids on Emperor? Maybe, but it would most likely kill your expansion. Great Wall? The worst wonder in the game - a military wonder in a game where we can't build units? Hanging Gardens - the best shot, I think, plus it provides happiness, but the AI likes this one too. After that, boys and girls, it's a long way to Hoover or the UN.
So unless you think you can pull this off w/o a golden age until Hoover, you must plan on building the Pyramids, GW or HG. The expansionist wonders are better spaced out (I will definitely take a shot at the Colossus if possible).
The main problem with the Pyramids/GW/HG dilemna is that building any of them almost assuredly knocks out the Great Library (especially the Pyramids and HG). The GL would be enormously helpful, but is it worth a golden age? Decisions, decisions...
-Arrian
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