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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Military Challenge: Shaka save us!
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korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:21
  Old Post 31-07-2002 02:39
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Military Challenge: Shaka save us! Avatar Enlargement: We've got the solution

Ok the other day I was thinking that industrial and modern era units weren't powerful enough, so i created a small scenario file where each side has an equal value of forces, yet the zulu units are all ancient era units while the english have industrial era units

however i have changed things around so that neither side can build new units and the primary focus of the game is on military conflict, i think it'll be interesting so i hope some of you try it out and see what happens

Attachment: shaka save us.zip
This has been downloaded 3 time(s).

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:21
  Old Post 31-07-2002 02:48
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here is a little more info

both players have 9 cities with 8 of them having 10 citizens and 1000 culture while the capital has 12 pop and 10,000 culture and each capital has all 8 luxuries around them...all cities have a barracks and a marketplace and all of the terrain is tundra

the zulus have the following units per city

impi x 19
swordsmen x 8
horsemen x 8

english

infantry x 4
marine x 1
paratrooper x 1
tank x 3

no units can pillage and it's on diety

Bambul is offline Bambul
Warlord
Sydney, Australia
Aug 2001
time: 15:21
  Old Post 31-07-2002 18:01
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This is one tough scenario. I'm down to about half a dozen Impi's and 40 or so swordsmen and horsemen each. I've taken out all enemy tanks and most marines/paratroopers but I wonder how I'm going to take enemy cities. Looks like a stalemate to me.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:21
  Old Post 31-07-2002 18:51
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Inflate your Upload Space

bambul

yea i have managed to hold off the english offensive as well, but as far as taking their cities, i'm not sure if i can either

do you think that giving the zulus some catapults and the english some artillary would allow for the human player to win?

here is what i found, it seems best to let the tanks attack either one or two turns against the impi's then to hit them back with all of your swordsmen, the problem with the tanks is this, because they are attacking twice a turn and usually winning on both offense and defense it seems they will gain back many of the hitpoints they lose from attacking by becoming veteran and elite
as for the foot soldiers it seems better to just let them attack the impis

so how do you either the greeks, persians, romans, or iroquios would fair in this exact situation? i'm thinking that the greeks might be slightly better but i'm unsure

i think if this had of been against the germans instead of the english it would be impossible though because the panzers would eat up too many of the impis early on

so does anyone else beside bambul wanna give this game a shot?

Robber Baron is offline Robber Baron
Prince
Commonwealth of Commonsense
Jun 2002
time: 00:21
  Old Post 01-08-2002 19:21
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quote:
Originally posted by korn469
bambul
do you think that giving the zulus some catapults and the english some artillary would allow for the human player to win?

Funny image: impis, capturing a stack of enemy artillery and turning them on the AI.
That's probably the best way to approach capturing those cities.

JohnM2433 is offline JohnM2433
Warlord
Milwaukee, Wisconsin
Jul 2002
time: 21:21
  Old Post 05-08-2002 01:13
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Put an end to popups!

Have the Zulus been given the tech needed to build artillery? Otherwise they will just be destroyed when captured.

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