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Alphard
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Tallinn
Jul 2002 time: 05:21
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oh.. remembered 1 more..
3. build as many stellar converter ships as possible and send the minimum amount of them to several nme planets.. the logic behind this is that at least SOME of these groups will get the chance to attack first and blast the colony away.. true.. they will probably also be destroyed themselves if the nme sends a fleet to protect the base, but who cares.. you have destroyed a whole colony.. well worth the prise.. time all the attacks at the same time and maybe the nme wont even defend against all of them.. im not sure how many stellars are needed to wipe out full colony... 3? 4? 5?
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Garth Vader
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Saskatoon, SK, CA
Oct 1999 time: 22:21
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Every MP game I have played was over before, or shortly after plasma cannons.
My favorite MP story was a stealth ship - omnescient race I took. I was on the right-middle of the map, and my friend was on the top-left. Huge map.
Best planet I had to colonize was a medium desert. He had 2 huge gaia planets, with no monsters one was in his home system. He was telepathic and had a couple of easy kill AI's near him, I was near the klackons, who were big, but it wasn't east to get at eachother, which was probably good.
Now the good news. There was a wormhole linking our space. My end was an asteroid belt only system. His had one tiny useless system.
He was busy eliminating one of his neighbours when I first got the other one to declare war on him, then came through the wormhole with a few ships and an outpost ship. The first turn he saw me was the one where I blockaded his HW and other key system
Haven't played MP in a long time though. Last time was a 3 player game which was going great, but would crash during combat all the time so we ended up wasting all kinds of time and couldn't get to the good part of the game. It's just too slow and buggy to play again.
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