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miike is offline miike
Chieftain
DFW Texas.
Aug 2001
time: 05:21
  Old Post 31-07-2002 12:52
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I am playing Civ3 and I decide to attack the Americans. They are my neighbors on a continent next to me. Their continent and my continent are connected by a short and narrow land bridge. The strip of land is 1 tile wide and 2 tiles long. Anyways, I begin my attack and start towards the landbridge. I find out that the Americans had placed a fortress and musketman on a hill, blocking my way before I can cross the land bridge. No problem, I kill him and start across the landbridge. In the middle of the land bridge their is a mountain and another fortress and another musketman. I kill him and continue across the bridge. I finally, make it to their continent, and I am about the spread out, when their is another fortress on a hill with a spearman defending. I have never seen the AI place fortresses in such obvious good defender places. The AI used either hills or mountains and there was no way across the land bridge without going through their defenders. I don't know if anyone has ever seen this before, but I am very happy that it appears that the AI is using the terrain and fortresses to defend itself. If I can figure out how to take a screenshot, then I will post it if anyone cares.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:21
  Old Post 31-07-2002 13:12
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You press Print Screen when in the game and the you open up a MS paint window and use the paste command (Ctrl+V).

delsolsi is offline delsolsi
Chieftain
Washington
May 2002
time: 05:21
  Old Post 31-07-2002 13:14
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To take a screen shot. Press the PrtScn button on your keyboard. Then paste it in to paint or what ever program you use for that kind of stuff.

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:21
  Old Post 31-07-2002 15:19
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I've seen this stuff before, also from the Americans believe it or not.

What's doing, Firaxis?

Taking over their continent I came to a mountain range blocking the east 'heartland'. They brought all their huge rifleman army up to defend on all those mountains and things turned ugly...

Luckily my Indian allies took most of the flak

Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:21
  Old Post 31-07-2002 16:26
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Tired of ads?

This sounds great

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:21
  Old Post 31-07-2002 17:36
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the ai is getting smarter, eh? haven't seen too much of that yet myself though. maybe in my next game

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:21
  Old Post 31-07-2002 19:25
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Hey, miike!

How is it going? Still frowning over Civ3? Or liking it more every hour you play?

Radek

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:21
  Old Post 31-07-2002 19:32 Visit GhengisFarb's homepage!
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Maybe the AI has started hiring military advisors.....

Ethelred is offline Ethelred
King

Mar 2002
time: 21:21
  Old Post 31-07-2002 22:16
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Sure there weren't any resources on the tiles? I have seen the AI build forts once or twice that seemed to be strategic but they happened to have resources.

Richelieu is offline Richelieu
Warlord
Gatineau
Dec 2001
time: 00:21
  Old Post 31-07-2002 22:22
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Put an end to popups!

Haven't seen that yet but i hope it's true.

miike is offline miike
Chieftain
DFW Texas.
Aug 2001
time: 05:21
  Old Post 31-07-2002 23:03
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Here ya go

Attachment: aztec.jpg
This has been downloaded 223 time(s).

miike is offline miike
Chieftain
DFW Texas.
Aug 2001
time: 05:21
  Old Post 31-07-2002 23:12
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I am the green ironclad in the pic. I went and reloaded a saved game, just so you can see the defenders. There were no strategic or luxury tiles there, when I took them over. Of course, I had not discovered uranium yet. So, maybe there will be in the future. It looks to me like they are defending their continent.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:21
  Old Post 01-08-2002 01:04
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I would say that you are correct Miike,very clever that.Those Americans are defending better than I do in similar situations,I usually place acity on part of the landbridge.

miike is offline miike
Chieftain
DFW Texas.
Aug 2001
time: 05:21
  Old Post 01-08-2002 01:05
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quote:
Originally posted by vondrack
Hey, miike!

How is it going? Still frowning over Civ3? Or liking it more every hour you play?

Radek


It is getting better, I just try not to take this too seriously. Also, culture helps me take back any cities that I lose. When I play, I consider my civ like my baby, and I get really pissed when the AI comes in and tries to wreck everything. Also, whenever I see the AI do something particularly intelligent like fortresses on hills and using chokepoints, I am pretty pleased. Earlier in the same game that screenshot is from, I had placed a Jaguar Warrior on that same mountain, just to keep the Americans from spreading out. Of course, the English beat me to it. Oh well.

miike is offline miike
Chieftain
DFW Texas.
Aug 2001
time: 05:21
  Old Post 03-08-2002 04:03
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Remove this text

I don't know if anyone still checks out the old messages, but here is another screenshot of the computer blocking my expansion to another area. The computer is definately blocked people from expanding. It is pretty nice to see this, even if I am being screwed for land. Now all we need is to teach the AI the importance of destroying roads to strategic resources.

miike is offline miike
Chieftain
DFW Texas.
Aug 2001
time: 05:21
  Old Post 03-08-2002 04:03
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Get a bigger avatar today!

....

Attachment: blocked6.jpg
This has been downloaded 119 time(s).

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:21
  Old Post 03-08-2002 06:13
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Good to see the AI is doing some good moves. It's not totally useless!!!

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:21
  Old Post 03-08-2002 06:29
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The AIs have been doing this from the original game (unpatched)... and if you block your side of a chokepoint, they will rush to block the other side. Once such an impasse is created and an AI unit is fortified there for some time, a worker will come and build a fortress. It happens in each game with chokepoints I've played, but the chokepoint has to be 1 tile wide, they will not do it with 2-tile wide chokepoints.

But I agree, it is rather neat

DeepO

JohnM2433 is offline JohnM2433
Warlord
Milwaukee, Wisconsin
Jul 2002
time: 21:21
  Old Post 03-08-2002 06:47
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If there is a little stretch of land between two large bodies of water, I always try to build a "canal city", which allows me to move naval units from one side to the other. Such a city has important strategic value.

I wonder if the AI knows to do that?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:21
  Old Post 03-08-2002 07:02
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John, I've seen it happen a few times already, but have seen anough chokepoints that didn't have such a Panama city... I don't think the AI will aim for it, but it happens by accident sometimes. Once it is there, they will use it however.

DeepO

JohnM2433 is offline JohnM2433
Warlord
Milwaukee, Wisconsin
Jul 2002
time: 21:21
Lightbulb  Old Post 03-08-2002 21:32
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There really should be a Build Canal command to allow workers to build, on a tile next to water, a structure that allows naval units to move through that tile. You could place a land or naval unit on that tile to prevent other civs from using your canal.

And if workers could also build a canal next to any other canal, you could even allow ships to pass through 3 land tiles or more. Obviously, this should take a lot of turns to build so that players cannot build a huge canal accross an entire continent in a short time. Building a canal over a great distance should take a long time, as in real life.

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:21
Lightbulb  Old Post 04-08-2002 01:02 Visit Switch's homepage!
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That's an interesting, if not new, idea John. Although I think more than one tile is rather extreme.

Too bad rivers are now set between tiles.... if they were in tiles, then there could be another worker action called Build Seaway or whatever, that would turn rivers into tiles both crossable by units and usable by sea units. That way, if say you have your capital connected to a river that connects to an ocean, than the capital would be able to build sea units. Of course, for the city to be able to use the seaway, it would need a harbour.....

Zylka is offline Zylka
Prince
sure
May 2000
time: 05:21
  Old Post 04-08-2002 10:42
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This is very neat

Although I suggest using a sn00py gfx upgrade!

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