 |
|  |
 |
|
miike
|
|
DFW Texas.
Aug 2001 time: 05:21
|
|
I am playing Civ3 and I decide to attack the Americans. They are my neighbors on a continent next to me. Their continent and my continent are connected by a short and narrow land bridge. The strip of land is 1 tile wide and 2 tiles long. Anyways, I begin my attack and start towards the landbridge. I find out that the Americans had placed a fortress and musketman on a hill, blocking my way before I can cross the land bridge. No problem, I kill him and start across the landbridge. In the middle of the land bridge their is a mountain and another fortress and another musketman. I kill him and continue across the bridge. I finally, make it to their continent, and I am about the spread out, when their is another fortress on a hill with a spearman defending. I have never seen the AI place fortresses in such obvious good defender places. The AI used either hills or mountains and there was no way across the land bridge without going through their defenders. I don't know if anyone has ever seen this before, but I am very happy that it appears that the AI is using the terrain and fortresses to defend itself. If I can figure out how to take a screenshot, then I will post it if anyone cares.
|
|
|  |
 |
|
delsolsi
|
|
Washington
May 2002 time: 05:21
|
|
To take a screen shot. Press the PrtScn button on your keyboard. Then paste it in to paint or what ever program you use for that kind of stuff.
|
|
|  |
 |
|
Ethelred
|
|
Sure there weren't any resources on the tiles? I have seen the AI build forts once or twice that seemed to be strategic but they happened to have resources.
|
|
|  |
 |
|
Richelieu
|
|
Gatineau
Dec 2001 time: 00:21
|
|
Haven't seen that yet but i hope it's true.
|
|
|  |
 |
|
miike
|
|
DFW Texas.
Aug 2001 time: 05:21
|
|
Here ya go
Attachment: aztec.jpg
This has been downloaded 223 time(s).
|
|
|  |
 |
|
miike
|
|
DFW Texas.
Aug 2001 time: 05:21
|
|
I am the green ironclad in the pic. I went and reloaded a saved game, just so you can see the defenders. There were no strategic or luxury tiles there, when I took them over. Of course, I had not discovered uranium yet. So, maybe there will be in the future. It looks to me like they are defending their continent.
|
|
|  |
 |
|
miike
|
|
DFW Texas.
Aug 2001 time: 05:21
|
|
quote: Originally posted by vondrack
Hey, miike!
How is it going? Still frowning over Civ3? Or liking it more every hour you play? 
Radek |
It is getting better, I just try not to take this too seriously. Also, culture helps me take back any cities that I lose. When I play, I consider my civ like my baby, and I get really pissed when the AI comes in and tries to wreck everything. Also, whenever I see the AI do something particularly intelligent like fortresses on hills and using chokepoints, I am pretty pleased. Earlier in the same game that screenshot is from, I had placed a Jaguar Warrior on that same mountain, just to keep the Americans from spreading out. Of course, the English beat me to it. Oh well.
|
|
|  |
 |
|
miike
|
|
DFW Texas.
Aug 2001 time: 05:21
|
|
I don't know if anyone still checks out the old messages, but here is another screenshot of the computer blocking my expansion to another area. The computer is definately blocked people from expanding. It is pretty nice to see this, even if I am being screwed for land. Now all we need is to teach the AI the importance of destroying roads to strategic resources.
|
|
|  |
 |
|
miike
|
|
DFW Texas.
Aug 2001 time: 05:21
|
|
....
Attachment: blocked6.jpg
This has been downloaded 119 time(s).
|
|
|  |
 |
|
JohnM2433
|
|
Milwaukee, Wisconsin
Jul 2002 time: 21:21
|
|
There really should be a Build Canal command to allow workers to build, on a tile next to water, a structure that allows naval units to move through that tile. You could place a land or naval unit on that tile to prevent other civs from using your canal.
And if workers could also build a canal next to any other canal, you could even allow ships to pass through 3 land tiles or more. Obviously, this should take a lot of turns to build so that players cannot build a huge canal accross an entire continent in a short time. Building a canal over a great distance should take a long time, as in real life.
|
|
|  |
 |
|
Zylka
|
|
This is very neat
Although I suggest using a sn00py gfx upgrade!
|
|
|  |
All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|