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Sophanthro
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Unhappy  Old Post 19-10-1999 07:56
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Starting Semi Accelerated PBEM game. Support Apolyton, buy GURPS/ Alpha Centauri

The rules have changed check my next post in this topic for rules as they now stand.
The game will run off a slightly modified version of Dutcheese's Quick start PBEM.
I have modified it so that you don't start with reniassance techonolgies, but start with only 10 basic technologies;
1000 public works,
1000 gold
5 of dutcheese's super settlers, who when they found, create cities with population =3, and the cities contain a phalanx.
4 weakened knights, with improved movement (not as improved as in Dutcheeses Quick start.)
???Do you want to keep Dutcheese's boat???
Could prove handy if you get stuck on an Island.

Unfortunately due to CTP's lack of scenarios support in PBEM games, you'll have to replace, 4 text files; (I of course will email these to you; there barely different from Dutcheese's) and just as with Dutcheese's modification; you'll have to replace these with the original if you want to play any real time multiplayer (I checked it on LAN)

I'll be playing as Sophix of the Assyrians

any one else in?

looking for about 6 players.

Modified Slic Credit Goes to Shavlor, of course major kudos to Dutcheese.

Sophanthro

P.S. wasn't thinking when a selected the Icon for the topic. Oh Well


------------------
"Rule by the Wise, for the Wise, Of the Wise, over the plebs."

[This message has been edited by Sophanthro (edited October 18, 1999).]
[This message has been edited by Sophanthro (edited October 19, 1999).]
[This message has been edited by Sophanthro (edited October 19, 1999).]

Shavlor is offline Shavlor
Prince
Kempton, PA, USA
Oct 1999
time: 05:12
  Old Post 19-10-1999 08:18
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I'm In. Email at derek_bk@hotmail.com
I want Romans. Leader name Shavlor.
Oh and I really don't like the boat but whatever is fine.

Jon is offline Jon
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Sep 1999
time: 05:12
Post  Old Post 19-10-1999 11:00
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Count me in as the Australians.

Sophanthro
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Post  Old Post 20-10-1999 03:36
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The Rules Have changed

Thanks to some feedback, The Units are the same as in Dutcheese's mod. The differences are as follows
Starting Gold 1000
Starting PW 1000
Starting Techs 10
Starting Units
5 settlers (when they found a city It will grow to 3 pop and contain a Phalanx)
1 Knight
and a boat

All of these modifications require no changes to the text files if your running Dutcheese's Mod, In fact you don't need any files from me (unless you want to host(start) a game using these modifications, Then you'll need my Scenario will be downloadable soon. I'll post when it is.) For noiw email me and email you a copy.

If you don't have Dutcheese's Scenario Pack 7, you'll have to download it.

So far we have 4 players
Sophix (myself) as the Assyrian
Shavlor as the Romans
Jon as the Australians
Hexagonia has a slot reserved; but I haven't thought through the scheduling yet, so whether it will fit your time constaints I'm unsure.

So were still looking for 2 more players.

Sophanthro


Sophanthro
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Post  Old Post 20-10-1999 05:24
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

You can download the Scenario Now at

Http://www1.50megs.com/ctp

Sophanthro

Demosthenes99
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Post  Old Post 20-10-1999 19:08
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Suffering from ads?

I'm up for it. Demosthenes of the Welsh if you please.

Ta.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:12
Post  Old Post 20-10-1999 23:53 Visit hexagonian's homepage!
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If the schedule works, then I'm the Mayans (you took the Assyrians!)

Sophanthro
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Post  Old Post 21-10-1999 06:51
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First off
Hexagonia I've thought through the schedule and I can definitely have your turns fall on Tuesday, Thursday, And Saturday. These means the game should involve 2-3 turns per player a week. If thats cool with all involved.

I would recommend to every one that they download the scenario, so that they can formulate a strategy for the accelerated game. In my opinion the first three turns are by far the most important in the game.

Next the question of map size, I was thinking a huge map with the 6 players, this is big enough to allow for expansion, but small enough to allow for bickering over land, which is oh so fun

Any thoughts on map features in general?
Do we want any AIs
Any other suggestions.

I'll email you all when we have six players.

We need one more player.

Sophanthro

FireRedRam is offline FireRedRam
Warlord
Cameron, NC USA
Oct 1999
time: 00:12
Thumbs up  Old Post 21-10-1999 18:41 Visit FireRedRam's homepage!
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I'll play. I have to download and install the scenario but could be ready by Friday.

slamp is offline slamp
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Cannes, France
Sep 1999
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Post  Old Post 21-10-1999 19:25 Visit slamp's homepage!
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Originally posted by Sophanthro on 10-19-1999 06:36 PM
Thanks to some feedback, The Units are the same as in Dutcheese's mod. The differences are as follows
Starting Gold 1000
Starting PW 1000
Starting Techs 10
Starting Units
5 settlers (when they found a city It will grow to 3 pop and contain a Phalanx)

Some advices:
Increase Gold from 1000 to 5000. Because cities with 3 pop and any buildind inside revolt often (difficulty: deity)
If you want a fast game, increase PW from 1000 to 4000 so each cities grow faster and you could apply a real strategy instead of try to have cities with no revolt inside.

Slamp who plays in Dutcheese scenario
PS: Don't count me in. I have no time to play a new pbem, sorry
[This message has been edited by slamp (edited October 22, 1999).]

hexagonian is offline hexagonian
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Post  Old Post 22-10-1999 09:40 Visit hexagonian's homepage!
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Emphasis on sea/islands - since the AI doesn't use naval units too well, it would be a challenge to play a game with that setup.

AI - if you can get the setup to have 1 AI per human, then use that, but I don't think you can have more than 8 civs in an email game. Otherwise no AI opponents.

Those are my preferences, but I am open to anything at this point.

Sophanthro
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Talking  Old Post 21-10-1999 23:17
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Okay we now have 6 players so the game is ready to roll.

We start as soon as we get consensus on certain issues.

I'm sending an email to all signed up players.

Slamp made some very good points do we want to increase PW and Gold Im thinking Yes. You don't have to download anything further if we do increase the starting Values. But I'll put the modified Scenario up, so you can get an Idea of which one is better.

I'm leaning toward changing it. Any opinions.

Sophanthro.

FireRedRam is offline FireRedRam
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Cameron, NC USA
Oct 1999
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Unhappy  Old Post 21-10-1999 23:36 Visit FireRedRam's homepage!
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Help I have Dutcheese's Scenario Pack Version 6.x, but not 7. I checked out the download section and couldn't find it. Can someone help me out here!

Damn newbbies!!!

Sophanthro
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Post  Old Post 22-10-1999 00:09
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Fire Red Ram you can get the Dutcheese Scenario Pack 7 at Sid Games
www.sidgames.com in the CTP section

Sophanthro

Sophanthro
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Post  Old Post 22-10-1999 04:15
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Got spare money?

You can now download the quick start scenario with increased Gold and PW

from http://www1.50megs.com/ctp

Thats all for now
If your signed up for please checkyour Email.

Sophanthro

hexagonian is offline hexagonian
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Gnawing on your mind...
Jun 1999
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Post  Old Post 22-10-1999 20:04 Visit hexagonian's homepage!
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To all,
A couple of suggestions for the game.

We agree not to attack each other for the first 3 turns. That will allow everyone to start off on even footing (more or less) Theoretically, the knight can wipe out a couple of his opponent's settlers on the first turn, if he is fortunate enough to run into them. After that - its open season.

Read Monkey's rules for email game. I saw that a while back - don't know where it is. Can anyone get a copy of them?

Good job, Sophantral, on the mod.
By the way, my leaders name will be Hextapul.

Do you have the files that need to be replaced in the ctp_data folder? I might be starting an email game with a friend of mine. email them to me, if possible.

hexagonian is offline hexagonian
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Gnawing on your mind...
Jun 1999
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Post  Old Post 22-10-1999 22:53 Visit hexagonian's homepage!
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Here's the gist of Monkeys PBEM rules. Of course these are open for discussion/changes.

Each time a player makes a turn, he/she must post a reply on a running thread which the host has created on Apolyton indicating the current turn number/year and the player that the he/she has passed the turn to.

eg fred has just completed turn 53(year 1010BC) and passed the game to Samantha.
fred will post on a thread in Apolyton with something like this:

"Turn 53/1010BC Fred=>Samantha"

This method of posting at Apolyton is to keep track of where the game is at. Players can easily see where the game is at and when they can expect to see their turn next.

In the event of unforseen departure, notify the host first. Then depending on the circumstance there are three options

The host can either decide to replace the leaving player with another player of the leaving player's choice. This temporary player will agree to play the leaving player's turns only for the period of abscence.

The host can recommend the leaving player to attach an ai to his civ. (Not sure if this works in PBEM) ie the ai controls the leaving player's civ for the time of abscence.

The host can completely replace the leaving player with another player(human or ai) if a player decides to completely drop out. This is drastic move and I hope it never happens in PBEM

If a player feels that he must notify the other players about his abscence then he must either post at the running thread at Apolyton or request that the host informs the other players.

I would encourage all players to get into the spirit of civilization and start roleplaying. Imagine that you're the ruler of a real nation, what would you say to a neighbour ruler and how would you address him? What would your battle reports be like and how would you update the progress of your civs? Have a look at the thread "Tales of the diplomatic front II" in the civ2 multiplaying forum if you don't know what I am talking about.

Don't be too obsessive about trying to destroy the other civs. Try not to use cheap tactics (ICS Infinite City Sleaze comes to mind) when you are playing. How would you like it if you had been happily playing for a few months and managed to reached up to the 150th turn only to have some pkiller come along and destroy your civ in 5 turns? Not fun, I'm sure you will agree. Play not to win, but for enjoyment.

When you get your file, play the turn one time. When you make a move, you must commit to it. Do not restart the turn if you do something stupid or rash, or restart the turn to widen your intellegence (i.e. move units to see a hidden tile and then restart your turn to scope out other hidden tiles).

Flaming, bad language, racial slurs, excessive gloating will not be tolerated. Show some consideration and respect for your fellow players.

Sophanthro,
Can you also give us the game settings before we start?

Option: Maybe you can choose 2 setups, give us a chance to vote on them and then, in case of a tie, open it on the forum to the first non-playing person who responds.

By the way, the new scenerio with xtra gold is fine with me.

"I'm not dead yet!"

Sophanthro
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Post  Old Post 23-10-1999 00:59
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After very quick read of Monkeys Rules the seem very good, and will most likely be used in the Semi-Accelerated PBEM game.

Hexagonia I'll email you the files you need to replace, as well as post them on the site where you downloaded my rippoff Scenario.
When I get home from work. BTW there the same files from the Dutcheeses Scenario for PBEM.
http://www1.50megs.com/ctp

One other thing did all of you get my email, Ive only got one reply. I was hoping to start the ASAP.

I'll mail out another batch with an options on final settings, please respond even if you have no opinion.

Sophanthro


Shavlor is offline Shavlor
Prince
Kempton, PA, USA
Oct 1999
time: 05:12
Post  Old Post 23-10-1999 01:38
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Wow Hex thats quite a lot of rules and stuff.
And as for the rule no fighting until 3 turns are up that is pointless for two reasons first the knight last until the fourth turn
And second and much more important the knight has zero attack, zero deffence, zero firepower, and one HP. And even if he can take unoccupied cities you get a phalanx to guard your city. And second I don't quite understand your comments about not trying to kill other with occession and PKers this is not Diablo the whole idea of this game is to win either with science or with Bloodlust.
Note on trying to go to complete war:
It is very hard to mantain a healthy civ and war at the same time since your units cost you gold (slowing down your science) and they also cost you production(slowing down building and PW)
Thats all for me for now.Sorry for rambling
Lets play!

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
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Post  Old Post 23-10-1999 02:12 Visit hexagonian's homepage!
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Shavlor,
Didn't realize that the Knight was so weak, in terms of attack, so nevermind about that one...

I cut and pasted the rules from a previous post. Didn't look too closely at that one rule. I do agree, whats the point of playing if you are not going to try to defeat someone by going to war with them.

I haven't received any files from you Sophanthro, make sure you are sending to hexagonia@yahoo.com. The email activated from the icon at the top of my posts is an email file that I rarely use (if that was the one you were using).

Jon is offline Jon
Chieftain

Sep 1999
time: 05:12
Post  Old Post 23-10-1999 02:14
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Put an end to popups!

I've chatted with Sophranto via ICQ and am easy with the rules and setup except for the dual start idea. Someone will always prefer one over the other so I say like it or lump it!
I am starting a new thread after writing this for another PBEM game called 'New PBEM', very original I know, but it will be straight Dutcheese without any mods or preconditions.

Sophanthro
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Arrow  Old Post 23-10-1999 06:11
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Avatar Enlargement: We've got the solution

You all recieved this by email just posting it in case Im using an Address that the person doesn't use any more.

Sorry about the long letter but I think it Sums everything up.

The Game sould start Monday noon when I'll take my first turn.

In Order By Turn
Player CiV Email
Sophix Assyrian heil3297@kutztown.edu
Shavlor Roman Derek_bk@Hotmail.com
Jon Australians jonfurderer@freeuk.com
Demosthenes99 Welsh ender@wiggin99.fsnet.co.uk.
Fire Red Ram Native American fireredram@aol.com
Hextapul Mayan hexagonia@yahoo.com

OK Ive Decided on what the settings are gping to be no more voting
sorry.

Game Level: Emporer
Map Size: Huge
map features
Wetness right in the middle
Warmth also in the middle
Water amount 3 to left of the middle (more water)
Continents 3 to right of middle (more continent fewer Islands)
Diversity of Terrain 3 to right of middle (more diverse)
Goods 3 to Right of middle (more goods)
No AIs (for a laugh, play this scenario in single player and show
map watch the way the AI handles starting with this many settlers
6 players
Barbarians= Restless Tribes
Random Earth World
Polution on
Bloodlust off


Rules for the Semi Accelerated PBEM game

When you get your file, play the turn one time. When you make a
move, you must commit to it. Do not restart you turn. The only
exceptable reason for playing a turn over again is the computer
crashing.

Each time a player makes a turn, he/she must post a reply on a
running thread which the host has created on Apolyton indicating
the current turn number/year and the player that the he/she has
passed the turn to.

In the event of unforseen departure or any days you wont be able to
take, post it on the Forum.

If the Departure is permanent than attach an AI to your player, and
than then will open the Game up to a new player to join

If the Departure is for a while, but you want to continue later find
some one to replace your player or let the AI (not advisable) play it
out, or let the host, me find a player.

If you let your turn sit for more than 24 hours without sending
anything to me or posting on the thread your turn will have an AI
attached by the previous player (Hexagonia if your turn falls on say
a Sunday night you'll have until Tuesday Midnight; etc.)

Try to take your turns ASAP so the game can move as fast as
possible.

Don't make the game suck for anyone; of course if they stand in
your path of Global Domination killing them is no crime.

Sorry for lengthy discussion on rules.

Sophanthro

P.S Role playing makes the game more fun. Some of the
newspapers Ive read in other PBEM games were quite enjoyable.

Sophanthro
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Post  Old Post 23-10-1999 06:57
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A couple of other things to add

Starting Gold=5000
Starting Units=5000
Starting units
5 super settlers founding cities of three
1 Super knight
1 super transport
(all unit 'super' units have zero attack, defense etc. but have great movement recomend players download scenario apply the setting in the last post and test a strategy.

Sophanthro

basicly the updated scenario at
www1.50megs.com/ctp

------------------
"Rule by the Wise, for the Wise, Of the Wise, over the plebs."


Sophanthro
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Exclamation  Old Post 24-10-1999 22:33
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Demosthenes99 please respond!

I have you gotten my emails. Your email is ender@wiggin99.fsnet.co.uk right

Does anyone know if he uses a different account.

Starting monday I'll open the game up to whatever player wants to play. At which time
it will be first come first serve.

Sophanthro
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Post  Old Post 25-10-1999 02:08
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Ok
All players accounted for.
the Game starts monday noon EST (5 pm GMT) I will take my turn then pass it to Shavlor, who pass it to Jon, Etc.

Important note:
To attach an AI if the player is absent for no apparent reason within 24( Hexagonian is an exception having until Tuesday 12am EST, Thursday, or Saturday.)

This is command in chat window (too get there press the ' key) tyoe /attach number of player.
i.e. /attach 1

this will attach an AI to me Sophix

To unattach type /dettach #.

The Players # are
1 Sophix
2 Shavlor
3 Jon
4 Demosthenes
5 Fire Red Ram
6 Hextapul (Hexagonian)

in respect to the position in turn taking

Sophanthro

DON is offline DON
Prince

Jun 1999
time: 05:12
  Old Post 17-11-1999 23:23
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