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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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Huh? It was 10.36% when I checked. They are the least-played civ after the Zulus. Don't really see why.
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andy_of_denial
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What REALLy surprises me about this vote is that not even 2 out of 100 players have played all civs yet! I thought it was pretty common to have played all of them, otherwise it's not really possible to have a verified opinion on which civ you like best and whom you dislike.
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Corvusnex
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New Jersey
Aug 2002 time: 00:21
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The_Hawk:
Don't knock the Zulus.
The key to using the Zulus is to remeber that the Impi is NOT an attacking unit. As a mobile defensive unit, it keeps mobile attackers, like Horsemen/Mounted Warriors and Jaguar Warriors, from retreating from combat (their best ability). So, the mobile unit rushes early attackers favor don't work with the Zulu. Also, the Impi makes an awesome disruption unit, able to go deep into enemy territory to destroy terrain improvements (especially roads), and survive to fight/defend again. Have you ever dealt with an enemy civ whose units tore apart your supply lines, causing you to lose access to horses and/or iron? Usually, those units have puny defense but are highly mobile, so killing them is difficult. The Impi is fast AND as tough as a Spearman. AND, it allows the player to keep a smaller defensive force because of the Impi's mobility (move to reinforce where needed). Your comment about the Impi offense doesn't make sense, because any smart Zulu player would go on offense using the Archers THEY START WITH, with Impi as stack defenders.
As far as their traits go, they are far from the best, but they can shine on the larger maps. With more goody huts to exploit, the Expansionist trait becomes really useful. To put Militaristic to work, you HAVE to go to war. The Zulu keep up in the tech race by demanding techs from subjugated civs and exploring goody huts, not by research.
Play each civ to it's strengths.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:21
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I've tried all of them. However, I rarely ever play as England, Russia, India or Babylon. I definitely prefer Japan, China, Germany, or America.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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Yes, if by "least played" and "most played" you're referring to the number of people who've played them, not how often they're played. That's a separate, but related, issue.
Why do the percentages in the poll total 100%? You can choose more than one option, can't you? If you select x options, is that just counted as x separate votes? Not very accurate, IMO.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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hi ,
if there would be more "civ specific abilities" then more people would play more civs , ....
it would also be fun to play one turn as Russia , the next as the Germans , then like the Americans , ...
in civ2 you have that option , in civ 3 not , ...
it would be nice to see it come back , this way you can play whoever you want , ... all civs in one game , ...
have a nice day 
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Silpy
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The USA's European Colony
Sep 2002 time: 05:21
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Most people with their home nations as Civ's will be played the most. ie I usally end up as English.
PS. England has had to be crafty thughout history to suvivive. It's the British way.
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Lecommencement
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I rarely play anything other than the Chinese or Persians. I have gotten so used to building roads in a turn that I can't stand anything but industial civs. I have never played as the Japanese or the English. I guess I have something against them.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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It's probably easier to trigger an American Golden Age using Great Woneders.
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Silpy
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The USA's European Colony
Sep 2002 time: 05:21
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I really find the industrius strength most usful. It really gives me an edge. Commercal is usful with large, spraling empires, Religious is usful in cutting down turns of later anarchy and Scientific is OK, I usally do not need 2 free advances per age. They allways seem to be really usless. The others seem to suck.
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