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Demerzel
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Would it be possible to have the airport symbol for a city change once that city has performed its outgoing airlift for that turn? Would make things easier than having to remember which of your 15 airport based cities you've used so far in a massive airlift of troops towards the end of the game.
A simple way of knowing which airports can still airlift that is easily viewable when you scroll around your cities on the main map would at least halve the time necessary trying to find a city to use, which would be all important when you are having to micro-manage a heck of a lot of units at end game.
Apologies if this has been asked before, but I couldn't see anything similiar in a quick-search of previous 'airlifts' topics.
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Carver
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reprocessing plutonium, Yongbyon, NK
Jan 2002 time: 23:21
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Props out to Demerzel. That would be alot easier than remembering to go from west to east (or something) across my civ trying to make sure I use all the airports without wasting time trying the same ones over and over.
Last edited by Carver on 31-07-2002 at 23:17
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Dida
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2 thumbs up! A great idea.
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petey
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I like this one a lot. It can get annoying towards the end of the turn when you're shuttling a unit through half the cities on your continent trying to find an unused airport.
The barracks idea would be an added bonus, too.
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:21
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quote: Originally posted by miccofl
... Realistically, if it took two years to airlift a tank or infantry division Kuwait would no longer exist. ... |
miccofl, your memory does not serve you well with this.
VERY few M1 tanks were airlifted from Europe or the US. Most were SEAlifted over, including lots of equipment that had been stockpiled at Diego Garcia in the Indian Ocean.
There were only a few dozen C-5 air transports available. Each one can carry at most two M1 tanks. Only 2 or 3 battalions of M1's were airlifted over, with great effort. Especially considering everything else that had to be airlifted there.
Desert Shield was initiated with massive air force relocation, and many LIGHT armor and mobile units. Heavy armor in numbers would come later by sea.
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Civ3 is a game, and not meant to simulate reality. Greater realism would require LESS airlift capability than is in the game, particularly concerning armored units. If you look for the years-per-turn as a firm guide to your appreciation of the game, then WHY are you playing it?
BTW, I consider Industrial/Modern era units to be of brigade size, 3 or 4 of which make up a division.
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