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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > AI Cheating again
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mrmisfit is offline mrmisfit
Settler
Danville, Ca
Jun 2002
time: 21:21
  Old Post 01-08-2002 00:53
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AI Cheating again Got spare money?

Going toe to toe with the russians on a large land mass, Ai seems to divert troops to attack new cities or under-protected cities. How do it know?

I used this as a great tatic drawing her (Russian) troops to a point of my choosing.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:21
  Old Post 01-08-2002 01:02
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Enter the AD-FREE zone

It is publicly known that the AI "sees" positions of all your troops even though it does not need to do any spying missions to learn that. This is one of the few actual cheats that are implemented in order to make the AI at least a bit of challenge to humans.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:21
  Old Post 01-08-2002 01:09
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(Actually, I think this is the original AI cheat that was discovered!)

The AI knows the location of ALL of your units.* It saves a LOT of computing and AI-coding this way. It has also been programmed to totally ignore the presence of any "hidden" units (e.g., submarines), other than to not collide with them and unintentionally starting a war.

Sometimes there DOES seem to be a delayed reaction to your movements, but the delay is short.

For example, I have a couple of chokepoints in my land. The AI civs are to the south and there is potential settling space to the north. AI settlers come within my borders heading to the settling locations, but when they get 3-4 tiles from a chokepoint I close it off. They immediately head for the other chokepoint. (Or I close both off and they head back home).

*(1) It has been suggested that the AI only knows the garrison of each of your cities, but I don't believe it.
(2) I DO NOT consider this a cheat. Just as I do not consider being able to "think" a cheat -- the rules are just slightly different.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:21
  Old Post 01-08-2002 10:27
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Tired of ads?

quote:
*(1) It has been suggested that the AI only knows the garrison of each of your cities, but I don't believe it.


I do. I have seen the AI moving ships, presumably with settlers, towards an area I had thoroughly blocked. They turned back when they reached the same visual range the player has. I was surpised at their continued efforts prior to reaching that range so I watched them carefully for a number of turns. They showed not one indication whatsoever that they were on a wild goose chase till they reached visual range.

They do seem to know at least something about how well cities are garrisoned. They may know more about your unit placement but it seems to me that the AI is unable to use the information for tactical decisions, only for deciding where it CAN move as opposed to where it SHOULD move and even that goes against some of my observations.

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:21
  Old Post 01-08-2002 11:53
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The AI will always try to attack your least protected city, it's kind of an exploit for the humans. If you're facing an overwhelming force, take a city far from the front lines, and remove all units from it. Every enemy unit will start to make a beeline for that city, only attacking cities that stand directly in it's path. If you put units back in that city, it will head for the next least protected city, again attacking whatever stands in a line between it. The computer doesn't understand that cities with wonders, or larger shields producing cities are tactically better to attack, they simply go for what is easiest. This might have changed though, I actually have not played a single 1.29 game, I've reverted to playing Moo2, I was hoping that with the patch I'd get some nice scenarios, but the patch lacked that ability, so I went back to the classics.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:21
  Old Post 01-08-2002 21:17 Visit Inverse Icarus's homepage!
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you can abuse this (if your a wimp)

make a city behind you border cities (4 or more squares) have no defenders (move them outisde of the city).

the AI will try to charge THROUGH you defended cities to the empty one.

you can also "switch" empty cities on each side of your empire and make them walk back and forth.

there are many ways to abuse the A, but they're not fun

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:21
  Old Post 02-08-2002 06:22
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quote:
Originally posted by UberKruX
there are many ways to abuse the A, but they're not fun


Well, maybe slightly amusing the first 5 or 6 times, but it does wear thin after awhile.

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:21
  Old Post 02-08-2002 09:53 Visit Pythagoras's homepage!
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Inflate your Upload Space

quote:
Originally posted by UberKruX
you can abuse this (if your a wimp)

make a city behind you border cities (4 or more squares) have no defenders (move them outisde of the city).

the AI will try to charge THROUGH you defended cities to the empty one.

you can also "switch" empty cities on each side of your empire and make them walk back and forth.

there are many ways to abuse the A, but they're not fun


This is fun, you start feeling like youre herding their troops around the big strategic points

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:21
  Old Post 02-08-2002 13:28
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Soren has admitted, many times, that knowledge of the map (perhaps including garrisons) is the only AI cheat in the game beyond the handicapping of the higher levels.

The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:21
  Old Post 02-08-2002 14:43
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Inflate your Upload Space

You can think of it as Spying from the AI or even common sense, since the newer cities take a bit to buold up the defenses. It's the same for the human as he's testing and going for the weaker peripheral/newer cities before going deep!

Anyway even if it cheats I really do not mind since the AI will have to compete with a human and the battle is uneven to start with. The same way I do not mind if a Swordsman gets 2 of my infantries or a MA! It has to try and it's doing it's best and I am still beating it !

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:21
  Old Post 02-08-2002 15:22
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Full PM-box? Change here!

I think the AI only attacks the least defended city that's near the border. That's my experience at least.

mwaf is offline mwaf
Warlord
Helsinki, Finland
Jan 1970
time: 07:21
Question  Old Post 02-08-2002 15:59 Visit mwaf's homepage!
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getting a bit sidetracked here (sorry about that) but... Help yourself to an AD-FREE life

...does selling/trading your world/territory map to the AI have any effect on how the AI attacks/expands/etc.? (since it already knows where your cities are, it really shouldn't make a difference)

Ethelred is offline Ethelred
King

Mar 2002
time: 21:21
  Old Post 02-08-2002 17:59
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Re: getting a bit sidetracked here (sorry about that) but... Lose 30 kilos (of popups)

quote:
Originally posted by mwaf
...does selling/trading your world/territory map to the AI have any effect on how the AI attacks/expands/etc.? (since it already knows where your cities are, it really shouldn't make a difference)


Yes it does make a difference. They sure don't act as if they know the whole map untill they actually have the information from exploration and trading maps. You can watch them navigate along the coast in galleys and then later find that a galley could have crossed the gap to a unseen land safely.

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